Narga_Rocks Posted May 13, 2010 Share Posted May 13, 2010 I don't see what's so good when Conversing though, you know, since the lines are pretty redundant and sometimes vary depending on the characters, you support at base anyway. It's more about recruitment convos. Like recruiting Aran in chapter 1-4 and then healing some other unit. Possibly the one that Aran attacked with a javelin. It's more useful in fe9, though, because there is less times where it is even meaningful. But then there are things like fe6 where you need to talk on the field to build support to the next level but then you can't attack/rescue/heal after doing so. Or fe4 where you talk to get items or bonuses to your stats. Link to comment Share on other sites More sharing options...
WeaponsofMassConstruction Posted May 13, 2010 Share Posted May 13, 2010 Rhys can actually reach a monster 41 mag, 40 AS. Link to comment Share on other sites More sharing options...
Sykil Posted May 13, 2010 Share Posted May 13, 2010 Rhys can actually reach a monster 41 mag, 40 AS. 40... attack speed? Eh? Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted May 13, 2010 Share Posted May 13, 2010 40... attack speed? Eh? White Pool + Rescue staff. Link to comment Share on other sites More sharing options...
Sykil Posted May 13, 2010 Share Posted May 13, 2010 Oh, I had no idea the Rescue staff gave speed... heh. So that really has no offensive potential. Rofl. Link to comment Share on other sites More sharing options...
dondon151 Posted May 13, 2010 Share Posted May 13, 2010 Lehran has the highest, though, with 45 mag and 50 spd. Link to comment Share on other sites More sharing options...
Silith Posted May 13, 2010 Share Posted May 13, 2010 Neassala? 50 Str and 55 Speed. Link to comment Share on other sites More sharing options...
Narga_Rocks Posted May 13, 2010 Share Posted May 13, 2010 Neassala? 50 Str and 55 Speed. Probably meant "of the mages", or something similar. Link to comment Share on other sites More sharing options...
dondon151 Posted May 13, 2010 Share Posted May 13, 2010 Naesala doesn't even come close to 45 mag =P Link to comment Share on other sites More sharing options...
CT075 Posted May 13, 2010 Share Posted May 13, 2010 (edited) Using "Target" to convince Kurth to wall in 1-4 is actually a pretty good idea. See, this is why the game has Aimee move first. That way, you can't just have Kurth plug up a hole and have Leo/Eddie blast over his shoulder forever. It is in fact possible to have a unit with 60 AS on easy mode (lol+5toallstats) Edited May 13, 2010 by Camtech Link to comment Share on other sites More sharing options...
Narga_Rocks Posted May 13, 2010 Share Posted May 13, 2010 Using "Target" to convince Kurth to wall in 1-7 is actually a pretty good idea. See, this is why the game has Aimee move first. That way, you can't just have Kurth plug up a hole and have Leo/Eddie blast over his shoulder forever. It is in fact possible to have a unit with 60 AS on easy mode (lol+5toallstats) Well, there is the issue that you don't actually need to keep Aimee alive. You could just let her die. Kurth also has 6 move and ignores thickets and I think she has 5 and doesn't, though she may have 6 move. Either way, Kurth can book it through thickets and she can't so it's entirely possible to set up Kurth walls even if you want to keep her alive. And I assume you mean 1-4 not 1-7? Link to comment Share on other sites More sharing options...
CT075 Posted May 13, 2010 Share Posted May 13, 2010 Well, there is the issue that you don't actually need to keep Aimee alive. You could just let her die. Kurth also has 6 move and ignores thickets and I think she has 5 and doesn't, though she may have 6 move. Either way, Kurth can book it through thickets and she can't so it's entirely possible to set up Kurth walls even if you want to keep her alive. And I assume you mean 1-4 not 1-7? Yeah 1-4. But Aimee starts closer to any viable chokepoint, and her move takes priority. But you're right, we don't have to keep her alive~ Link to comment Share on other sites More sharing options...
Interceptor Posted May 13, 2010 Share Posted May 13, 2010 There's actually a chokepoint that you can put Kurth in on the first turn, that Aimee cannot reach. It's in a thicket near the center, one that the archer on the other side of the wall can shoot. Kurth is almost unkillable on that tile. Also, you can rescue her with Sothe if you really want to. It works if you're having him weaken things for people. Link to comment Share on other sites More sharing options...
