FalconVegeta1986 Posted November 1, 2011 Share Posted November 1, 2011 Krad, can you post the events and nightmare settings for your previous chapter? Quote Link to comment Share on other sites More sharing options...
Krad Posted November 1, 2011 Share Posted November 1, 2011 Chapter 5? Sure, but it's a long one. [spoiler=Chapter 5 Events] #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x21,Pointers) org 0xD83190 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Heintz Monk 0x00 Level(7,Enemy,False) [36,33] [36,33] [Fimbulvetr] GuardTile UNIT Yogi Sage Heintz Level(6,Enemy,False) [2,34] [2,34] [Thunder] GuardTile UNIT Boies General Heintz Level(6,Enemy,False) [2,2] [2,2] [HorseSlayer] GuardTile //Uses ID 0x0F, 0x10 and 0x11 UNIT Groznyi NomadTrooper Heintz Level(6,Enemy,False) [2,3] [2,3] [silverSword,SteelBow] NoAI //Uses ID 0x09 and 0x0A, 0x0C UNIT Wire Sniper Heintz Level(6,Enemy,False) [36,28] [36,28] [steelBow,Longbow] NoAI //Uses ID 0x0B UNIT Guy Cavalier Heintz Level(13,Enemy,False) [1,3] [1,3] [steelSword,IronSpear,Vulnerary] NoAI UNIT Zagan Sage_F Heintz Level(6,Enemy,False) [3,29] [3,29] [Elfire] AttackInRange UNIT 0xB9 Cavalier Heintz Level(11,Enemy,True) [1,4] [1,4] [ironSword] NoAI UNIT 0xB9 Cavalier Heintz Level(11,Enemy,True) [2,4] [2,4] [steelSword] NoAI UNIT 0xB9 Cavalier Heintz Level(11,Enemy,True) [1,5] [1,5] [ironSpear] NoAI UNIT 0xB9 Cavalier Heintz Level(11,Enemy,True) [2,5] [2,5] [steelSpear] NoAI UNIT 0xB9 Cavalier Heintz Level(11,Enemy,True) [1,6] [1,6] [ironAxe] NoAI UNIT 0xB9 Cavalier Heintz Level(11,Enemy,True) [2,6] [2,6] [steelAxe] NoAI UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,25] [36,25] [ironSpear] NoAI UNIT 0xBA Knight Heintz Level(11,Enemy,True) [37,25] [37,25] [Javelin] NoAI UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,26] [36,26] [steelSpear] NoAI UNIT 0xBA Knight Heintz Level(11,Enemy,True) [37,26] [37,26] [KillerLance] NoAI UNIT 0xBA Myrmidon Heintz Level(11,Enemy,True) [36,27] [36,27] [steelSword] NoAI UNIT 0xBA Myrmidon Heintz Level(11,Enemy,True) [37,27] [37,27] [Armourslayer] NoAI UNIT 0xBA Troubadour Heintz Level(11,Enemy,True) [37,28] [37,28] [Heal,Vulnerary] NoAI UNIT 0xBC Warrior Heintz Level(1,Enemy,True) [2,29] [2,29] [steelAxe,Vulnerary] AttackInRange UNIT 0xBB Mage Heintz Level(11,Enemy,True) [1,29] [1,29] [Fire] AttackInRange UNIT 0xBB Mage Heintz Level(11,Enemy,True) [4,29] [4,29] [Thunder] AttackInRange UNIT 0xBB Knight Heintz Level(10,Enemy,True) [0,28] [0,28] [Javelin] AttackInRange UNIT 0xBB Knight Heintz Level(10,Enemy,True) [5,28] [5,28] [steelSpear] AttackInRange UNIT 0xBB Archer Heintz Level(11,Enemy,True) [6,27] [6,27] [KillerBow] AttackInRange UNIT 0xBB Archer Heintz Level(11,Enemy,True) [0,31] [0,31] [ironBow] AttackInRange UNIT 0xBB Archer Heintz Level(11,Enemy,True) [4,31] [4,31] [ironBow] AttackInRange UNIT 0xB9 Knight Heintz Level(11,Enemy,True) [5,7] [5,7] [steelSpear,Vulnerary] GuardTile UNIT 0xB9 Fighter Heintz Level(11,Enemy,True) [4,10] [4,10] [steelAxe,Vulnerary] AttackInRange UNIT 0xB9 Myrmidon Heintz Level(11,Enemy,True) [1,11] [1,11] [KillingEdge] AttackInRange UNIT 0xB9 Archer Heintz Level(11,Enemy,True) [3,12] [3,12] [Longbow] NoAI UNIT 0xB9 Mercenary Heintz Level(11,Enemy,True) [2,14] [2,14] [steelSword] AttackInRange UNIT 0xB9 Mercenary Heintz Level(15,Enemy,True) [0,10] [0,10] [steelSword,IronSword,Vulnerary] AttackInRange UNIT 0xB9 Archer Heintz Level(11,Enemy,True) [24,3] [24,3] [ironBow] AttackInRange UNIT 0xB9 Archer Heintz Level(11,Enemy,True) [20,7] [20,7] [ironBow] AttackInRange UNIT 0xBA Cavalier Heintz Level(11,Enemy,True) [35,27] [35,27] [ironSword,SteelSpear] NoAI UNIT 0xBA Cavalier Heintz Level(11,Enemy,True) [38,27] [38,27] [ironSpear,SteelAxe] NoAI UNIT 0xB9 Soldier Heintz Level(11,Enemy,True) [5,14] [5,14] [ironSpear,Javelin,Vulnerary] AttackInRange UNIT 0xB9 Soldier Heintz Level(10,Enemy,True) [2,16] [2,16] [steelSpear] AttackInRange UNIT 0xBA Soldier Heintz Level(10,Enemy,True) [35,26] [35,26] [ironSpear] NoAI UNIT 0xBA Soldier Heintz Level(10,Enemy,True) [38,26] [38,26] [Javelin] NoAI UNIT 0xB9 Archer Heintz Level(11,Enemy,True) [1,18] [1,18] [steelBow] NoAI UNIT 0xB9 Fighter Heintz Level(11,Enemy,True) [5,17] [5,17] [HandAxe,IronAxe] AttackInRange UNIT 0xBA Archer Heintz