Kazfiel Posted April 25, 2010 Share Posted April 25, 2010 http://www.youtube.com/watch?v=ltIj2fdWptI http://www.youtube.com/watch?v=ltIj2fdWptI Link to comment Share on other sites More sharing options...
Integrity Posted April 25, 2010 Share Posted April 25, 2010 I did that with Nephenee, except it was rather much safer. Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted April 25, 2010 Share Posted April 25, 2010 Beautiful. Simply beautiful. Link to comment Share on other sites More sharing options...
BEST TRYNDAMERE PLAYER Posted April 25, 2010 Share Posted April 25, 2010 Errr, if the enemies had 40-60 hit-rates even with Resolve that just means you got lucky with the RNG. Nvm, forgot that displayed hitrates stay the same even with Resolve. Link to comment Share on other sites More sharing options...
Kazfiel Posted April 25, 2010 Author Share Posted April 25, 2010 40% > 0%, 60% > 20%, yes, there is a risk, but it worked out well twice, and I recorded one time ^^ The only problem was like the biorythm, wich was very bad in most of the video, but against Levail, it was very good. Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted April 25, 2010 Share Posted April 25, 2010 40% > 0%, 60% > 20%, yes, there is a risk, but it worked out well twice, and I recorded one time ^^ The only problem was like the biorythm, wich was very bad in most of the video, but against Levail, it was very good. Even then, 2 RNG system means that a 23 displayed hit (63 - 40 (from Mia's resolve)) is something like 5% or so. So while there IS risk, it's not that substantial in the grand scheme of it. Plus she could probably survive one hit in any case. Link to comment Share on other sites More sharing options...
whase Posted April 25, 2010 Share Posted April 25, 2010 what's special about this? I do this kind of thing every chapter. and now dare to say Resolve isn't one of the best skills Link to comment Share on other sites More sharing options...
Kazfiel Posted April 25, 2010 Author Share Posted April 25, 2010 Even then, 2 RNG system means that a 23 displayed hit (63 - 40 (from Mia's resolve)) is something like 5% or so. So while there IS risk, it's not that substantial in the grand scheme of it. Plus she could probably survive one hit in any case. Considering that only Swordmasters have more then 40% hit, and it also depends on the weapon, and a Steel Sword isn't that dangerous. If I really wanted to be safe, I can always stand on that defense tile in the middle of te map :P Link to comment Share on other sites More sharing options...
Narga_Rocks Posted April 25, 2010 Share Posted April 25, 2010 Wanna know the best way to use her? Same way you use everyone not Ike or involved with killing Levail: sit there and do nothing. The others? Kill Levail and then have Ike Parity the BK with hammer (Parity to cancel the cover tile allowing a ORKO with hammer in HM on Player Phase turn 1). I'm not sure how much I like the plan, though, considering Ike won't have a 100% hit rate and if he misses either blow then the BK gets to attack on enemy phase. And since Parity is 10 capacity and Nihil is 20, Ike can't use both and thus is vulnerable to Eclipse on enemy phase. But still, even if you go the safe way and give Ike a hammer and nihil and tell him to stand still there still isn't much use for your non-Levail-killing units aside from making a formation that prevents anyone from dying. Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted April 25, 2010 Share Posted April 25, 2010 Wanna know the best way to use her? Same way you use everyone not Ike or involved with killing Levail: sit there and do nothing. If all you cared about was minimum turn count, you'd have Ike grab a hammer, Micaiah or Sanaki with Purge, two shot Levail from range, and have Ike use Parity to ORKO the BK (provided Ike has 36 or 37 Str). Of course, not everyone plays for minimum turn count and some people like to get the gobs of EXP from all the reinforcements first (like me), and you do get 10 turns to get max BEXP (according to this), so I don't see the point of trying to do it in one turn. There isn't a ranking system in this game... Link to comment Share on other sites More sharing options...
