Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 Your "misc_events" array is currently empty maybe indentation will help Misc_events: AFEV // <- this is the end of the miscellaneous data array, only things in here will get checked for activation AREA whatever // this is not actually inside the misc_event array and therefore is never checked So, where does the AREA data go? Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 10, 2012 Author Share Posted June 10, 2012 put it inside the freaking array Quote Link to comment Share on other sites More sharing options...
Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 put it inside the freaking array Where's that? Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 10, 2012 Author Share Posted June 10, 2012 misc_events: // <- THIS IS THE BEGINNING OF THE ARRAY AREA whatever AFEV // <- THIS IS THE END Quote Link to comment Share on other sites More sharing options...
Krad Posted June 10, 2012 Share Posted June 10, 2012 (edited) Where's that? Misc_events: CauseGameOverIfLordDies AREA 0 GameOverEvent [13,12] [13,12] AFEV Like this. edit: 2slo Edited June 10, 2012 by Krad Quote Link to comment Share on other sites More sharing options...
Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 misc_events: // <- THIS IS THE BEGINNING OF THE ARRAY AREA whatever AFEV // <- THIS IS THE END Got it. I fixed it. But now my units won't load. Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 10, 2012 Author Share Posted June 10, 2012 gonna need more information than that Quote Link to comment Share on other sites More sharing options...
Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 (edited) Like... I have what you told me to put in the Opening event thing. Opening_event: OOBB LOU1 Good Bad ENUN ENDA But the units won't load. Edited June 10, 2012 by Bladehero22 Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 10, 2012 Author Share Posted June 10, 2012 still need more info are they not loading as in nothing shows up is the game crashing is your computer exploding from sheer incompetence Quote Link to comment Share on other sites More sharing options...
Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 (edited) still need more info are they not loading as in nothing shows up is the game crashing is your computer exploding from sheer incompetence "My computer is exploding from sheer incompetence." Not really. Nothing's showing up. Well, except the map. Edited June 10, 2012 by Bladehero22 Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 10, 2012 Author Share Posted June 10, 2012 i'm not seeing a problem is ea giving you any error messages Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted June 10, 2012 Share Posted June 10, 2012 do you get some kind of graphical error, does the screen go black, do you hear a screeching, something like that do you have unit groups named the same as units IE: Eliwood: UNIT Eliwood EliwoodLord 0x00 Level(1,Ally,False) [20,00] [19,02] [ironSword,SteelSword,Elixir] [00,00,00,00]//None gotta try to work with us kiddo Quote Link to comment Share on other sites More sharing options...
Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 i'm not seeing a problem is ea giving you any error messages No. Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 10, 2012 Author Share Posted June 10, 2012 (edited) i'm not seeing any problems it works for me are your units actually being loaded on-map (don't forget the top left corner is 0,0 not 1,1) Edited June 10, 2012 by Camtech Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted June 10, 2012 Share Posted June 10, 2012 No. You sure are making this as easy, almost as easy as trying to figure out your skype name. Quote Link to comment Share on other sites More sharing options...
Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 i'm not seeing any problems it works for me are your units actually being loaded on-map (don't forget the top left corner is 0,0 not 1,1) No. As I said before, the units don't load. Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 10, 2012 Author Share Posted June 10, 2012 ARE THE COORDINATES YOU SPECIFY ACTUALLY ON THE FUCKING MAP Here's a test for you. put TEX1 0xwhatever in your opening event (or MUS1 0x32 or ANYTHING that makes it obvious that the opening event is being played) then tell me if the event is being played Quote Link to comment Share on other sites More sharing options...
Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 Nothing happened. Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 10, 2012 Author Share Posted June 10, 2012 repost your entire script please, it sounds like something's going wrong when your opening event is being read Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted June 10, 2012 Share Posted June 10, 2012 (edited) ORG 0x8D00000 Shouldn't this be 0xD00000? You don't need it as a pointer. Edited June 10, 2012 by Aura Wolf Quote Link to comment Share on other sites More sharing options...
Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) ORG 0x8D00000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Hector HectorLord 0x00 Level(1,Enemy,True) [3,2] [3,2] [ironAxe] [0x00, 0x03, 0x00, 0x20] UNIT Empty Good: UNIT Eliwood EliwoodLord 0x00 Level(1,Ally,False) [19,8] [13,8] [ironSword,Vulnerary,ChestKey] [0x00,0x00,0x00,0x00] UNIT Matthew Thief 0x00 Level(1,Ally,False) [19,9] [14,9] [ironSword,ChestKey] [0x00, 0x00, 0x00, 0x00] UNIT Empty Turn_events: TURN 0x00 Opening_event [01,00] [0x0] 0x00 TURN Character_events: CHAR Location_events: Chest(0x00,13,12) AREA 0 GameOverEvent [13,12] [13,12] LOCA Misc_events: // CauseGameOverIfLordDies AREA 0 GameOverEvent [13,12] [13,12] AFEV // Opening_event: OOBB MUS1 0x0032 LOU1 Good Bad ENUN TEX1 0x0816 ENDA GameOverEvent: GameOver Ending_event: MoveToChapter(0x04) ENDA BallistaData: BLST MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: 8D00000 Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted June 10, 2012 Share Posted June 10, 2012 (edited) Why does the map and the events have the same offset? (Assuming that you actually wrote both at 8D00000, or D00000) Edited June 10, 2012 by Aura Wolf Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 10, 2012 Author Share Posted June 10, 2012 (edited) Location_events:Chest(0x00,13,12) AREA 0 GameOverEvent [13,12] [13,12] LOCA AREA events don't go in locationbasedevents Turn_events:TURN 0x00 Opening_event [01,00] [0x0] 0x00 TURN maybe use [00,00] if neither of those work i have no clue what's going on EDIT: oh wait a sec ORG 0x8D00000 revert to a backup, you've ruined your ROM use ORG 0xD00000 instead Edited June 10, 2012 by Camtech Quote Link to comment Share on other sites More sharing options...
Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 Why does the map and the events have the same offset? (Assuming that you actually wrote both at 8D00000, or D00000) Are they supposed to have the same offset? Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted June 10, 2012 Share Posted June 10, 2012 (edited) No. Change one of them to something else on your new ROM. Edited June 10, 2012 by Aura Wolf Quote Link to comment Share on other sites More sharing options...
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