Smiley Jim Posted January 27, 2011 Share Posted January 27, 2011 (edited) Because my FE6 playthrough was a disaster, as Soul put it(Playthroughs with arena abused units are uninteresting), I'm trying again with FE8(I'll do FE6 again as soon as the FE7 one is done. Deal?) Here are the rules I set up for myself: -No Tower abuse -No arena abuse -Skirmishes are to be avoided unless they are blocking the path to a shop. -Hard Mode(haven't decided on Eir route or Eph route.) -No deaths. If someone dies, restart the chapter. -Ideally get a decently low turn count And as for the players: The Players: Eirika/Ephraim Ephraim/Eirika Seth Joshua(swordmaster) Gerik(hero) Gilliam(general) Franz(paladin) Tana(falcon knight) Cormag(wyvern lord) Ross(pirate/berserker) Neimi(ranger) Lute(sage) Natasha(bishop) Knoll(summoner) Support/Utility Fodder: Tethys Colm(rogue) Rennac Myrrh This list is subject to change, as usual. And don't recommend any more trainees, as I'm trying to be somewhat efficient(though I may use Ewan). Note that I will also be using this file for Creature Campaign, but I won't write logs detailing stuff any further than the goat demon. Swag is defined as the following: -Items acquired from a chest or house. -Items dropped by enemies. -Items stolen from enemies. -Rare items that recruitable characters have. Swag List: Promotion items obtained: Stat boosters obtained: 05 Guiding Ring Lute 05 Dracoshield Joshua 06 Orion Bolt Neimi 05 Secret Book Franz 07 Knight Crest Gilliam 07 Energy Ring 08 Elysian Whip Tana 08 Seraph Robe Neimi 09 Ocean Seal Ross 09 Speedwing Lute 10 Hero Crest Joshua 10 Secret Book 10 Knight Crest Franz 12 Dracoshield 10 Elysian Whip Cormag 13 Speedwing 12 Guiding Ring 13 Energy Ring 13 Hero Crest Gerik 14 Body Ring 14 Guiding Ring (sold) 15 Body Ring 14 Knight Crest (sold) 15 Swiftsoles 15 Master Seal 16 Talisman 15 Guiding Ring 17 Dracoshield 16 Hero Crest 19 Speedwing 17 Guiding Ring 19 Goddess Icon I'm probaby going to lay off the jokes. As dondon151 said, most of them are as bad as these games. As for the menu: Chapter List Prolog(5 turns) Chapter 1(6 turns) Chapter 2(6 turns) Chapter 3(7 turns) Chapter 4(6 turns) Chapter 5(7 turns) Chapter 5x(16 turns) Chapter 6(8 turns) Chapter 7(11 turns) Chapter 8(13 turns) Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 Chapter 16 Chapter 17 Chapter 18 Chapter 19 Chapter 20 Endgame Anyway, have a nice day. Edited February 14, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 27, 2011 Author Share Posted January 27, 2011 Prolog: The Fall of Renais Starting Units: Eirika, Seth Pathetic. Both your characters use swords while these three chumps use axes. Don't abuse Seth for now unless you are Seth-skipping. Eirika went east, critkilling one of the fighters and killing it the next turn. On turn 3, I had her chug a vulnerary(she got hit), then she took out the boss in three rounds(with round 3 being an unnecessary crit.) No Seth needed. Turns Taken: 5 NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Eirika 01 02 17 05 09 10 06 03 01 05 Seth 02 01 30 14 13 12 13 11 08 11 Swag: Not...Yet. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 27, 2011 Share Posted January 27, 2011 I'm not sure why you keep trying. For one, you're already 4 turns behind a standard efficient run. Second, even if you used Eirika only, General Horace has shared a 2 turn strategy for the prologue. Third, no one finds your jokes funny. Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted January 27, 2011 Share Posted January 27, 2011 (edited) You can finish the prologue in 4 turns on HM w/ just Eirika (I think, I may have miscounted, and I'm pretty sure it cost two vulnerary uses) and 1 turn w/ Seth. There's no justifiable reason to not use Seth unless you decide to avoid him as some sort of challenge. Although it certainly makes things far more interesting. Until you have 14/1 Franz in chapter 8 anyways. Edit: There's a two turn w/ just Eirika? I had no idea. I didn't spend much time on that on my no-Seth run. Edited January 27, 2011 by Rewjeo Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 27, 2011 Author Share Posted January 27, 2011 (edited) Note that I could have done it in 4 turns, except that I needed to eat a vulnerary, as Eirika got hit on turn 3(she also got hit on a 39 or something retarded like that on T1 EP.) Note that while I'm going to maintain a decently low turn count, I'm not going to go at dondon-level speed. Edited January 27, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