Kinata Posted May 13, 2010 Share Posted May 13, 2010 Using "Target" to convince Kurth to wall in 1-4 is actually a pretty good idea. See, this is why the game has Aimee move first. That way, you can't just have Kurth plug up a hole and have Leo/Eddie blast over his shoulder forever. It is in fact possible to have a unit with 60 AS on easy mode (lol+5toallstats) 85 AS if you include Resolve. Link to comment Share on other sites More sharing options...
BK-201 Posted May 13, 2010 Share Posted May 13, 2010 Giffca + MT Support with Adept? With 45 speed it's likely to trigger at least once. 46 str + 3 from support + 22 from claw + 10 from 2x Blood tide - 35 from Ashera's Def = 46 46 x 3 = 136. Damn Adept can't proc ofc. So even Giffca will be stuck at 92 (or 102 on EM) Mantle prevents things like this from happening. Link to comment Share on other sites More sharing options...
Narga_Rocks Posted May 13, 2010 Share Posted May 13, 2010 Giffca + MT Support with Adept? With 45 speed it's likely to trigger at least once. 46 str + 3 from support + 22 from claw + 10 from 2x Blood tide - 35 from Ashera's Def = 46 46 x 3 = 136. Damn Adept can't proc ofc. So even Giffca will be stuck at 92 (or 102 on EM) Mantle prevents things like this from happening. Hello? Why'd you dig up a post from over 36 hours ago to point out something she already knows and said? Link to comment Share on other sites More sharing options...
StinDuh Posted May 13, 2010 Share Posted May 13, 2010 Ike is, in fact, the father of Sothes babies. Therefore, Sothe is, in fact, a girl. Therefore, Sothe and Micaiah are, in fact, lesbians. Okay now a real one. Movement does have a cap(20). However, when using the boots you can use them infinite times, even after your movement reaches 20(you're movement will not increase more). This is untrue, however, in magic-based units such as Archsages and Saints. Once the movement stat reaches 20, you cannot use the boots on them. Weird. Link to comment Share on other sites More sharing options...
BK-201 Posted May 14, 2010 Share Posted May 14, 2010 Hello? Why'd you dig up a post from over 36 hours ago to point out something she already knows and said? I didn't realize that ofc meant of couse at the time, I just searched it up. I apologize for my lack of knowledge in the area of acronyms. Link to comment Share on other sites More sharing options...
Narga_Rocks Posted May 14, 2010 Share Posted May 14, 2010 Ignore "ofc", then. I still get: Damn Adept can't proc. So even Giffca will be stuck at 92 (or 102 on EM) Which pretty clearly indicates the person knows that Adept ain't happening. Now, she never mentions why it won't happen, but that doesn't really matter. Link to comment Share on other sites More sharing options...
CT075 Posted May 14, 2010 Share Posted May 14, 2010 85 AS if you include Resolve. Wouldn't it be 90? I mean, 60 x 1.5 = 60 + 30 = 90... Link to comment Share on other sites More sharing options...
Ether Posted May 14, 2010 Share Posted May 14, 2010 Ike is, in fact, the father of Sothes babies. Therefore, Sothe is, in fact, a girl. Therefore, Sothe and Micaiah are, in fact, lesbians. Okay now a real one. Movement does have a cap(20). However, when using the boots you can use them infinite times, even after your movement reaches 20(you're movement will not increase more). This is untrue, however, in magic-based units such as Archsages and Saints. Once the movement stat reaches 20, you cannot use the boots on them. Weird. Wait,you can use the boots multiple times?Elaborate please. Link to comment Share on other sites More sharing options...
NinjaMonkey Posted May 14, 2010 Share Posted May 14, 2010 (edited) He's assuming that we have an infinite amount of Boots... Edited May 14, 2010 by NinjaMonkey Link to comment Share on other sites More sharing options...
Ether Posted May 14, 2010 Share Posted May 14, 2010 He's assuming that we have an infinite amount of Boots... :( ...so much for that... Link to comment Share on other sites More sharing options...
WeaponsofMassConstruction Posted May 15, 2010 Share Posted May 15, 2010 Base PoR Calill: 32 hp 8 str 19 mag 18 skl 18 spd 16 lck 8 def 17 res Base RD Calill: 32 hp 9 str 19 mag 18 skl 18 spd 16 lck 11 def 17 res Link to comment Share on other sites More sharing options...
StinDuh Posted May 15, 2010 Share Posted May 15, 2010 :( ...so much for that... As in by cheating. Some game save I found somewhere gave me blessed like every item. Blessed seraph robes, ashera icons, energy drops, etc.... blessed weapons. blessed everything. Link to comment Share on other sites More sharing options...
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