Jump to content

Event Assembler Questions Thread


CT075
 Share

Recommended Posts

Your "misc_events" array is currently empty

maybe indentation will help

Misc_events:
 AFEV  // <- this is the end of the miscellaneous data array, only things in here will get checked for activation

AREA whatever  // this is not actually inside the misc_event array and therefore is never checked

So, where does the AREA data go?

Link to comment
Share on other sites

  • Replies 3.3k
  • Created
  • Last Reply

Top Posters In This Topic

Where's that?

Misc_events:
CauseGameOverIfLordDies
AREA 0 GameOverEvent [13,12] [13,12]
AFEV

Like this.

edit: 2slo

Edited by Krad
Link to comment
Share on other sites

Like... I have what you told me to put in the Opening event thing.

Opening_event:

OOBB

LOU1 Good Bad

ENUN

ENDA

But the units won't load.

Edited by Bladehero22
Link to comment
Share on other sites

still need more info

are they not loading as in nothing shows up

is the game crashing

is your computer exploding from sheer incompetence

"My computer is exploding from sheer incompetence."

Not really. Nothing's showing up.

Well, except the map.

Edited by Bladehero22
Link to comment
Share on other sites

do you get some kind of graphical error, does the screen go black, do you hear a screeching, something like that

do you have unit groups named the same as units

IE:

Eliwood:

UNIT Eliwood EliwoodLord 0x00 Level(1,Ally,False) [20,00] [19,02] [ironSword,SteelSword,Elixir] [00,00,00,00]//None

gotta try to work with us kiddo

Link to comment
Share on other sites

i'm not seeing any problems

it works for me

are your units actually being loaded on-map (don't forget the top left corner is 0,0 not 1,1)

Edited by Camtech
Link to comment
Share on other sites

i'm not seeing any problems

it works for me

are your units actually being loaded on-map (don't forget the top left corner is 0,0 not 1,1)

No. As I said before, the units don't load.

Link to comment
Share on other sites

ARE THE COORDINATES YOU SPECIFY ACTUALLY ON THE FUCKING MAP

Here's a test for you. put TEX1 0xwhatever in your opening event (or MUS1 0x32 or ANYTHING that makes it obvious that the opening event is being played)

then tell me if the event is being played

Link to comment
Share on other sites

//Made by markyjoe1990 of Youtube

//Modified by Nintenlord

#define DISABLE_TUTORIALS

#include EAstdlib.event

EventPointerTable(0x06,Pointers)

ORG 0x8D00000

Pointers:

POIN Turn_events

POIN Character_events

POIN Location_events

POIN Misc_events

POIN BallistaData BallistaData

POIN Bad Bad Bad Bad

POIN Good Good Good Good

POIN Opening_event Ending_event

Bad:

UNIT Hector HectorLord 0x00 Level(1,Enemy,True) [3,2] [3,2] [ironAxe] [0x00, 0x03, 0x00, 0x20]

UNIT Empty

Good:

UNIT Eliwood EliwoodLord 0x00 Level(1,Ally,False) [19,8] [13,8] [ironSword,Vulnerary,ChestKey] [0x00,0x00,0x00,0x00]

UNIT Matthew Thief 0x00 Level(1,Ally,False) [19,9] [14,9] [ironSword,ChestKey] [0x00, 0x00, 0x00, 0x00]

UNIT Empty

Turn_events:

TURN 0x00 Opening_event [01,00] [0x0] 0x00

TURN

Character_events:

CHAR

Location_events:

Chest(0x00,13,12)

AREA 0 GameOverEvent [13,12] [13,12]

LOCA

Misc_events: //

CauseGameOverIfLordDies

AREA 0 GameOverEvent [13,12] [13,12]

AFEV //

Opening_event:

OOBB

MUS1 0x0032

LOU1 Good Bad

ENUN

TEX1 0x0816

ENDA

GameOverEvent:

GameOver

Ending_event:

MoveToChapter(0x04)

ENDA

BallistaData:

BLST

MESSAGE Events end at offset currentOffset

//The map for this chapter is at offset: 8D00000

Link to comment
Share on other sites

Location_events:

Chest(0x00,13,12)

AREA 0 GameOverEvent [13,12] [13,12]

LOCA

AREA events don't go in locationbasedevents

Turn_events:

TURN 0x00 Opening_event [01,00] [0x0] 0x00

TURN

maybe use [00,00]

if neither of those work i have no clue what's going on

EDIT:

oh wait a sec

ORG 0x8D00000

revert to a backup, you've ruined your ROM

use ORG 0xD00000 instead

Edited by Camtech
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...