Level(12,Enemy,True) [34,30] [34,30] [ironBow] AttackInRange UNIT 0xBA Archer Heintz Level(12,Enemy,True) [38,30] [38,30] [steelBow] AttackInRange UNIT 0xB9 Fighter Heintz Level(11,Enemy,True) [0,13] [0,13] [ironAxe,HandAxe] AttackInRange UNIT 0xB9 Archer Heintz Level(10,Enemy,True) [8,14] [8,14] [ironBow] AttackInRange UNIT 0xBD Thief Heintz Level(20,Enemy,True) [8,9] [8,9] [LightBrand,Vulnerary] GuardTile UNIT 0xB9 Brigand Heintz Level(11,Enemy,True) [3,19] [3,19] [steelAxe,HandAxe,Vulnerary] AttackInRange UNIT Empty MyUnit: UNIT Wil Knight_F Lyn_t Level(12,Ally,False) [37,10] [37,11] [steelSpear,KillerLance,Vulnerary] NoAI UNIT Empty FinCut: UNIT Raven Cavalier Heath Level(12,Ally,False) [39,14] [40,3] [steelSpear,IronSword,Vulnerary] NoAI UNIT Empty LeafNannaCut: UNIT Heath HectorLord 0x00 Level(7,Ally,False) [40,3] [40,3] [LightBrand,SteelSword,Vulnerary] NoAI UNIT Priscilla Troubadour Heath Level(5,Ally,False) [40,3] [39,4] [Heal,Mend,Elixir,DoorKey] NoAI UNIT Lucius Mage Lyn_t Level(6,Ally,False) [40,3] [40,5] [Thunder,Vulnerary] NoAI UNIT Empty BlumeCut: UNIT Lundgren General Heintz Level(15,Enemy,False) [36,33] [36,34] [silverSpear] NoAI UNIT Empty KempfCut: UNIT Heintz Monk 0x00 Level(7,Enemy,False) [36,33] [36,33] [Fimbulvetr] GuardTile UNIT Empty BaratCut: UNIT Wire Sniper Heintz Level(6,Enemy,False) [36,33] [36,28] [steelBow,Longbow] NoAI UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [36,25] [ironSpear] NoAI UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [37,25] [Javelin] NoAI UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [36,26] [steelSpear] NoAI UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [37,26] [KillerLance] NoAI UNIT 0xBA Myrmidon Heintz Level(11,Enemy,True) [36,33] [36,27] [steelSword] NoAI UNIT 0xBA Myrmidon Heintz Level(11,Enemy,True) [36,33] [37,27] [steelSword] NoAI UNIT 0xBA Troubadour Heintz Level(11,Enemy,True) [36,33] [37,28] [Heal,Vulnerary] NoAI UNIT 0xBA Cavalier Heintz Level(11,Enemy,True) [36,33] [35,27] [steelSword,SteelSpear] NoAI UNIT 0xBA Cavalier Heintz Level(11,Enemy,True) [36,33] [38,27] [steelSpear,SteelAxe] NoAI UNIT 0xBA Soldier Heintz Level(10,Enemy,True) [36,33] [35,26] [ironSpear] NoAI UNIT 0xBA Soldier Heintz Level(10,Enemy,True) [36,33] [38,26] [Javelin] NoAI UNIT Empty LevinCut: UNIT Lyn_t EliwoodLord 0x00 Level(1,Ally,False) [16,0] [15,1] [Rapier,IronSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Marcus Paladin Lyn_t Level(5,Ally,False) [16,0] [16,1] [steelSword,IronSpear] [0x00,0x00,0x00,0x00] UNIT Athos Sage Lyn_t Level(20,NPC,False) [16,0] [15,2] [0x00,0x00,0x00,0x00] NoAI UNIT Empty LensterAlly: UNIT 0xE6 Knight Lyn_t Level(10,NPC,True) [41,8] [41,8] [steelSpear,Vulnerary] [0x00,0x00,0x00,0x00] UNIT 0xE6 Knight Lyn_t Level(10,NPC,True) [42,7] [42,7] [steelSpear,Vulnerary] [0x00,0x00,0x00,0x00] UNIT 0xE6 Knight Lyn_t Level(10,NPC,True) [40,7] [40,7] [steelSpear,Vulnerary] [0x00,0x00,0x00,0x00] UNIT 0xE6 Fighter Lyn_t Level(10,NPC,True) [39,7] [39,7] [KillerAxe,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Empty LensterNPCut: UNIT 0xE6 Knight Lyn_t Level(10,NPC,True) [40,3] [41,8] [steelSpear,Vulnerary] [0x00,0x00,0x00,0x00] UNIT 0xE6 Knight Lyn_t Level(10,NPC,True) [40,3] [42,7] [steelSpear,Vulnerary] [0x00,0x00,0x00,0x00] UNIT 0xE6 Knight Lyn_t Level(10,NPC,True) [40,3] [40,7] [steelSpear,Vulnerary] [0x00,0x00,0x00,0x00] UNIT 0xE6 Fighter Lyn_t Level(10,NPC,True) [40,3] [39,7] [KillerAxe,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Empty AlessCut: UNIT Guy Cavalier Heintz Level(13,Enemy,False) [2,2] [1,3] [steelSword,IronSpear,Vulnerary] NoAI UNIT Groznyi NomadTrooper Heintz Level(6,Enemy,False) [2,2] [2,3] [silverSword,SteelBow] NoAI UNIT Empty LeenRein: UNIT Ninian Dancer Lyn_t Level(1,Ally,False) [2,2] [2,3] [Talisman,Vulnerary] NoAI UNIT Empty DarnaRein: UNIT 0xB9 Fighter Heintz Level(12,Enemy,True) [0,8] [0,8] [steelAxe] NoAI UNIT 0xB9 Archer Heintz Level(12,Enemy,True) [1,8] [1,8] [steelBow,Vulnerary] NoAI UNIT 0xB9 Mercenary Heintz Level(12,Enemy,True) [2,8] [2,8] [steelSword] NoAI UNIT Empty MelReinforcements: UNIT 0xBB Mage Heintz Level(11,Enemy,True) [0,27] [0,25] [Thunder] NoAI UNIT 0xBB Mage Heintz Level(11,Enemy,True) [0,27] [1,25] [Fire,Vulnerary] NoAI UNIT 0xBB Soldier Heintz