Sire Posted November 4, 2010 Share Posted November 4, 2010 (edited) Edited Post From Original [Middle of Ediitng Progress I got sidetracked. Some images may be broken, everything will be fully updated soon.] Welcome to Sire's Sprite Works. I am by no means an artist or graphic expert, but hey, experience in a variety of fields can prove helpful down the road. (Besides, I'm mainly working on my own save for tutorials, criticism, and Q&A) Mugs [spoiler=Archives]First ever splice attempt, made for one of SF's splicing competitions. (Yeah, not much effort was put into this...) Simple second splice, using Fado and Duessel. [spoiler=Showcase]The single splice I'm proud of, using Fado, Erk, and Duessel. He'll be featured in the hack I'm working on. Maps [spoiler=(Scrapped) FE: The Sacred Tears]The scrapped "extended" prologue of FE: Sacred Tears. Maps for Fire Emblem: The Sacred Tears as of 11-3-10. [spoiler=FE: Dawn of Darkness] Prologue Map (ver. 1) of Dawn of Darkness, an upcoming FE hack still in the planning stages. Any comments, criticisms, questions, etc. are greatly appreciated. [spoiler=Original Post]Now, the main reason why I made this topic... I was laboring over one portrait for, say about 4 hours now, and desired some outside criticism on the work in progress. I am still planning on changing the armor color and maybe adding spike-type objects to better match my reference, but I really had difficulty shading a few areas correctly. So, without further text, my references! Reference 1 Reference 2 And finally, the failure portrait!. (Third sprite I ever worked on) Needs that may need to be addressed: -Area around ear really needs to be fixed. -Area where the face and hair collide may need to be fixed. -Hair on the left hand side may be too far out. -Change armor color. -Maybe add spike-type objects to shoulderpads. ...I really should have been working on me homework instead of this. Alas, time for sleep... Edited February 24, 2011 by Sire Quote Link to comment Share on other sites More sharing options...
Astelaine Posted November 4, 2010 Share Posted November 4, 2010 (edited) Hey Sire! I agree with all your own criticisms of the mug. I'd also like to point out that the border on the right side of the sprite is broken, missing a pixel of black and a few pixels of the dark green hair tone. There are gaps in the border line on the shoulders, too. Also, you need to make the border color/darkest color on the armor consistent with the border color for the hair. Right now one is black-ish, and the other is purple. There's also a bit of leftover purple where the hair meets the face that needs to be recolored. On his left temple (our right) there's a stray orange pixel that shouldn't be there. Similarly, there's also a stray green pixel on his collar trim. You might also put different eyes on him, to make him less immediately recognizeable as Fado. That's all for now - good luck on the mug and on your hack! Edited November 4, 2010 by Astelaine Quote Link to comment Share on other sites More sharing options...
Sire Posted November 15, 2010 Author Share Posted November 15, 2010 *Dusts off thread* Made an update on Nickolas. Really don't know what to say, but I will NOT add in spikes (due to the portrait limit and other factors). In addition, I may or may not change the eyes. I like them as is (And they are a different color from Fado's). Issues Addressed: -Armor Color Changed! -Hair fixed? -Fixed lone pixels? -Fixed Borders? (For the border "changing colors", it may just be an illusion. I think they are exactly the same when I tested it.) Things to be fixed?: -Color Limit Probably going to work on another mug sometime this week. Quote Link to comment Share on other sites More sharing options...
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