Galenforcer Posted January 27, 2011 Share Posted January 27, 2011 Edit: There's a two turn w/ just Eirika? I had no idea. I didn't spend much time on that on my no-Seth run. If you RNG abuse Eirika criticals on the two fighters and O'Neil. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 27, 2011 Share Posted January 27, 2011 I wouldn't call it active RNG abuse. The game rigs 3 straight enemy phase criticals for you. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 27, 2011 Author Share Posted January 27, 2011 (edited) Chapter One: Escape! Starting Units: Eirika, Seth New Units: Gilliam, Franz Again, fairly easy. Remember that there are reinforcements on T5, but by the time they show up, you should be practically done with this place. I sent Eirika and Seth forward on turn 1. Eirika killed her fighter, then on turn 1, Gil and Franz show up. I have Franz and Gilliam team up on the soldier(I want Franz to get some sword rank), while Eirika gets an unnecessary crit on a fighter. Gilliam chips and kills two soldiers while Eirika kills yet another fighter and Seth sits his ass next to the boss. While Seth was taking on the boss, I sent Franz to deal with the fighter reinforcements. Eirika got the bosskill on T5 EP and seized straight after. Turns Taken: 6 NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Eirika 01 04 19 06 11 11 07 04 01 05 Seth 02 01 30 14 13 12 13 11 08 11 Franz 01 02 21 08 05 07 03 08 02 09 Gilliam 01 05 26 09 06 04 04 10 03 14 Nice to see that Gilliam got speed on his first level up. Also, I'm liking Franz's first level up. Too bad he didn't get speed... Swag: 5000G Edited January 27, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 27, 2011 Author Share Posted January 27, 2011 Before I go on, here are the supports I hope to set up with my units, as well as the promotion paths each unit will take: Support List: Eirika: Seth A/Ephraim B Ephraim: Tana A/Eirika B Seth: Eirika A/Cormag B Franz: Gil A/Natasha B Gil: Franz A/Neimi B Ross: Lute A Lute: Ross A/Knoll B Neimi: Colm A/Gil A Colm: Neimi A Tana: Ephraim A/Cormag B Cornmug: Tana B/Seth B Josh: Natasha A/Gerik B Natasha: Josh A/Franz B Gerik: Tethys A/Josh B Tethys: Gerik A Knoll: Lute B And as for my promotion paths: DA's Promotion Paths: Franz: Cavalier->Great Knight Gil: Armor Knight->General Ross: Journeyman->Pirate->Berserker Lute: Mage->Sage Neimi: Archer->Ranger Colm: Thief->Rogue Tana: Pegasus Knight->Wyvern Knight Cornmug: Dragon Knight->Dragonmaster Josh: Myrmidon->SwordMaster Natasha: Sister->Bishop Gerik: Merc->Hero Knoll: Shaman->Summoner Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted January 27, 2011 Share Posted January 27, 2011 You want to build all those supports while maintaining a low-ish turn count? Especially Knoll/Lute B? That takes- wait for it- 78 turns. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted January 27, 2011 Share Posted January 27, 2011 (edited) I wouldn't call it active RNG abuse. The game rigs 3 straight enemy phase criticals for you. ? How it work? Okay well... I guess I'll leave comments on your promotion branches: Franz: Cavalier->Great Knight I'd go Paladin instead. The loss is Axes, but there is also Duessel that can obtain them. The biggest thing is being able to keep up with Seth in Movement, so if you were to change your mind on Seth / Cormag (which... you should. The support is a helluva lot faster), I'd go here. You also have less Con to help carry bigger units and Franz is naturally fine with Lances / Swords anyway. Gil: Armor Knight->General ...Why General? General has 5 Mov and E in both Swords and Axes. Great Knight at least has D Axes and +2 Mov from Armor Knight. Ross: Journeyman->Pirate->Berserker Fine. Lute: Mage->Sage Mage Knight. Mage Knight. Mage Knight. Mage Knight obtains +2 Con in comparison to Sage. This means Lute can wield Thunder with 0 AS loss. She also gets +1 Mov, the capability of removing after trading or Rescuing, etc. All Sage has is... D Light, and Light tomes suck. Tana: Pegasus Knight->Wyvern Knight The weight is being able to carry units vs. combat. *Shrugs*. Cornmug: Dragon Knight->Dragonmaster Wyvern Knight gets +1 Spd over Wyvern Lord. Considering Cormag is iffy on AS sometimes, Wyvern Knight is probably the better option. I guess D Swords isn't terrible but it's pretty blech. Edited January 27, 2011 by Tyranel M Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 27, 2011 Share Posted January 27, 2011 He's not going to listen to you. Quote Link to comment Share on other sites More sharing options...