Level(11,Enemy,True) [2,28] [2,24] [steelSpear] NoAI UNIT 0xBB Soldier Heintz Level(11,Enemy,True) [3,28] [3,24] [ironSpear,Javelin,Vulnerary] NoAI UNIT 0xBB Fighter Heintz Level(11,Enemy,True) [5,27] [4,25] [steelAxe] NoAI UNIT 0xBB Fighter Heintz Level(11,Enemy,True) [5,27] [5,25] [ironAxe,HandAxe,Vulnerary] NoAI UNIT Empty MelCastleRein: UNIT 0xBB Mage Heintz Level(10,Enemy,True) [1,28] [1,28] [Fire] NoAI UNIT 0xBB Fighter Heintz Level(10,Enemy,True) [2,28] [2,28] [steelAxe] NoAI UNIT 0xBB Myrmidon Heintz Level(10,Enemy,True) [3,28] [3,28] [steelSword] NoAI UNIT 0xBB Archer Heintz Level(10,Enemy,True) [4,28] [4,28] [ironBow] NoAI UNIT Empty BaratRein: UNIT 0xBA Fighter Heintz Level(11,Enemy,True) [36,28] [36,26] [steelAxe,Vulnerary] NoAI UNIT 0xBA Fighter Heintz Level(11,Enemy,True) [37,28] [37,26] [steelAxe] NoAI UNIT 0xBA Cavalier Heintz Level(11,Enemy,True) [36,28] [36,28] [steelSword,IronSpear] NoAI UNIT 0xBA Cavalier Heintz Level(11,Enemy,True) [37,28] [37,28] [steelSword,Javelin] NoAI UNIT 0xBA Soldier Heintz Level(11,Enemy,True) [36,28] [36,27] [steelSpear] NoAI UNIT 0xBA Soldier Heintz Level(11,Enemy,True) [37,28] [37,27] [steelSpear,Vulnerary] NoAI UNIT Empty AlsterMages: UNIT Rebecca Mage_F Heintz Level(9,Enemy,False) [36,33] [29,31] [Thunder,DragonShield,Vulnerary] NoAI UNIT 0xBA Mage Heintz Level(10,Enemy,True) [36,33] [26,31] [Fire] NoAI UNIT 0xBA Mage Heintz Level(10,Enemy,True) [36,33] [26,32] [Fire] NoAI UNIT 0xBA Mage Heintz Level(10,Enemy,True) [36,33] [27,31] [Thunder] NoAI UNIT 0xBA Mage Heintz Level(10,Enemy,True) [36,33] [27,32] [Thunder] NoAI UNIT 0xBA Mage Heintz Level(10,Enemy,True) [36,33] [28,31] [Fire] NoAI UNIT 0xBA Mage Heintz Level(10,Enemy,True) [36,33] [28,32] [Fire] NoAI UNIT 0xBA Mage Heintz Level(10,Enemy,True) [36,33] [29,32] [Thunder,Vulnerary] NoAI UNIT Empty LensterArmors: UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [36,25] [ironSpear] NoAI UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [37,25] [Javelin,Vulnerary] NoAI UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [36,26] [steelSpear] NoAI UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [37,26] [KillerLance] NoAI UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [36,27] [ironSpear] NoAI UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [37,27] [Javelin] NoAI UNIT 0xBF General Heintz Level(1,Enemy,True) [36,33] [36,28] [steelSpear,SteelAxe,Vulnerary] NoAI UNIT 0xBA Mage Heintz Level(11,Enemy,True) [36,33] [37,28] [Thunder] NoAI UNIT Empty AlsterUnits: UNIT 0xBA Cavalier Heintz Level(12,Enemy,True) [29,32] [29,32] [steelSword,SteelAxe] NoAI UNIT 0xBA Nomad Heintz Level(12,Enemy,True) [29,31] [29,31] [steelBow,Vulnerary] NoAI UNIT 0xBA Soldier Heintz Level(12,Enemy,True) [36,28] [36,28] [steelSpear,Javelin] NoAI UNIT 0xBA Fighter Heintz Level(12,Enemy,True) [37,28] [37,28] [steelAxe,Vulnerary] NoAI UNIT 0xBA Archer Heintz Level(12,Enemy,True) [41,31] [41,31] [steelBow,Longbow] NoAI UNIT 0xBA Mage Heintz Level(12,Enemy,True) [41,32] [41,32] [Thunder,Vulnerary] NoAI UNIT Empty ScaredSoldiers: UNIT 0xBA Warrior Heintz Level(1,Enemy,True) [36,33] [36,33] [KillerAxe,KillerBow,Vulnerary] GuardTile UNIT 0xBF NomadTrooper Heintz Level(1,Enemy,True) [36,33] [37,34] [steelSword,SteelBow,Vulnerary] AttackInRange UNIT 0xBF NomadTrooper Heintz Level(1,Enemy,True) [36,33] [35,34] [steelSword,SteelBow,Vulnerary] AttackInRange UNIT Empty GladeUnit: UNIT 0xBA Paladin 0x00 Level(1,NPC,True) [37,19] [36,33] [silverSpear] NoAI UNIT 0xBA Cavalier 0x00 Level(1,NPC,True) [37,18] [35,34] [silverSword] NoAI UNIT 0xBA Cavalier 0x00 Level(1,NPC,True) [37,17] [36,34] [silverSpear] NoAI UNIT 0xBA NomadTrooper 0x00 Level(1,NPC,True) [37,16] [37,34] [silverBow] NoAI UNIT Good: UNIT Lyn_t EliwoodLord 0x00 Level(1,Ally,False) [13,2] [13,2] [Rapier,IronSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Heath HectorLord 0x00 Level(7,Ally,False) [40,3] [40,3] [LightBrand,SteelSword,Vulnerary] NoAI UNIT Raven Cavalier Heath Level(12,Ally,False) [41,4] [41,4] [steelSpear,IronSword,Vulnerary] NoAI UNIT Priscilla Troubadour Heath Level(5,Ally,False) [39,4] [39,4] [Heal,Mend,Elixir,DoorKey] NoAI UNIT Lucius Mage Lyn_t Level(6,Ally,False) [40,5] [40,5] [Thunder,Vulnerary] NoAI UNIT Marcus Paladin Lyn_t