Silent_Assasin Posted September 10, 2010 Share Posted September 10, 2010 Did some testing with alot of people and narrowed down the 12-21-12 1:26 time. Hp40%str30%mag40%skl30%spd30%luck60%def5%res10 This would be a +7 for archerlena if the str were 5% lower. Quote Link to comment Share on other sites More sharing options...
LycopolisKing Posted September 10, 2010 Share Posted September 10, 2010 (edited) Does anyone know if these exact times work in New Mystery? (Those who actually have the game, not a rom...) Did some testing with alot of people and narrowed down the 12-21-12 1:26 time. Hp40%str30%mag40%skl30%spd30%luck60%def5%res10 This would be a +7 for archerlena if the str were 5% lower. That's a great find! A perfect upgrade for a Mature Maria in New Mystery! If these times work in New Mystery this'll save alot of hunting... Edited September 10, 2010 by Maria's bro Quote Link to comment Share on other sites More sharing options...
Silent_Assasin Posted September 10, 2010 Share Posted September 10, 2010 (edited) If anyone could find a +6 for cleric Lena I would be most appreciative. Edit actually I didn't find that time. I just narrowed it down, it's a +6 for Mage!Linda Edit2 Narrowed down that 3-26-07 2:35 time. Hp15 Str?? Mag20 Skl25 Spd20 Luck60 Def?? Res20. It turns out it's a +6 for Lena!cleric. : ) Edited September 11, 2010 by Silent_Assasin Quote Link to comment Share on other sites More sharing options...
LycopolisKing Posted September 11, 2010 Share Posted September 11, 2010 If anyone could find a +6 for cleric Lena I would be most appreciative. Edit actually I didn't find that time. I just narrowed it down, it's a +6 for Mage!Linda Edit2 Narrowed down that 3-26-07 2:45 time. Hp15 Str?? Mag20 Skl25 Spd20 Luck60 Def?? Res20. It turns out it's a +6 for Lena!cleric. : ) Alright! I knew I didn't test the time with anyone else, so WOW, that's a good time! But you mean 2:35, right? Quote Link to comment Share on other sites More sharing options...
Silent_Assasin Posted September 11, 2010 Share Posted September 11, 2010 Yeah let me change that real quick. Quote Link to comment Share on other sites More sharing options...
LycopolisKing Posted September 17, 2010 Share Posted September 17, 2010 (edited) Did some testing with alot of people and narrowed down the 12-21-12 1:26 time. Hp40%str30%mag40%skl30%spd30%luck60%def5%res10 This would be a +7 for archerlena if the str were 5% lower. Tested, only a +5 for Sniper Lena. And I think you meant HP instead of strength. Tested with some faceless and narrowed down that time to a 20 in skill and only a 10 in speed. Ah, if only that HP was 35%...then it would be perfect. 12-21-2012 - 1:26 [40 30 40 20 10 60 5 10] Still not very useful to the general fodder. Once again, does anyone know if these times work on the literal game cartridge for New Mystery? Edited September 17, 2010 by Maria's bro Quote Link to comment Share on other sites More sharing options...
Cryptic Posted September 19, 2010 Share Posted September 19, 2010 Does anyone here have a time that would get Dark Mage!Bord a level up with HP, Mag, Luk, and Res or better? Quote Link to comment Share on other sites More sharing options...
Silent_Assasin Posted September 25, 2010 Share Posted September 25, 2010 Does anyone here have a time that would get Dark Mage!Bord a level up with HP, Mag, Luk, and Res or better? 3-26-07@2:35 should get all but str and def, not confirmed on luck either but it's worth a shot. Quote Link to comment Share on other sites More sharing options...
LycopolisKing Posted September 28, 2010 Share Posted September 28, 2010 (edited) 01-01-2099 2:57 [35 (?>60) 20 15 20 20 5 40] 55% Hit, 21% critical Tested with a bunch of characters in a bunch of different classes. Could someone check the resistance with someone with no dynamic growths? I found it with Bishop Lena who could have had dynamics screwing things up. All the rest of the growths are authentic, I am sure, and tested extremely; so the growths are pretty exact. The hit and critical can probably still be perfected. 01-01-2099 2:27 [? ? ? 50 30 40 ? ?] 1% critical. Edited September 28, 2010 by Maria's bro Quote Link to comment Share on other sites More sharing options...