Integrity Posted January 27, 2011 Share Posted January 27, 2011 Maybe he's in love with the +(5?) MAG cap for Sages? Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 27, 2011 Author Share Posted January 27, 2011 I'd go Paladin instead. The loss is Axes, but there is also Duessel that can obtain them. The biggest thing is being able to keep up with Seth in Movement, so if you were to change your mind on Seth / Cormag (which... you should. The support is a helluva lot faster), I'd go here. You also have less Con to help carry bigger units and Franz is naturally fine with Lances / Swords anyway. That may be a wise decision. ...Why General? General has 5 Mov and E in both Swords and Axes. Great Knight at least has D Axes and +2 Mov from Armor Knight. General gets +3 spd, while GK gets only +1. Fine. Damn straight. Mage Knight. Mage Knight. Mage Knight. Mage Knight obtains +2 Con in comparison to Sage. This means Lute can wield Thunder with 0 AS loss. She also gets +1 Mov, the capability of removing after trading or Rescuing, etc. All Sage has is... D Light, and Light tomes suck. I'll consider it. The weight is being able to carry units vs. combat. *Shrugs*. While no AS from killers would be nice, not being able to ferry Zerker!Ross could be a problem. I'll consider it. Wyvern Knight gets +1 Spd over Wyvern Lord. Considering Cormag is iffy on AS sometimes, Wyvern Knight is probably the better option. I guess D Swords isn't terrible but it's pretty blech. I actually considered it for five minutes. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 27, 2011 Share Posted January 27, 2011 (edited) General gets +3 spd, while GK gets only +1. GKs get +2 Spd, actually. And there's a Speedwings at Ch 9 you could easily use on Gilliam. As for the Sage vs. Mage Knight Lute. Mage Knight, at an effeciency standpoint, is easily better. The overkill +5 Mag (A.K.A The only advantage over MKs) only lets you overkill things more. Not really better as Lute is already killing most things aside bosses. Her promotion gains are also better. Edited January 27, 2011 by Soul Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 27, 2011 Author Share Posted January 27, 2011 Chapter 2: The Protected Starting Units: Eirika, Seth, Franz, Gilliam, Moulder, Vanessa New Units: Ross, Garcia Again, easy. Most if not all the brigands suck anus. Also, if you want to save Ross, you'll need to send the fail-whore to get him. Turn 1 was straightforward. I sent Vanessa to pick up Ross, and Eirika/Moulder visited the towns. Next turn, Eirika talked to Ross after Franz dropped him, and Vanessa went back for Garcia. Ross killed his first bandit on turn 3, while Gilliam went further south to draw in more mooks. Eirika then sold the red gem and bought an iron sword, an iron lance, and an iron axe. Ross made his second kill on turn 4, while Gil made his way to the fort. Gil lured in the boss and his friend on T5, after he was done with an archer(Ross had chipped it on the EP, and talked to Garcia right before he had to be healed). As for the reinforcements that came a turn before, I let Eirika and Franz feast on the remains. Gil got the bosskill(as he was closest), while Ross cleared the last bandit(Fail-whore got the last house). Turns Taken: 6 NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Eirika 01 04 19 06 11 11 07 04 01 05 Seth 02 01 30 14 13 12 13 11 08 11 Franz 01 02 21 08 05 07 03 08 02 09 Gilliam 01 06 27 10 06 05 04 11 03 14 Moulder 01 03 20 04 06 09 01 02 05 09 Vanessa 01 01 17 05 07 11 04 06 05 05 Ross 00 03 17 06 03 04 09 03 00 08 Garcia 01 04 28 08 07 07 03 05 01 14 Not bad, Ross. Nice to see he's at least co-operating. Swag: Red gem, Elixir, Holy water Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted January 27, 2011 Share Posted January 27, 2011 Um, are you calling one of the best units in the game "fail-whore"????? Near as I can tell you are talking about Vanessa. http://serenesforest.net/forums/index.php?showtopic=14609 http://serenesforest.net/forums/index.php?showtopic=22301 http://serenesforest.net/forums/index.php?showtopic=20185 Just sayin' Quote Link to comment Share on other sites More sharing options...