Level(5,NPC,False) [12,1] [12,1] [steelSword,IronSpear] [0x00,0x00,0x00,0x00] UNIT Sain Myrmidon_F Lyn_t Level(1,NPC,False) [11,0] [11,0] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Serra Cleric Lyn_t Level(1,NPC,False) [13,0] [13,0] [Heal,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Kent Myrmidon Lyn_t Level(1,NPC,False) [14,1] [14,1] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Lowen Cavalier Lyn_t Level(3,NPC,False) [15,2] [15,2] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Rath Nomad Lyn_t Level(3,NPC,False) [14,3] [14,3] [ironBow,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Bartre Fighter Zugu Level(10,NPC,False) [16,1] [16,1] [ironAxe,HandAxe,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Nino Mage_F Elbert Level(1,NPC,False) [15,0] [15,0] [Lightning] [0x00,0x00,0x00,0x00] UNIT Oswin Cavalier Carjiga Level(12,NPC,False) [16,3] [16,3] [steelAxe,Vulnerary] GuardTile UNIT Karel Swordmaster 0x00 Level(2,Ally,False) [17,2] [17,2] [steelSword,Vulnerary] NoAI UNIT Empty Turn_events: TurnEventPlayer(0x00,Fadeout,1) TurnEventPlayer(0x00,TactAppear,2) TurnEventPlayer(0x00,AlsterRein1,5) TurnEventPlayer(0x00,DarnaReinforcements,5) TurnEventPlayer(0x00,DarnaReinforcements,6) TurnEventPlayer(0x00,DarnaReinforcements,7) TurnEventPlayer(0x00,DarnaReinforcements,8) TurnEventPlayer(0x00,MelgenRein2,3,99) TurnEventPlayer(0x22,SoldiersFreakOut,1,99) TurnEventPlayer(0x00,AlsterRein2,6,99) TURN Character_events: CharacterEvent(0x08,CeliceAless,Lyn_t,Guy) CharacterEventBothWays(0x0E,AlessLeen,Guy,Ninian) CharacterEvent(0x23,ArthurTinny,Erk,Rebecca) CharacterEvent(0x25,CeliceLeaf,Lyn_t,Heath) CHAR Location_events: Village(0x07,TactVillage,37,10) Armory(ArmoryData1,10,4) Vendor(VendorData1,9,5) Seize(0x0D,DarnaSeize,2,2) Armory(ArmoryData2,4,0) Vendor(VendorData2,5,0) Village(0x15,Village2,33,13) Village(0x16,Village3,29,14) Village(0x17,Village4,25,17) Village(0x18,Village5,41,21) Seize(0x19,MelgenSeize,2,34) Armory(ArmoryData3,35,15) Vendor(VendorData3,34,15) Seize(0x27,Ending_event,36,33) House(0x28,House1,15,3) House(0x29,House2,8,16) House(0x2A,House3,10,23) House(0x2B,House4,4,30) House(0x2C,House5,28,4) House(0x2D,House6,36,14) House(0x2E,House7,20,15) House(0x2F,House8,37,19) House(0x30,House9,27,24) LOCA Misc_events: CauseGameOverIfLordDies AREA 0x12 MelgenRein [0,19] [12,35] AFEV 0x21 TinnyAppears 0x19 AFEV Opening_event: CAM1 [35,5] CMOF OOBB LOU1 FinCut ENUN CURF [40,3] FADI 10 BACG 0x14 FADU 10 TEX1 0x868 REMA MOVE [40,3] [41,4] ENUN LOU1 LeafNannaCut LensterNPCut ENUN CURF Heath TEX1 0x869 REMA CAM1 [35,31] MUS1 0x0050 CURF [36,33] FADI 10 BACG 0x14 FADU 10 TEX1 0x86A REMA LOU1 BaratCut ENUN LOU1 BlumeCut ENUN WarpOut(Lundgren) LOU1 KempfCut ENUN CMON CURF Heintz TEX1 0x86B REMA FADI 10 CAM1 [6,31] FADU 10 CURF [2,34] FADI 10 BACG 0x10 FADU 10 TEX1 0x86C REMA FADI 10 CAM1 [7,5] FADU 10 CURF [2,2] FADI 10 BACG 0x36 FADU 10 TEX1 0x86D REMA LOU1 AlessCut ENUN CURF Groznyi TEX1 0x86E REMA MUS1 0x0057 LOU1 LevinCut ENUN CURF Lyn_t FADI 10 BACG 0x1C FADU 10 TEX1 0x871 REMA ENDB Ending_event: MUS1 0x0039 FADI 10 CAM1 [35,31] UnitClear REMA FADU 10 CURF [36,33] FADI 10 BACG 0x14 FADU 10 TEX1 0x88E REMA CMOF LOU1 GladeUnit ENUN CURF [36,33] MUS1 0x0043 FADI 10 BACG 0x14 FADU 10 TEX1 0x88F REMA ITGC Heath EarthSeal MNCH 0x06 STAL 1 _0x1 ENDA Fadeout: CMOF LOU1 LensterAlly ENUN OOBB ENDA TactAppear: CAM1 [35,10] CURF [37,10] MUS1 0x0033 FADI 10 BACG 0x02 FADU 10 TEX1 0x86F REMA ENDA TactVillage: MUS2 0x0042 FADI 10 BACG 0x02 FADU 10 TEX1 0x870 REMA LOU1 MyUnit ENUN MURE 5 ENDA CeliceAless: MUS2 0x0042 TEX1 0x875 REMA TurnAlly(Guy) MURE 5 ENDA DarnaSeize: MUS2 0x003C FADI 10 BACG 0x10 FADU 10 TEX1 0x876 FADI 10 BACG 0x1B FADU 10 TEX1 0x877 REMA LOU1 LeenRein ENUN MURE 5 ENDA AlessLeen: TEX1 0x87A REMA ITGC Guy KillingEdge ENDA DarnaReinforcements: IFET 0x01 0x0D LOU1 DarnaRein ENUN ELSE 0x02 ENIF 0x01 ENIF 0x02 ENDA MelgenRein: CAM1 Zagan MUS2 0x0053 CURF Zagan TEX1 0x87B REMA CMOF LOU1 MelReinforcements ENUN CMON MURE 5 ENDA MelgenRein2: IFEF 0x06 0x12 IFET 0x08 0x19 LOU1 MelCastleRein ENUN ELSE 0x09 ENIF 0x08 ENIF 0x09 ELSE 0x07 ENIF 0x06 ENIF 0x07 ENDA Village2: MUS2 0x006A FADI 10 BACG 0x02 FADU 10 TEX1 0x0882 REMA ITGV Physic MURE 5 ENDA Village3: FADI 10 BACG 0x02 FADU 10 TEX1 0x0883 REMA ITGV