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So how does the real time clock work?


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If you're referring to the bonuses from the battle preparations, I don't think anybody knows the exact details of how they work.

What happens is that since the last time you use the clock function, you build up points*. The more points you have, the more bonuses you gain. The bonuses themselves seem to be entirely random though, ranging from small amounts of exp, unique items, temporary stat boosts (equivalent to two sets of Bond items) or 1 Friendship point with My Unit (required for viewing base convos).

* 1 for each hour, 3 hours increases the clock gauge by a quarter, thus maxing out the gauge at 12 hours (however the points keep on going for 24 hours).

Edited by VincentASM
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Also, the rewards are set when you save at the end of the previous chapter, so you can't reset for better items or whatever.

You could use a save point then keep re-saving over the slot until you get something you like..

The whole everybody's situation is pretty open to abuse, though. Especially if you're on an emulator. You can keep setting your windows clock ahead 1 day and the emulator will be tricked into giving you a full round of stuff.. repeat until your inventory is full of items, everyone has temp buffs and 99 XP, etc. And some of the available items are pretty ridiculous: Roro's Axe, Camus's Lance, Kleine's Bow, and Ogma's Sword especially.

Edited by mjemirzian
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