BK-201 Posted March 6, 2010 Author Share Posted March 6, 2010 Skills exist for a reason. Anyways, I have to worry about units with parity, because I get effective damage from lighting, wyrmslaying weapons and legenedary weapons that affect dragons. Quote Link to comment Share on other sites More sharing options...
Ether Posted March 6, 2010 Share Posted March 6, 2010 I'll leave it for now,I suppose,BTW,I had heard this somewhere,but does taking the critical skill change it so you have Criticals FE4 style,AKA SKL+bonuses as a percent,and doubled MT instead of tripled damage? Quote Link to comment Share on other sites More sharing options...
BK-201 Posted March 6, 2010 Author Share Posted March 6, 2010 Ask ALS, I think doubled might is slightly overkill as if you already do damage you just add your MT and with your 74 Mt, your damage would be overkill. (74-Def)+ 74 is overkill. Quote Link to comment Share on other sites More sharing options...
Ether Posted March 6, 2010 Share Posted March 6, 2010 I was just wondering if you knew is all,since I had heard it somewhere. Quote Link to comment Share on other sites More sharing options...
Soviet Gregor Posted March 6, 2010 Share Posted March 6, 2010 Skills exist for a reason. Anyways, I have to worry about units with parity, because I get effective damage from lighting, wyrmslaying weapons and legenedary weapons that affect dragons. REALLY. Quote Link to comment Share on other sites More sharing options...
BK-201 Posted March 6, 2010 Author Share Posted March 6, 2010 Maybe this would be more fair for that: Activation: SKL% (MT-Def)+1/2STR Quote Link to comment Share on other sites More sharing options...
Ether Posted March 6, 2010 Share Posted March 6, 2010 (edited) Hmm...Parity and Dragonfoe...*lolz inside at 134 Effective Mt* Edited March 6, 2010 by Ether Quote Link to comment Share on other sites More sharing options...
BK-201 Posted March 6, 2010 Author Share Posted March 6, 2010 Nope, because parity negates your own skills as well. Quote Link to comment Share on other sites More sharing options...
Ether Posted March 6, 2010 Share Posted March 6, 2010 You're right...ah well.It was funny while it lasted. Depending on what ALS decides for critical skill,I might switch Crit+20 for it instead,since I have > 40 Skl anyway. Quote Link to comment Share on other sites More sharing options...
Soviet Gregor Posted March 6, 2010 Share Posted March 6, 2010 You're right...ah well.It was funny while it lasted. Depending on what ALS decides for critical skill,I might switch Crit+20 for it instead,since I have > 40 Skl anyway. :< Quote Link to comment Share on other sites More sharing options...
Ether Posted March 6, 2010 Share Posted March 6, 2010 :< Something wrong Pahn?Last I checked,you had pretty high Skl,why not take Critcal yourself? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted March 6, 2010 Share Posted March 6, 2010 Resolve is FE10 people. Judge is a required skill as well. This. Apparently Judge is a required skill that enables you to create rules, etc. ALS only has it because he's the technical emperor. This again. Skills exist for a reason. Anyways, I have to worry about units with parity, because I get effective damage from lighting, wyrmslaying weapons and legenedary weapons that affect dragons. ......Actually I have an idea, Imbue: 1/2 magic healed for physical units. Full effect on magic units, for classes that can use both, matters on the higher stat. I'll leave it for now,I suppose,BTW,I had heard this somewhere,but does taking the critical skill change it so you have Criticals FE4 style,AKA SKL+bonuses as a percent,and doubled MT instead of tripled damage? No the crit percent stays the same, but the formula is different. "Normal criticals are (Attack-Def)X3, people with Critical skills have (Attackx2)-def. Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted March 6, 2010 Share Posted March 6, 2010 New skill set. FE9 Vantage Ambush FE4 Meteor Sword k FE10 Fortune k FE10 Nihil(you took it as well,ALS,so you can't complain about it) Technical Emperor here. I'll put Judge in this slot. FE10 Crit +20 k FE4 Continue k Quote Link to comment Share on other sites More sharing options...
Ether Posted March 6, 2010 Share Posted March 6, 2010 Fair enough.I'll replace Ambush with Critical. Also,does Judge have any secondary effects?Looks to me like Daunt or Charisma would be suitable to add onto it,don'tcha think? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted March 6, 2010 Share Posted March 6, 2010 Fair enough.I'll replace Ambush with Critical. Also,does Judge have any secondary effects?Looks to me like Daunt or Charisma would be suitable to add onto it,don'tcha think? k then. Hmm......Charisma seems good. Quote Link to comment Share on other sites More sharing options...
BK-201 Posted March 6, 2010 Author Share Posted March 6, 2010 ......Actually I have an idea, Imbue: 1/2 magic healed for physical units. Full effect on magic units, for classes that can use both, matters on the higher stat. Magic Users can't use imbue and if they could, 40hp h4x. Quote Link to comment Share on other sites More sharing options...
BK-201 Posted March 6, 2010 Author Share Posted March 6, 2010 Fair enough.I'll replace Ambush with Critical. Also,does Judge have any secondary effects?Looks to me like Daunt or Charisma would be suitable to add onto it,don'tcha think? If you see some the stuff people say.... Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted March 6, 2010 Share Posted March 6, 2010 Magic Users can't use imbue and if they could, 40hp h4x. Oh yeah I remember now. =_= I'm stickin with the half rule though. Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted March 6, 2010 Share Posted March 6, 2010 If you see some the stuff people say.... Actually I thought that Charisma would be a nice addition. Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted March 6, 2010 Share Posted March 6, 2010 No the crit percent stays the same, but the formula is different. "Normal criticals are (Attack-Def)X3, people with Critical skills have (Attackx2)-def. You do know that when most people here have 60+ attack and only 80 HP, a single critical by this formula is a OHKO, right? Quote Link to comment Share on other sites More sharing options...
Ether Posted March 6, 2010 Share Posted March 6, 2010 Charisma effect makes sense,considering,you've gotta feel pretty good fighting next to someone like a judge,if they're on your side. Quote Link to comment Share on other sites More sharing options...
BK-201 Posted March 6, 2010 Author Share Posted March 6, 2010 Actually I thought that Charisma would be a nice addition. I know, but some membemrs in particular. Quote Link to comment Share on other sites More sharing options...
Ether Posted March 6, 2010 Share Posted March 6, 2010 You do know that when most people here have 60+ attack and only 80 HP, a single critical by this formula is a OHKO, right? That's why it takes up a skill slot,and another skill can cause it to be worthless. Quote Link to comment Share on other sites More sharing options...
BK-201 Posted March 6, 2010 Author Share Posted March 6, 2010 You do know that when most people here have 60+ attack and only 80 HP, a single critical by this formula is a OHKO, right? Exactly, 120 MT, 80 HP, they need 40+ defense to survive. Only I would be able to really then. Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted March 6, 2010 Share Posted March 6, 2010 You do know that when most people here have 60+ attack and only 80 HP, a single critical by this formula is a OHKO, right? Exactly, 120 MT, 80 HP, they need 40+ defense to survive. Only I would be able to really then. 41 def is quite easy to achieve. Then most people have Wrath or Prayer. Quote Link to comment Share on other sites More sharing options...
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