BEST TRYNDAMERE PLAYER Posted April 25, 2010 Share Posted April 25, 2010 There isn't a ranking system in this game... Yeah but despite not having rankings, people still wish to see how fast they could complete a chapter. Link to comment Share on other sites More sharing options...
dondon151 Posted April 25, 2010 Share Posted April 25, 2010 Of course, not everyone plays for minimum turn count and some people like to get the gobs of EXP from all the reinforcements first (like me), and you do get 10 turns to get max BEXP (according to this), so I don't see the point of trying to do it in one turn. There isn't a ranking system in this game... You have 3 parts of a chapter left after 4-E-2. Does that EXP help you in any way? By the time I get to 4-E, I'm thinking "OK, let's get done with this bitch, I don't want to play this game any longer than I have to" and finish up quick. Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted April 25, 2010 Share Posted April 25, 2010 Yeah but despite not having rankings, people still wish to see how fast they could complete a chapter. SOME people do. I prefer to max as many characters and stats as I can, and so I play the chapters longer than that. Link to comment Share on other sites More sharing options...
Narga_Rocks Posted April 26, 2010 Share Posted April 26, 2010 If all you cared about was minimum turn count, you'd have Ike grab a hammer, Micaiah or Sanaki with Purge, two shot Levail from range, and have Ike use Parity to ORKO the BK (provided Ike has 36 or 37 Str). That's what I said, right? Of course, not everyone plays for minimum turn count and some people like to get the gobs of EXP from all the reinforcements first (like me), and you do get 10 turns to get max BEXP (according to this), so I don't see the point of trying to do it in one turn. There isn't a ranking system in this game... Well, I enjoy routing, too. Generally I don't abuse reinforcements until turn 10, though. I mean, I get bored. Looking at a screen with all but one unit dead, I'd really rather not wait and wait to get more exp. Same reason I can't boss abuse unless I'm really really annoyed about something (anger overcomes boredom for a little while). But the Mia method doesn't really maximize exp anyway, does it? Also, Mia only needs like 20/13 or something to max her most important stats. Isn't it better to spread the wealth if you are interested in maxing things? Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted April 26, 2010 Share Posted April 26, 2010 That's what I said, right? Well, I enjoy routing, too. Generally I don't abuse reinforcements until turn 10, though. I mean, I get bored. Looking at a screen with all but one unit dead, I'd really rather not wait and wait to get more exp. Same reason I can't boss abuse unless I'm really really annoyed about something (anger overcomes boredom for a little while). But the Mia method doesn't really maximize exp anyway, does it? Also, Mia only needs like 20/13 or something to max her most important stats. Isn't it better to spread the wealth if you are interested in maxing things? A - Yeah, but you talked about that as if it were the single best way to go without talking about what criterion you were measuring with. Like I said, you shouldn't assume that people necessarily equate 'best' with 'minimum turn count'. B - No argument. C - That's true as well. I usually to more or less the same but with Kurthnaga (I don't play HM) since at level 40 and SS strike he dominates the other maps. Plus, he'll actually use all that EXP too. I should probably parablossom him as well since he gets royal capacity... Link to comment Share on other sites More sharing options...
Killer Poleax Posted April 26, 2010 Share Posted April 26, 2010 that's cool but it would be even better if she could kill all the ranged enemies too Link to comment Share on other sites More sharing options...
Narga_Rocks Posted April 26, 2010 Share Posted April 26, 2010 that's cool but it would be even better if she could kill all the ranged enemies too Tempest. Though I didn't watch so I don't know if it was HM. She'll need a support on HM and would still miss some of the ranged things. Since I normally support her with Ike this isn't a great chapter for her. Good thing it doesn't need to be. Link to comment Share on other sites More sharing options...
Anouleth Posted April 26, 2010 Share Posted April 26, 2010 Tempest. Though I didn't watch so I don't know if it was HM. She'll need a support on HM and would still miss some of the ranged things. Since I normally support her with Ike this isn't a great chapter for her. Good thing it doesn't need to be. Even the fastest enemies only have ~30AS, and Mia has 60 skill with resolve active, so she gets 120 hit from skill, +8 from supports, +15 from authority, +55 from her weapon, +10 from biorhythm potentially, 30 from luck, that's 238. You could even take out the support. So she has no problems hitting, even on HM the enemies can't have 130 avoid. Link to comment Share on other sites More sharing options...
Ether Posted April 26, 2010 Share Posted April 26, 2010 I think he meant that she caps at 49 Mt with Tempest unsupported.It may miss some ORKO's,not sure. Link to comment Share on other sites More sharing options...
Zkirsche Posted May 2, 2010 Share Posted May 2, 2010 I did this with Shinon. Next playthrough, I did this with Leo. One suceeded, one did not. No second chances on who suceeded eh? It's not efficient to do this, I guess, but it's more fun taht rushing to Levail to complete the chapter. Link to comment Share on other sites More sharing options...
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