KillerAxe ENDA Village4: IFET 0x04 0x67 FADI 10 BACG 0x02 FADU 10 TEX1 0x0884 REMA ITGV EarthSeal ELSE 0x05 ENIF 0x04 TEX1 0x886 REMA ENIF 0x05 ENDA Village5: FADI 10 BACG 0x02 FADU 10 TEX1 0x0885 REMA ITGV AngelicRobe ENDA MelgenSeize: MUS2 0x0039 FADI 10 BACG 0x10 FADU 10 TEX1 0x888 REMA MURE 5 ENDA TinnyAppears: IFET 0x10 0x20 MUS2 0x0053 CAM1 Heintz CURF Heintz FADI 10 BACG 0x14 FADU 10 TEX1 0x889 REMA LOU1 AlsterMages ENUN LOU1 LensterArmors ENUN MOVE [36,33] [30,31] ENUN CHAI Heintz NoAI MURE 5 ELSE 0x11 ENIF 0x10 ENIF 0x11 ENDA AlsterRein1: IFET 0x0C 0x0B LOU1 BaratRein ENUN ELSE 0x0D ENIF 0x0C ENIF 0x0D ENDA AlsterRein2: IFEF 0x12 0x21 LOU1 AlsterUnits ENUN ELSE 0x13 ENIF 0x12 ENIF 0x13 ENDA SoldiersFreakOut: IFEF 0x14 0x21 MUS2 0x0032 CAM1 [35,31] CURF [36,33] FADI 10 BACG 0x14 FADU 10 TEX1 0x88A REMA LOU1 ScaredSoldiers ENUN MURE 5 ELSE 0x15 ENIF 0x14 ENUF 0x22 ENIF 0x15 ENDA ArthurTinny: MUS2 0x0042 TEX1 0x88B REMA TurnAlly(Rebecca) MURE 5 ENDA CeliceLeaf: MUS2 0x0043 TEX1 0x88C REMA MURE 5 ENDA House1: FADI 10 BACG 0x01 FADU 10 TEX1 0x892 REMA ENUF 0x28 ENDA House2: FADI 10 BACG 0x01 FADU 10 TEX1 0x893 REMA ENUF 0x29 ENDA House3: FADI 10 BACG 0x01 FADU 10 TEX1 0x894 REMA ENUF 0x2A ENDA House4: FADI 10 BACG 0x01 FADU 10 TEX1 0x895 REMA ENUF 0x2B ENDA House5: FADI 10 BACG 0x01 FADU 10 TEX1 0x896 REMA ENUF 0x2C ENDA House6: FADI 10 BACG 0x01 FADU 10 TEX1 0x897 REMA ENUF 0x2D ENDA House7: FADI 10 BACG 0x01 FADU 10 TEX1 0x898 REMA ENUF 0x2E ENDA House8: FADI 10 BACG 0x01 FADU 10 TEX1 0x899 REMA ENUF 0x2F ENDA House9: FADI 10 BACG 0x01 FADU 10 TEX1 0x89A REMA ENUF 0x30 ENDA ArmoryData1: SHLI IronSword IronSpear IronAxe IronBow ALIGN 4 CODE $00 VendorData1: SHLI Fire Lightning Heal Vulnerary ALIGN 4 CODE $00 ArmoryData2: SHLI SteelSword Armourslayer HeavySpear Javelin HandAxe SteelBow ALIGN 4 CODE $00 VendorData2: SHLI Thunder Flux Mend Vulnerary PureWater ALIGN 4 CODE $00 ArmoryData3: SHLI SteelSword SteelSpear Javelin SteelAxe HandAxe SteelBow ALIGN 4 CODE $00 VendorData3: SHLI Fire Thunder Lightning Flux Heal Mend Vulnerary PureWater ALIGN 4 CODE $00 BallistaData: BLST [0,31] 0x34 BLST [4,31] 0x34 BLST [24,3] 0x34 BLST [20,7] 0x34 BLST [34,30] 0x34 BLST [38,30] 0x34 BLST [8,14] 0x34 BLST ALIGN 4 CODE $00 MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: ???????? [spoiler=Nightmare] There were a few things in the Chapter 5 script I took out before posting, but it were only talk convos and a village. Quote Link to comment Share on other sites More sharing options...
FalconVegeta1986 Posted November 1, 2011 Share Posted November 1, 2011 The only things I can think of: 1. You can't have Erik moving as the last thing in the event. 2. You have the goal set to be a specific turn, but don't have anything set for it. And I highly doubt it's either of those. I don't see anything wrong with your chapter 6 events or set-up, nor did I see any major differences between 5 and 6 that would affect anything. And even though ENDB = GotoPrepScreen, I would try GotoPrepScreen just to see if anything changes, though probably not. Quote Link to comment Share on other sites More sharing options...
Krad Posted November 1, 2011 Share Posted November 1, 2011 The only things I can think of: 1. You can't have Erik moving as the last thing in the event. 2. You have the goal set to be a specific turn, but don't have anything set for it. And I highly doubt it's either of those. I don't see anything wrong with your chapter 6 events or set-up, nor did I see any major differences between 5 and 6 that would affect anything. And even though ENDB = GotoPrepScreen, I would try GotoPrepScreen just to see if anything changes, though probably not. Tried all of those, both combinated and by themselves, but all failed. Quote Link to comment Share on other sites More sharing options...
CT075 Posted November 1, 2011 Author Share Posted November 1, 2011 1. You can't have Erik moving as the last thing in the event. Shouldn't affect anything code-wise, or if it does it shouldn't bother the prep screen. My guess is that your "fadeout" thing is causing a problem (although it shouldn't be). That, or some value in Nightmare is gouf'd. I'm taking a shot in the dark here, but... Quote Link to comment Share on other sites More sharing options...