shadowjam Posted October 4, 2010 Share Posted October 4, 2010 (edited) NOTE: This reply is to only one of the three times on the post I'm giving you that I believe has some vital typos. The time in reply is in bold. The other two times are crossed out, as I'm not replying to them at this point in time. However, you're still free to test those times for errors if you're willing: It really is not that complex =\. Anyway, here are some of my level ups. For the time, I wait until the "Time Saved" thing goes away, then press b twice and then a. Then immediately turn the DS back on and spam a until I'm at the title screen. For all of these level-ups, attack method was Me-Enemy-Me. 1) Date: 8/24/09 Time: 20:42 Notes: Enemy must HIT your character Ogma!Mercenary: Hp, Str, Skill, Spd, Luck 2) Date: 8/24/09 Time: 02:20 Notes: Enemy must MISS your character Ogma!Mercenary and Barst!Fighter: Hp, Str, Spd, Def 3) Date: 8/24/09 Time: 22:30 Notes: Enemy must HIT your character Ogma!Mercenary: Hp, Str, Skill, Def I have more but these are the best I have found so far, and the others I'm not sure if you have to hit or miss the enemy. Also, I haven't tested each of these with enough characters to find the actual RNs they produce, just that for Ogma!Mercenary they all work. The second was tested with Barst too. Tested the third and last of above times... You gave up, Meteor? I blame that feeling on two typos of sorts on the minutes slot on the last time that, as interpreted, unless they are edited, could lead to level-ups in different stat areas than those listed if they are attempted as they are currently. For example, on the third and last time, I found that if you just flip the 3 and the 0 n the minutes slot and use the resulting, modified time of 22:03, you'll find that the same areas go up by one as those listed on the respective time, provided that the enemy MISSES(second typo's solution), rather than HITS(second typo), your character, of course! Edited October 4, 2010 by shadowjam Quote Link to comment Share on other sites More sharing options...
Meteor Posted October 4, 2010 Author Share Posted October 4, 2010 I'm sorry... I can't parse what you're asking me. I gave up on what exactly? Quote Link to comment Share on other sites More sharing options...
shadowjam Posted October 4, 2010 Share Posted October 4, 2010 (edited) I'm sorry... I can't parse what you're asking me. I gave up on what exactly? on trying to level up a character using a particular time. Remember this some 22 minutes after the post I quoted in my previous reply?: I tried that... and gave up. Sage Minerva is pretty bad, too. If you don't care about Magic, Dracoknight Boah is probably the best option. However, the odds of a perfect level up are really low. Archer Lena 105,820:1 Sage Minerva 416,667:1 Dracoknight Boah: 500,000:1 To put that in perspective: If you could test 2 level ups per minute, it would take about 174 days to get a +7 for Boah. If that post wasn't directed to the post quoted-on-my-reply, maybe I misinterpreted the meaning of your post. In that case, I apologize. Just thought that a certain time wasn't good as currently written, but could become good if individual digits are switched around, and thus, becomes a time worth sharing, that's all... Edited October 4, 2010 by shadowjam Quote Link to comment Share on other sites More sharing options...
Meteor Posted October 4, 2010 Author Share Posted October 4, 2010 My reply about giving up was directed at the post directly preceding it. I should start a new NM file to see if I can score a +8 level up I tried that... and gave up. I never included the times in that post you quoted because he used a different method than mine, which is much less useful. Quote Link to comment Share on other sites More sharing options...
shadowjam Posted October 17, 2010 Share Posted October 17, 2010 (edited) Partially narrowed down Uiru's 3:06 time. Is it OK?: Original time: 08-27-2009 03:06 [15, 25, ?, 60, 15, 25, 5, 2] New, narrowed time: 08-27-2009 03:06 [15, 25, ?, (exactly?)55, 15, 25, 5, 2] by Uiru Method of coming up with it: My Marth grew Skill at level 6 after using the above time for 5 level-ups in a row from level 1(due to DGs). If the above time has a minimum total growth rate for increase(MTGR4I) of 60, and Marth has a Starting TGR of 40 in skill, then the RN calculated on the above time would've had to be 59 or lower in order to increase my Marth's skill on a level-up, something that Marth won't achieve the first time until the level-up to lv. 7 in the above conditions, assuming that the game calculates DGs after the level-up(which is the case in the actual game), because Marth's TGR won't get that high until then, but he gained Skill at lv. 6 in my case, meaning the calculated RN in skill in the above time is not 60, but 55, and in this game, the RN's value plus 1 is equal to the MTGR4I for that particular time, which in this case, is equal to 56 if the CA technique is used... Edited October 17, 2010 by shadowjam Quote Link to comment Share on other sites More sharing options...
Meteor Posted October 17, 2010 Author Share Posted October 17, 2010 Based on your test, yes, we can conclude that the RN is 52-55. It was listed as 60 because no one had narrowed it further (if you didn't already know that). Quote Link to comment Share on other sites More sharing options...