Integrity Posted January 27, 2011 Share Posted January 27, 2011 I didn't respond because I somehow equated "fail-whore" to "moul-der" If not then wtf? Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted January 27, 2011 Share Posted January 27, 2011 (edited) I didn't respond because I somehow equated "fail-whore" to "moul-der" If not then wtf? This is the biggest hint: "if you want to save Ross, you'll need to send the fail-whore to get him." Since I don't see what Moulder can do, and Vanessa can fly and rescue, I'm betting on Vanessa. Also there's this: "I sent Vanessa to pick up Ross," Edited January 27, 2011 by Narga_Rocks Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 27, 2011 Author Share Posted January 27, 2011 (edited) Oh, and if you are wondering where I got the term 'fail-whore', I played GhebFE for far too long, and Gheb commonly addresses Vanessa as fail-whore throughout the game. Edited January 27, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
Integrity Posted January 27, 2011 Share Posted January 27, 2011 Yup, Narga. You're right. I skipped over that first line. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 28, 2011 Author Share Posted January 28, 2011 Chapter 3: Bandits of Bongo Starting Units: Eirika, Seth, Franz, Gilliam, Moulder, Lute, Ross, Garcia, Neimi New Units: Colm Fairly easy chapter if you ask me. Just get your ass over to Bazba. I first had Garcia and Vanessa break open the wall, then had Gilliam and Ross chip a brigand(he died on the EP). Neimi went up, as usual. On turn 2, Neimi recruited Colm, and Gil/Franz broke another wall, while Ross went over to chip the chest key brigand. On the EP, Ross got lucky with a brigand and an archer, while Colm got attcked by a stray bandit. Franz manages to kill the archer with Garcia's help, then Gil(who killed the hand axe bandit) and Eirika went forward a bit more(Colm and Neimi chipped their bandit), then Eirika gets mugged by two brigands and a thief. Turn 4 came and Gil killed the thief, Ross killed the steel axe guy, and Eirika/Franz teamed up on the hand axe guy. As for the chest key guy, he was OHKO'd by a Seth crit. Colm then started opening chests. Turn 5 came, and I had Franz position himself next to the merc, who he killed the following turn(Colm was almost done grabbing swag). As for Bazba, I had Eirika sit next to him on T6, then had Franz and Garcia set up a kill for Ross on T7, which was the turn I seized. Turns Taken: 7 NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Eirika 01 05 19 07 11 12 08 05 02 05 Seth 02 01 30 14 13 12 13 11 08 11 Franz 01 04 23 09 05 08 05 08 02 09 Gilliam 01 07 28 11 07 06 04 12 03 14 Moulder 01 03 20 04 06 09 01 02 05 09 Vanessa 01 01 17 05 07 11 04 06 05 05 Ross 00 06 19 08 04 07 09 04 00 08 Garcia 01 04 28 08 07 07 03 05 01 14 Neimi 01 01 17 04 05 06 04 03 02 05 Colm C Colm 01 02 18 04 04 10 08 03 01 06 Neimi C I'm liking that speed on Gilliam Bojangles. 6 speed at Lv7? Holy mother of Christ he's good, despite what the tier list say(oh come on, Gilliam is high tier at WORST!). Swag: Javelin, Iron lance, Hand axe, Iron sword Quote Link to comment Share on other sites More sharing options...
