Celice Posted March 23, 2011 Share Posted March 23, 2011 That's why you'd have ranged enemies in the walls. Obviously, having enemies blocking the corridor wouldn't work. If anything, it makes it more interesting since the ranged enemies in the walls have freedom over who to attack and you can't just hide weak units behind your strong units. FE5 tried that, and it was one of the most boring chapters in the game. At least it was spiced up with Olwen and Fred, but otherwise, it was a bunch of linear one-tile wide paths surrounded by long range magic users and bow users, and I think maybe staff users and 3~10 Meteor tomes. It wasn't fun, it was just an endurance test. Including its fog-of-war. Quote Link to comment Share on other sites More sharing options...
13th Posted March 23, 2011 Share Posted March 23, 2011 I'm working on one for this, just looking at elements of these to help me understand the mechanics of the set. Quote Link to comment Share on other sites More sharing options...
13th Posted March 23, 2011 Share Posted March 23, 2011 (edited) -23x23 -Throne -Void -Lava I hate the set, so I apologize for the crappy lava pool, but it made the void behind the throne room not empty. Edited March 24, 2011 by 13thshadow Quote Link to comment Share on other sites More sharing options...
Feaw Posted March 23, 2011 Share Posted March 23, 2011 Hmm, must be your best map so far. However, it's still pretty bad. I'm too lazy right now to point anything wrong out, but hey, you'll get better and better. Just keep at this. Quote Link to comment Share on other sites More sharing options...
Celice Posted March 23, 2011 Share Posted March 23, 2011 Reminds me of the level design for FE9 :P Quote Link to comment Share on other sites More sharing options...
13th Posted March 23, 2011 Share Posted March 23, 2011 Hmm, must be your best map so far. However, it's still pretty bad. I'm too lazy right now to point anything wrong out, but hey, you'll get better and better. Just keep at this. Thanks, Feaw. I tried pretty hard at this. It'd be a better map if it wasn't this crappy tileset. Quote Link to comment Share on other sites More sharing options...
Feaw Posted March 23, 2011 Share Posted March 23, 2011 Reminds me of the level design for FE9 :P ??? Not sure I see that... Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted March 24, 2011 Author Share Posted March 24, 2011 I'm with Feaw on that one, explain Celice? And much better map 13'th shadow, I'm very impressed you've improved as much as you did. Still a bit bland and clear issues in the little chest room(mainly the pillar without a bottom), but much better. Quote Link to comment Share on other sites More sharing options...
Celice Posted March 24, 2011 Share Posted March 24, 2011 Larger open room which doesn't seem so large because of how the graphics are used. It's not noticeable unless you see it. Obviously. Quote Link to comment Share on other sites More sharing options...
13th Posted March 24, 2011 Share Posted March 24, 2011 Fixed the minor errors I noticed, most specifically the pillar in the far right room. Quote Link to comment Share on other sites More sharing options...
Kanami Posted March 24, 2011 Share Posted March 24, 2011 @13th I'm not a mapper, and I haven't played FE in years~ And I hope the other mappers here correct me if I'm wrong but aren't the stairs supposed used like this? At the moment, your stairs just look strange to me. Maybe your way is also a legitimate way to use it, but I personally think it looks silly :P Quote Link to comment Share on other sites More sharing options...
Anouleth Posted March 24, 2011 Share Posted March 24, 2011 (edited) @13th I'm not a mapper, and I haven't played FE in years~ And I hope the other mappers here correct me if I'm wrong but aren't the stairs supposed used like this? At the moment, your stairs just look strange to me. Maybe your way is also a legitimate way to use it, but I personally think it looks silly :P I think that's incorrect. The tiles across the middle count as 'wall' tiles, not 'floor' tiles or 'stair' tiles. On your one, you wouldn't be able to walk down since there would be a 'wall' blocking it. You can see how the tiles are supposed to look on my map, or Feaw's, or SuperLuigi's. Edited March 24, 2011 by Black Star Quote Link to comment Share on other sites More sharing options...
Kanami Posted March 24, 2011 Share Posted March 24, 2011 Ah, those are wall tiles XD *Shows how much I know about tilesets* The outer brick (limestone-like) walls confused me XD I still think it looks strange though, in the other maps the tile (I mistook for a floor tile) makes contact with the ground. Whereas the that one has another exterior wall. Seems rather unnecessary :/ *shrugs* Quote Link to comment Share on other sites More sharing options...
13th Posted March 25, 2011 Share Posted March 25, 2011 I'm pretty sure the deadline is up, HoT. Unless you extended it. No worries, just waiting and pointing that out... Anou's Map>Everyone else's. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted March 25, 2011 Author Share Posted March 25, 2011 (edited) Whoops, you're right. I was too busy catching those 3 legendary deer things in White with pokéballs. Poll will be up shortly Edited March 25, 2011 by Hero of Time Quote Link to comment Share on other sites More sharing options...
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