Krad Posted November 1, 2011 Share Posted November 1, 2011 I managed to get the prep screen to work, through not by the means I expected. Changed the Chapter 5 events to send the player to Chapter 7 instead of Chapter 6, then changed the Map, Mapchanges, and Events pointers in the Chapter 7 screen to direct to the Chapter 6 ones. Then I tried, and it worked. From comparing the Nightmare screen for Chapter 7 to the Chapter 6 one, the only real difference I can see (aside from the status text pointers that I've to change), is the Byte 150 one. Maybe the whole "prep screen not working in C6" is linked to that, since otherwise it doesn't really make much sense. Anyway, thanks to the people who offered help. Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 6, 2011 Share Posted November 6, 2011 (edited) Hi, I was going to do sort of a Tactician character thing, Erk being the Tactician.... The idea was you start with a unit (Eliwood) who then talks to one of the "Choosers" units, and when he does, it loads Erk of that class. However, I tried inserting it and got like 31 errors. Here's the events: //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) org 0xDD0000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Good: UNIT Eliwood Thief 0x00 Level(1,Ally,Flase) [12,8] [12,8] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Empty Choosers: UNIT Lyn_t Mercenary 0x00 Level(1,NPC,False) [12,7] [12,7] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Sain Cavalier Lyn_t Level(1,NPC,False) [12,6] [12,6] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Kent Nomad Lyn_t Level(1,NPC,False) [11,8] [11,8] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Rath LynLord Lyn_t Level(1,NPC,False) [11,7] [11,7] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Florina Thief Lyn_t Level(1,NPC,False) [12,6] [12,6] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Empty Myrmidon_Choice: UNIT Erk Mercenary Eliwood Level(1,Ally,False) [9,7] [9,7] [ironSword,Vulnerary] [NoAI] UNIT Empty Cavalier_Choice: UNIT Erk Cavalier Eliwood Level(1,Ally,False) [9,7] [9,7] [ironSword,IronSpear] [NoAI] UNIT Empty Nomad_Choice: UNIT Erk Nomad Eliwood Level(1,Ally,False) [9,7] [9,7] [ironBow,Vulnerary] [NoAI] UNIT Empty LynLord_Choice: UNIT Erk LynLord Eliwood Level(1,Ally,False) [9,7] [9,7] [ironSword,Vulnerary] [NoAI] UNIT Empty Thief_Choice: UNIT Erk Thief Eliwood Level(1,Ally,False) [9,7] [9,7] [ironSword,Vulnerary] [NoAI] UNIT Empty Turn_events: TurnEventPlayer(0x05,Opening_event,0) TURN Character_events: CharacterEvent(0x0A,Talk1,Eliwood,Lyn_t) CharacterEvent(0x0B,Talk2,Eliwood,Sain) CharacterEvent(0x0C,Talk3,Eliwood,Kent) CharacterEvent(0x0D,Talk4,Eliwood,Rath) CharacterEvent(0x0E,Talk5,Eliwood,Florina) CHAR Location_events: LOCA Misc_events: CauseGameOverIfLordDies AFEV Opening_event: LOU1 Good LOU1 Choosers ENUN ENDA Ending_event: MoveToChapter(0x??) BallistaData: BLST Talk1: MUS2 TogetherWeRide Text(815) LOU1 Myrmidon_Choice MURE 5 ENDA Talk2: MUS2 TogetherWeRide Text(815) LOU1 Cavalier_Choice MURE 5 ENDA Talk3: MUS2 TogetherWeRide Text(815) LOU1 Nomad_Choice MURE 5 ENDA Talk4: MUS2 TogetherWeRide Text(815) LOU1 LynLord_Choice MURE 5 ENDA Talk5: MUS2 TogetherWeRide Text(815) LOU1 Thief_Choice MURE 5 ENDA MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: ???????? And the errors: File: TactTest.txt, Line: 88: Code MUS2's offset 14484005 is not divisible by 4: MUS2 TogetherWeRide File: TactTest.txt, Line: 89: Code TEX1's offset 14484009 is not divisible by 4: Text(815) File: TactTest.txt, Line: 89: Code TEX1's offset 14484017 is not divisible by 4: Text(815) File: TactTest.txt, Line: 90: Code LOU1's offset 14484025 is not divisible by 4: LOU1 Myrmidon_Choice File: TactTest.txt, Line: 91: Code MURE's offset 14484033 is not divisible by 4: MURE 5 File: TactTest.txt, Line: 92: Code ENDA's offset 14484037 is not divisible by 4: ENDA File: TactTest.txt, Line: 95: Code MUS2's offset 14484045 is not divisible by 4: MUS2 TogetherWeRide File: TactTest.txt, Line: 96: Code TEX1's offset 14484049 is not divisible by 4: Text(815) File: TactTest.txt, Line: 96: Code TEX1's offset 14484057 is not divisible by 4: Text(815) File: TactTest.txt, Line: 97: Code LOU1's offset 14484065 is not divisible by 4: LOU1 Cavalier_Choice File: TactTest.txt, Line: 98: Code MURE's offset 14484073 is not divisible by 4: MURE 5 File: TactTest.txt, Line: 99: Code ENDA's offset 14484077 is not divisible by 4: ENDA File: TactTest.txt, Line: 102: Code MUS2's offset 14484085 is not divisible by 4: MUS2 TogetherWeRide File: TactTest.txt, Line: 103: Code TEX1's offset 14484089 is not divisible by 4: Text(815) File: TactTest.txt, Line: 103: Code TEX1's offset 14484097 is not divisible by 4: Text(815) File: TactTest.txt, Line: 104: Code LOU1's offset 14484105 is not divisible by 4: LOU1 Nomad_Choice File: TactTest.txt, Line: 105: Code MURE's offset 14484113 is not divisible by 4: MURE 5 File: TactTest.txt, Line: 106: Code ENDA's offset 14484117 is not divisible by 4: ENDA File: TactTest.txt, Line: 109: Code MUS2's offset 14484125 is not divisible by 4: MUS2 TogetherWeRide File: TactTest.txt, Line: 110: Code TEX1's offset 14484129 is not divisible by 4: Text(815) Edited November 6, 2011 by Jubby Quote Link to comment Share on other sites More sharing options...
Primefusion Posted November 6, 2011 Share Posted November 6, 2011 When you get a "Not divisible by 4" error you need to add "ALIGN 4" right before the first offending line of code. Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 6, 2011 Share Posted November 6, 2011 I shall edit and try, thanks :) Quote Link to comment Share on other sites More sharing options...
CT075 Posted November 6, 2011 Author Share Posted November 6, 2011 Stick the ALIGN 4 right after your BLST code. Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 6, 2011 Share Posted November 6, 2011 The ALIGN 4 worked wonders, thanks :) I'm down to one error, which is: 1*8+0*2+Flase is not a valid number ^^ I suspect "Flase" might be "False"... Quote Link to comment Share on other sites More sharing options...
FalconVegeta1986 Posted November 6, 2011 Share Posted November 6, 2011 ^^ I suspect "Flase" might be "False"... You are correct. Also, not sure if you need UNIT Empty under that Bad pointer since there's no units there, but you might want to just in case. Quote Link to comment Share on other sites More sharing options...