Silent_Assasin Posted October 18, 2010 Share Posted October 18, 2010 Does anyone know who actually discovered clock abuse? Quote Link to comment Share on other sites More sharing options...
shadowjam Posted October 18, 2010 Share Posted October 18, 2010 (edited) Does anyone know who actually discovered clock abuse? I'm not sure about the answer, but I assume It all started early in the same year as Pokemon Platinum's US release, as before the year 2009, it was harder to find a perfect-but-legit fighter on a DS game, as clock abuse wasn't made popular yet. However, one week before the time Platinum came out in the US, the first traces of RNG abuse for better fighters was made public. Since then, people finally discovered a way to make their pokemon stronger, as time is one of those factors that makes up the initial seed that controls their fighters' stat-ups. But as this discovery is based on the hardware, where the time is stored, the affected games are more in number than the no. of pokemon games released on the DS combined, but beyond the clock factor, the methods involving how it works varies on the game inserted into the DS, as the range of numbers generated vary from game to game. For example, while the instructions on this thread apply to Fire Emblem: Shadow Dragon, those instructions may not apply to other games, and the range of numbers that can be possibly generated as RNs in FE:SD may differ from other games released for the DS . But now there's one more catch to remember: according to what I read on the Internet, Nintendo got word of the findings 1 year after the clock abuse trick's discovery, and once they did, they implemented a new system that made clock abuse for making it easier to strengthen your fighters quicker harder to actually achieve: the time in newer games will be read at new file creation, then the time will be locked in so that the player can't change the clock hoping that the software doesn't ignore their change in that time so that their fighters will be stronger without the need for the player to wait until that time is reached in real time. Edited October 18, 2010 by shadowjam Quote Link to comment Share on other sites More sharing options...
Darros Posted December 16, 2010 Share Posted December 16, 2010 (edited) So I've been playing around with more times. This is all I have ATM. I'll be working with more tonight though. mm/dd/yyyy hh:mm  02/24/2016 23:58 Exactly my 20th Birthday. I don't know if Birthday settings afftect the time. Marth gains HP, Str, Spd, and Luck. Frey gains HP, Skill, Spd, and Luck. Marth grows to level four and hasn't gained skill yet. He gains HP, Str, Skill, Spd, and Luck. Therefore (counting dynamic growths) the Skill growth is between 44-48. Cain gains HP, Skill, Spd, and Luck. < less than > greater than [<80,<36,?,41-48,<50,<70,?,?] 12/21/2012 00:00 Marth gains Skill and Luck. [?,?,?,<40,?<70,?,?] Edited December 18, 2010 by Spy Quote Link to comment Share on other sites More sharing options...
Dark Flame Posted January 26, 2011 Share Posted January 26, 2011 (edited) I tested a few hours of clock abuse times with Minerva Sage, and actually got quite close: 02-29-2004 03:24 [15, 5, 30, 55, 25, 25, 5, 15] Another good one for magic users: 02-29-2004 03:38 [50, 75, 20, 15, 35, 10, 5, 20] I am mostly certain about the second time, but the Hp of the first one may be 10 EDIT: Tested the luck of the 3:24 time with Abel. Edited January 30, 2011 by Dark Flame Quote Link to comment Share on other sites More sharing options...
geradgerard Posted January 26, 2011 Share Posted January 26, 2011 those are some nice times. ;) Quote Link to comment Share on other sites More sharing options...
Archer Posted February 8, 2011 Share Posted February 8, 2011 Do any of you know of a time to help level up the stats of thise people? Archer->Sniper Frey Archer-> Sniper Able Archer->sniper Tomis Sniper Jorge Archer-> Sniper Gorden Mage-> Sage Murric Mage-> Sage Linde Might be a lot of questions to ask though... Pinned? is that bad? Quote Link to comment Share on other sites More sharing options...
marcus90 Posted July 19, 2012 Share Posted July 19, 2012 12:07 19/07/2012 This. Quote Link to comment Share on other sites More sharing options...
Hawk King Posted August 10, 2012 Share Posted August 10, 2012 uh necropost? And is that even the right game? That looks like a dancer in the screenshot which would make that FE12. This is the forum for FE11. Quote Link to comment Share on other sites More sharing options...
Darros Posted September 3, 2012 Share Posted September 3, 2012 uh necropost? And is that even the right game? That looks like a dancer in the screenshot which would make that FE12. This is the forum for FE11. You can't necropost a pinned thread. To necropost a topic it needs to be over a month old and not on the first page. Anyway, are the times from FE11 and FE12 the same? Quote Link to comment Share on other sites More sharing options...
N.G Posted September 18, 2012 Share Posted September 18, 2012 May I contribute? 7-26-2012 8:00 All units gain: HP, STR/ MAG, SKL, SPD, DEF/ RES. Luck will pop in on occasion for a perfect level up if unit gains experience on enemy turn 30-45 seconds after being hit by opponent. For best results, immediately hold B down after the hour mark chime plays in your DS' internal clock. Units will not Crit during this level up, and I highly recommend being careful with this time when leveling up Archers, Snipes and Priests. especially in the arena. Arena bets will range anywhere from 670-710 (non promotes) and 950-1010 (Promotes). Promoted Units will gain anywhere from 1-2 HP leveling up (as is the case with both my Wolf and Zagaro). Quote Link to comment Share on other sites More sharing options...
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