FionordeQuester Posted January 24, 2010 Share Posted January 24, 2010 I'd love to see it. Quote Link to comment Share on other sites More sharing options...
Kinata Posted January 24, 2010 Share Posted January 24, 2010 Too bad Vykan's been inactive for a while. Quote Link to comment Share on other sites More sharing options...
FionordeQuester Posted January 24, 2010 Author Share Posted January 24, 2010 Hm, well, is there anyone considering it as a possiblity? Quote Link to comment Share on other sites More sharing options...
Phoenix Wright Posted January 24, 2010 Share Posted January 24, 2010 Did you know there's a PM option too? Quote Link to comment Share on other sites More sharing options...
FionordeQuester Posted January 24, 2010 Author Share Posted January 24, 2010 Yes. Quote Link to comment Share on other sites More sharing options...
Krad Posted January 24, 2010 Share Posted January 24, 2010 (edited) See Vykan's videos and check the amount of manipulations he had to do in each chapter. Each segment had around a 1% chance of success. Now image doing all those segments together thanks to no battle-saving. Add harder enemies and less BEXP to that. I think you get what I'm trying to say. Edited January 24, 2010 by Krad Quote Link to comment Share on other sites More sharing options...
Kinata Posted January 24, 2010 Share Posted January 24, 2010 (edited) It would have to be done the old-fashioned way. In other words, imperfect strategies that could have been done faster, but don't require unrealistic amounts of luck. Plus, there is a battle save trick that involves suspending and copying onto a different memory card or something. Though that would be as tedious as hell. Edited January 24, 2010 by Kinata Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted January 30, 2010 Share Posted January 30, 2010 @Krad: Without battle saves, I'd just change the strategies to be far less RNG dependent. For example, instead of Sothe critkilling an armor, he'd just take 2 rounds to kill said enemy. Though, if I really wanted to speedrun hard mode, I'd battle save anyway by using an SD card since that allows you to use suspended data as much as you want albeit being a huge hassle. The way I see it, speedrunning hard mode doesn't offer a radically different viewing experience than normal mode does. The only major changes are not being able to BEXP characters like Tauroneo and Elincia, but that just means losing turns to have already established units carry more of the fighting load. Considering how time consuming it is to speedrun in general, I'm definitely not up to it :( Sorry Fionorde Quester. Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted January 30, 2010 Share Posted January 30, 2010 Actually, I think TASing this game would be possible. Non-TASing is just too difficult to be done properly in a way to make viewers entertained, as mentioned. Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted January 30, 2010 Share Posted January 30, 2010 Gamecube/Wii emulation is still very much in its infancy, so it would be a few years before a TAS could even be attempted for this game. Quote Link to comment Share on other sites More sharing options...
Kinata Posted January 30, 2010 Share Posted January 30, 2010 Hey, you're back. Where were you? Quote Link to comment Share on other sites More sharing options...
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