Krad Posted November 6, 2011 Share Posted November 6, 2011 In addition to all that has been mentioned, in all your Talk conversations (Talk1, Talk2, etc), you are missing an ENUN code after the LOU1, which won't appear as an error in the assembler, but will cause problems upon playing. Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted November 6, 2011 Share Posted November 6, 2011 You are correct. Also, not sure if you need UNIT Empty under that Bad pointer since there's no units there, but you might want to just in case. UNIT Empty is the same as just UNIT. Empty is converted to whitespace by preprocessor if you include EAStdlib.event. If you don't, you'll need to define Empty yourself. Also, judging by your error, you are using older version of EA. Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 6, 2011 Share Posted November 6, 2011 (edited) UNIT Empty is the same as just UNIT. Empty is converted to whitespace by preprocessor if you include EAStdlib.event. If you don't, you'll need to define Empty yourself. Also, judging by your error, you are using older version of EA. Dammit, that's what happened last time, none of the macros were working cause I had an outdated version :/ Soooo, add ENUN after LOU1, and should I keep the UNIT Empty or no? Edited November 6, 2011 by Jubby Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted November 6, 2011 Share Posted November 6, 2011 Feel free to to keep it as UNIT Empty. Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 6, 2011 Share Posted November 6, 2011 Alrighty, thanks! Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 7, 2011 Share Posted November 7, 2011 I expanded it to what I wanted it to be, added classes and a condition, but... Got an error :( "Didn't reach the end, currenty at LeftSquareBracket ([)"? Something like that? Events: //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) org 0xDD0000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Good: UNIT Eliwood Thief 0x00 Level(1,Ally,Flase) [12,8] [12,8] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Empty MaleChoosers: UNIT Lyn_t Mercenary 0x00 Level(1,NPC,False) [12,7] [12,7] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Hector Mage Lyn_t Level(1,NPC,False) [12,6] [12,6] [Fire,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Kent Monk Lyn_t Level(1,NPC,False) [11,8] [11,8] [Lightning,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Rath Fighter Lyn_t Level(1,NPC,False) [11,7] [11,7] [ironAxe,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Lowen Soldier Level(2,NPC,False) [12,6] [12,6] [ironSpear,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Empty FemaleChoosers: UNIT Marcus Myrmidon_F 0x00 Level(1,NPC,False) [12,7] [12,7] [slimSword,LightSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Hawkeye Elika Marcus Level(1,NPC,False) [12,6] [12,6] [WoDao,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Serra Cleric Marcus Level(1,NPC,False) [11,8] [11,8] [Mend,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Nino Mage_F Marcus Level(1,NPC,False) [11,7] [11,7] [Thunder,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Leila Thief_F Marcus Level(1,NPC,False) [12,6] [12,6] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Empty MercenaryChoice: UNIT Erk Mercenary Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] [NoAI] UNIT Empty MageChoice: UNIT Erk Mage Eliwood Level(1,Ally,False) [11,9] [11,9] [Fire,Vulnerary] [NoAI] UNIT Empty MonkChoice: UNIT Erk Monk Eliwood Level(1,Ally,False) [11,9] [11,9] [Lightning,Vulnerary] [NoAI] UNIT Empty FighterChoice: UNIT Erk Fighter Eliwood Level(1,Ally,False) [11,9] [11,9] [ironAxe,Vulnerary] [NoAI] UNIT Empty SoldierChoice: UNIT Erk Soldier Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSpear,Vulnerary] [NoAI] UNIT Empty MyrmidonChoice: UNIT Rebecca Myrmidon_F Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] [NoAI] UNIT Empty ElikaChoice: UNIT Rebecca Elika Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] [NoAI] UNIT Empty ClericChoice: UNIT Rebecca Cleric Eliwood Level(1,Ally,False) [11,9] [11,9] [Heal,Vulnerary] [NoAI] UNIT Empty Mage_FChoice: UNIT Rebecca Mage_F Eliwood Level(1,Ally,False) [11,9] [11,9] [Fire,Vulnerary] [NoAI] UNIT Empty ThiefChoice: UNIT Rebecca Thief_F Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] [NoAI] UNIT Empty Turn_events: TurnEventPlayer(0x05,Opening_event,1) TURN Character_events: CharacterEvent(0x0A,Talk1,Eliwood,Lyn_t) CharacterEvent(0x0B,Talk2,Eliwood,Hector) CharacterEvent(0x0C,Talk3,Eliwood,Kent) CharacterEvent(0x0D,Talk4,Eliwood,Rath) CharacterEvent(0x0E,Talk5,Eliwood,Lowen) CharacterEvent(0x0F,Talk6,Eliwood,Marcus) CharacterEvent(0x10,Talk7,Eliwood,Hawkeye) CharacterEvent(0x11,Talk8,Eliwood,Serra) CharacterEvent(0x12,Talk9,Eliwood,Nino) CharacterEvent(0x13,TalkA,Eliwood,Leila) CHAR Location_events: LOCA Misc_events: CauseGameOverIfLordDies AFEV Opening_event: LOU1 Good LOU1 Choosers Text(0x0813) OOBB Text(0x0814) IFYN 0x01 LOU1 MaleChoosers ELSE 0x02 ENIF 0x01 LOU1 FemaleChoosers ENIF 0x02 ENDA Ending_event: MoveToChapter(0x01) BallistaData: BLST ALIGN 4 Talk1: MUS2 TogetherWeRide Text(0x0815) LOU1 MercenaryChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk2: MUS2 TogetherWeRide Text(0x0815) LOU1 MageChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk3: MUS2 TogetherWeRide Text(0x0815) LOU1 MonkChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk4: MUS2 TogetherWeRide Text(0x0815) LOU1 FighterChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk5: MUS2 TogetherWeRide Text(0x0815) LOU1 SoldierChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk6: MUS2 TogetherWeRide Text(0x0815) LOU1 MyrmidonChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk7: MUS2 TogetherWeRide Text(0x0815) LOU1 ElikaChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk8: MUS2 TogetherWeRide Text(0x0815) LOU1 ClericChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk9: MUS2 TogetherWeRide Text(0x0815) LOU1 Mage_FChoice ENUN MURE 5 MoveToChapter(0x01) ENDA TalkA: MUS2 TogetherWeRide Text(0x0815) LOU1 ThiefChoice ENUN MURE 5 MoveToChapter(0x01) ENDA MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: ???????? Quote Link to comment Share on other sites More sharing options...