Venusaur Posted January 28, 2011 Share Posted January 28, 2011 This one is a nice improvement over the FE6 one, and turncounts seem to be pretty good. I'm very interested to see how this'll go. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 28, 2011 Author Share Posted January 28, 2011 (edited) This one is a nice improvement over the FE6 one, and turncounts seem to be pretty good. I'm very interested to see how this'll go. Don't worry, I won't be half-assed and start spamming the arena for 50 turns like I did in FE6(I merely wanted to get arena videos for Youtube and I sadly got a little bit too greedy, which resulted in Bors reaching Lv19 and Dick/Rutgar reaching Lv17.) What I mean by this is that, if I have time to use the damn arena, I will, but I will still retain a low turn count, so I can't spend 50 turns getting Gilliam to Lv20 or some shit like that. Also, going into the Tower of Level Grinding is strictly prohibited. Why, you ask? Getting overleveled units essentially defeats the purpose of Hard Mode, as I found out in FE6. By this I mean, it doesn't matter if I try to improve my turncount later on, the fact remains that my Bors assrapes everything he touches and the strongest enemy on the map does fuck all to him. Oh, and 7 movement thanks to the boots, so he can rape things better than everyone else I have combined. In short, Bors is to my party as Meta Knight is to Brawl. Or Excadrill is to Gen 5 OU. Soul and Furetchen chewed me out on this A LOT. Ask them. Here is Soul's quote. If you wonder your lack of activity, it has to be because this playthrough log is uninteresting. Wanna know why it's uninteresting? In my opinion, it has to be because there is nothing interesting in beating FE while taking ten million turns at a chapter arena-abusing and showing of your 1337 characters. And then, what is this? You quote yourself and sig it, why exactly? Forgive me if I sound crude. I just feel it's that way. It's basically the same with your FE7 one. Oh, and dondon151 hates my jokes. Especially the ones involving Bandit Keith's catchphrases. I'll do Tower and Ruins runs after I'm done with the game. Is that acceptable? Edited January 30, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 29, 2011 Author Share Posted January 29, 2011 (edited) Chapter 4: Ancient Horrors Starting Units: Eirika, Seth, Franz, Gilliam, Moulder, Ross, Neimi, Colm, Artur New Units: Lute Ancient Horrors? These monsters look like ancient PUSSIES! I mean, everybody except Ross, Neimi, and Colm can one round them! And coincidentally, those three are the ones who need EXP the most, especially Ross(who is still a weak-ass journeyman. Don't worry. Shit will hit the fan the instant he gets out of Tier 0.) I will be making references to Legend of Zelda enemies here. Because the revenants remind me of ReDeads, the bonewalkers are similar to Stalfos, and the mogalls look like Patras(well, without like 8 smaller eyes circling it) Anyway, I sent Colm and Neimi to deal with the lone ReDead sitting on the mountain, then Gil heads into the collective ranges of a Stalfos and a ReDead. Turn 2 came, and Ross finished what Gil started, and Gil killed another ReDead. As for the first wave of reinforcements, I left Gil in the range of a Patra and a Stalfos, neither of which he killed because he missed on one of the javelin strikes. Oh well, had him take out one of the ReDeads loitering on the other end of the bridge. I had Franz and Assray chip down the snag, while Ross sat in range of the Patra and Stalfos that Gil weakened(he killed them all). On turn 4, Neimi took out the Stalfos that was blocking Franz, who darted for the village(some ReDeads came out after T4, right after Gilliam laughed his face off.) Lute was recruited, and I sent her towards the boss. I then took out the last Patra with a javelin, then started to chip at the ReDeads. On T6, Lute got the bosskill, and Ross/Neimi finished the rest of the ReDeads. Turns Taken: 6 NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Eirika 01 05 19 07 11 12 08 05 02 05 Seth 02 01 30 14 13 12 13 11 08 11 Franz 01 04 23 09 05 08 05 08 02 09 Gilliam 01 09 30 12 08 06 06 14 03 14 Moulder 01 03 20 04 06 09 01 02 05 09 Ross 00 10 23 11 05 10 12 04 02 08 Neimi 01 02 17 05 06 06 04 04 03 05 Colm C Colm 01 02 18 04 04 10 08 03 01 06 Neimi C Artur 01 02 19 06 06 08 02 02 06 06 Lute 01 02 17 07 06 07 08 03 06 03 Thank fucking god Ross is done with his journeyman training. Though his skill makes me kind of sad inside(well, with a 35 growth, that's to be expected). Hopefully the +15 crit he'll receive in Tier 2 will make up for it. Also, I'm really loving the 14 def that Gil has. Not that Gilliam is as good as what Ross is going to be later on(just in case 36atk/52crt with a killer axe at 10/20/8 isn't OP'd). Swag: Iron axe Edited January 29, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
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