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Why is it so lonely in here?!

Because you can't have a reverse harem without the main character.

fuck I'm hungry

I need food

*gives you some kind of food you extremely dislike*

Asthma eh?

Anything in particular that sets off your asthma?

Vitamin-C withdrawal.

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Asthma eh?

Anything in particular that sets off your asthma?

Pretty much the same things that set off my allergies. Animals in particular are a pretty big trigger. Heat isn't very good either...

Because you can't have a reverse harem without the main character.

I don't even know what you're talking about.

Edited by Musashi
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Damn. Another game to wait for a US release.

"Tokyo Jungle" for the PS3.

Holy shit. A game that seems interesting. This is good for you rei-chan. Very good indeed.

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Yep. Best one there is.

It's a damn shame it doesn't have PSXJin's built in recorder feature... because PSXJin apparently has some compatibility issue with Tear Ring Saga with the inputs locking up on text not in the middle of a chapter.

Nayuta no Kiseki iso out!

Pfft.

Never managed to get that to work properly.

No matter though, found a torrent.

>We pushed the PSP to its limits with this game!

>800MB iso

This can only end well.

Huh... seems like my copy shipped out.

Edited by shadowofchaos
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Hahah, that would apply better to someone who likes to take on the pat without cheap tactics. There's good and bad when it comes that new AoE attack they gave the pat.

The only good I can see is that the Patriarch is actually a bit more challenging this time. But we'll see, depending on how accurate our M99 shots are. Or how much we can hit him with the AA12 spread.

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The only good I can see is that the Patriarch is actually a bit more challenging this time. But we'll see, depending on how accurate our M99 shots are. Or how much we can hit him with the AA12 spread.

Ya that's pretty much it. The bad is obviously that we now have a sick overpowered fucker capable of killing us with ease after spending 40+ minutes surviving other shit.

AA12 spam has 2 outcomes assuming we're all working together, either the pat runs so we can really and kill him when he returns or he after 1 or 2 of us while the others reload and get ready to blast him again.

Edited by Sirius
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AA12 spam has 2 outcomes assuming we're all working together, either the pat runs so we can really and kill him when he returns or he after 1 or 2 of us while the others reload and get ready to blast him again.

I have a particular issue with the AA12 however. Considering it's a short-medium range gun, going too close might activate the Pat's anti melee attack, which combined with a few supports specialists and the lack of damage resistance, can kill us much easier.

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I have a particular issue with the AA12 however. Considering it's a short-medium range gun, going too close might activate the Pat's anti melee attack, which combined with a few supports specialists and the lack of damage resistance, can kill us much easier.

That's only an issue if several of us are foolish enough to try to block him at melee range like we did when we used Chainsaws. Anyway within a seconds of AA12 fire we deal up to 28k of his 33k, he'll run, heal up and be back for the same "up to 28k" blasting but with less HP. We just have to avoid getting screwed by the freaking rocket of his.

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That's only an issue if several of us are foolish enough to try to block him at melee range like we did when we used Chainsaws. Anyway within a seconds of AA12 fire we deal up to 28k of his 33k, he'll run, heal up and be back for the same "up to 28k" blasting but with less HP. We just have to avoid getting screwed by the freaking rocket of his.

Going near the corner of a corridor where he can't detect us should solve that issue, though he should still be able to melee one of us perhaps.

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