Krad Posted November 7, 2011 Share Posted November 7, 2011 Probably it's the fact that it isn't [NoAI], but NoAI. Something like this: UNIT 0xC0 Mercenary Erik Level(13,Enemy,True) [5,17] [5,17] [KillingEdge,DoorKey] NoAI is the way you use it. Also, you're missing ENUNs after the LOU1s in the Opening Event. Remember to always have one following either a LOU1 code or a MOVE code. Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted November 7, 2011 Share Posted November 7, 2011 (edited) I'm not sure if this is the problem, but [NoAI] in your events should really be NoAI, as in there are no brackets around the NoAI. Edit: Krad got to it first. Edited November 7, 2011 by ThatKittyDownTheStreet Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 7, 2011 Share Posted November 7, 2011 Ahhhhhhh Rawr. I fixed that and then my EA got an Unhandled Exception Error or something? -.- Did I screw something up? /Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) org 0xDD0000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Good: UNIT Eliwood Thief 0x00 Level(1,Ally,Flase) [12,8] [12,8] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Empty MaleChoosers: UNIT Lyn_t Mercenary 0x00 Level(1,NPC,False) [12,7] [12,7] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Hector Mage Lyn_t Level(1,NPC,False) [12,6] [12,6] [Fire,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Kent Monk Lyn_t Level(1,NPC,False) [11,8] [11,8] [Lightning,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Rath Fighter Lyn_t Level(1,NPC,False) [11,7] [11,7] [ironAxe,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Lowen Soldier Level(2,NPC,False) [12,6] [12,6] [ironSpear,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Empty FemaleChoosers: UNIT Marcus Myrmidon_F 0x00 Level(1,NPC,False) [12,7] [12,7] [slimSword,LightSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Hawkeye Elika Marcus Level(1,NPC,False) [12,6] [12,6] [WoDao,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Serra Cleric Marcus Level(1,NPC,False) [11,8] [11,8] [Mend,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Nino Mage_F Marcus Level(1,NPC,False) [11,7] [11,7] [Thunder,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Leila Thief_F Marcus Level(1,NPC,False) [12,6] [12,6] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Empty MercenaryChoice: UNIT Erk Mercenary Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] NoAI UNIT Empty MageChoice: UNIT Erk Mage Eliwood Level(1,Ally,False) [11,9] [11,9] [Fire,Vulnerary] NoAI UNIT Empty MonkChoice: UNIT Erk Monk Eliwood Level(1,Ally,False) [11,9] [11,9] [Lightning,Vulnerary] NoAI UNIT Empty FighterChoice: UNIT Erk Fighter Eliwood Level(1,Ally,False) [11,9] [11,9] [ironAxe,Vulnerary] NoAI UNIT Empty SoldierChoice: UNIT Erk Soldier Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSpear,Vulnerary] NoAI UNIT Empty MyrmidonChoice: UNIT Rebecca Myrmidon_F Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] NoAI UNIT Empty ElikaChoice: UNIT Rebecca Elika Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] NoAI UNIT Empty ClericChoice: UNIT Rebecca Cleric Eliwood Level(1,Ally,False) [11,9] [11,9] [Heal,Vulnerary] NoAI UNIT Empty Mage_FChoice: UNIT Rebecca Mage_F Eliwood Level(1,Ally,False) [11,9] [11,9] [Fire,Vulnerary] NoAI UNIT Empty ThiefChoice: UNIT Rebecca Thief_F Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] NoAI UNIT Empty Turn_events: TurnEventPlayer(0x05,Opening_event,1) TURN Character_events: CharacterEvent(0x0A,Talk1,Eliwood,Lyn_t) CharacterEvent(0x0B,Talk2,Eliwood,Hector) CharacterEvent(0x0C,Talk3,Eliwood,Kent) CharacterEvent(0x0D,Talk4,Eliwood,Rath) CharacterEvent(0x0E,Talk5,Eliwood,Lowen) CharacterEvent(0x0F,Talk6,Eliwood,Marcus) CharacterEvent(0x10,Talk7,Eliwood,Hawkeye) CharacterEvent(0x11,Talk8,Eliwood,Serra) CharacterEvent(0x12,Talk9,Eliwood,Nino) CharacterEvent(0x13,TalkA,Eliwood,Leila) CHAR Location_events: LOCA Misc_events: CauseGameOverIfLordDies AFEV Opening_event: LOU1 Good ENUN Text(0x0813) OOBB Text(0x0814) IFYN 0x01 LOU1 MaleChoosers ENUN ELSE 0x02 ENIF 0x01 LOU1 FemaleChoosers ENUN ENIF 0x02 ENDA Ending_event: MoveToChapter(0x01) BallistaData: BLST ALIGN 4 Talk1: MUS2 TogetherWeRide Text(0x0815) LOU1 MercenaryChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk2: MUS2 TogetherWeRide Text(0x0815) LOU1 MageChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk3: MUS2 TogetherWeRide Text(0x0815) LOU1 MonkChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk4: MUS2 TogetherWeRide Text(0x0815) LOU1 FighterChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk5: MUS2 TogetherWeRide Text(0x0815) LOU1 SoldierChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk6: MUS2 TogetherWeRide Text(0x0815) LOU1 MyrmidonChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk7: MUS2 TogetherWeRide Text(0x0815) LOU1 ElikaChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk8: MUS2 TogetherWeRide Text(0x0815) LOU1 ClericChoice ENUN MURE 5 MoveToChapter(0x01) ENDA Talk9: MUS2 TogetherWeRide Text(0x0815) LOU1 Mage_FChoice ENUN MURE 5 MoveToChapter(0x01) ENDA TalkA: MUS2 TogetherWeRide Text(0x0815) LOU1 ThiefChoice ENUN MURE 5 MoveToChapter(0x01) ENDA MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: ???????? Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted November 7, 2011 Share Posted November 7, 2011 UNIT Lowen Soldier Level(2,NPC,False) [12,6] [12,6] [ironSpear,Vulnerary] [0x00,0x00,0x00,0x00] You're missing the leader parameter (I'm assuming the leader is Lyn_t). Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 7, 2011 Share Posted November 7, 2011 Good eye, I fixed it, but it still gets the error :/ Why do computers hate me? Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted November 7, 2011 Share Posted November 7, 2011 Not sure if this the error or not, but I'm pretty sure that the ALIGN 4 should not have a space between the BLST. I believe it should just be directly under it. Quote Link to comment Share on other sites More sharing options...
FalconVegeta1986 Posted November 7, 2011 Share Posted November 7, 2011 You also haven't fixed Flase yet. Quote Link to comment Share on other sites More sharing options...
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