Jubby Posted August 26, 2012 Share Posted August 26, 2012 Ha, I always wondered how those bastards in GBAFE could see you in the dark :/ Night vision goggles obvs Link to comment Share on other sites More sharing options...
Andreyas Posted September 9, 2012 Share Posted September 9, 2012 When should we expect the other animations to be completed for Tr3? Link to comment Share on other sites More sharing options...
shadowofchaos Posted September 9, 2012 Share Posted September 9, 2012 Omg the enemy AI uses Torches This is seriously the best thing ever You know what would be a nice feature in this... In FE13 you take on other people's teams via spotpass... The enemy AI actually used dancers to refresh their units. It made me gasp. Link to comment Share on other sites More sharing options...
BwdYeti Posted September 10, 2012 Author Share Posted September 10, 2012 But there are no enemy dancers :T There'll be enemy Hexes that use their rings though so that's similar I guess @Andreyas: I dunno sometime Link to comment Share on other sites More sharing options...
That One Guy Posted September 10, 2012 Share Posted September 10, 2012 But there are no enemy dancers :T There'll be enemy Hexes that use their rings though so that's similar I guess @Andreyas: I dunno sometime That....sounds...evil. I like it! Link to comment Share on other sites More sharing options...
Parrhesia Posted September 10, 2012 Share Posted September 10, 2012 You know what would be a nice feature in this... In FE13 you take on other people's teams via spotpass... The enemy AI actually used dancers to refresh their units. It made me gasp. They do that in 5 as well, as I recall. (also I totally thought the Witch mapsprite was a dancer mapsprite) Link to comment Share on other sites More sharing options...
Andreyas Posted September 10, 2012 Share Posted September 10, 2012 My guess is that it was spliced from cleric and dancer. Link to comment Share on other sites More sharing options...
BwdYeti Posted November 12, 2012 Author Share Posted November 12, 2012 The Nintendo Community Fangame Convention is on again this year, and FE7x is on display. Go give it a like maybe? Do5 and EN are there too, so show some support for the FE community, and maybe try out some of the other games; there's some good looking stuff. Also there should be a small update some time this week, getting more of the animations for Tr3 added and doing other minor tweaks. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted November 12, 2012 Share Posted November 12, 2012 YETI WHERE IS MY PROLOGUE >| Link to comment Share on other sites More sharing options...
Randombobman Posted November 12, 2012 Share Posted November 12, 2012 (edited) That is an extremely well done info page you've got yeti. I was very pleasantly surprised when i stumbledupon it. I really like the direction you've taken with the plot, at least from what I could surmise on the page. Character descriptions were insightful to say the least. I was thinking that it seemed there were a lot of repetitive classes, and then I remember skills, etc. that you are adding that will highly diversify the classes beyond just what weapons they can use. Keep up the good work and best of luck to you, I'm highly anticipating this whenever it releases. and get that button configuration error figured out please Edited November 12, 2012 by Randombobman Link to comment Share on other sites More sharing options...
BwdYeti Posted February 22, 2013 Author Share Posted February 22, 2013 So I was playing FE13 and then I got FE13 all over my FE7x ;o Link to comment Share on other sites More sharing options...
Klokinator Posted February 22, 2013 Share Posted February 22, 2013 Wait, are you joking or are these actual additions? Link to comment Share on other sites More sharing options...
eCut Posted February 22, 2013 Share Posted February 22, 2013 They're actual additions. :P Link to comment Share on other sites More sharing options...
Klokinator Posted February 22, 2013 Share Posted February 22, 2013 I'm not a fan of the new dialogue window, even if it is in FE13. The HP bars seem like sensible additions though, same for the new range additions. Link to comment Share on other sites More sharing options...
Fateborn Posted February 22, 2013 Share Posted February 22, 2013 (edited) OH MY GOD, THAT'S A FEATURE IN AWAKENING! Yes I have the dumb. Edited February 22, 2013 by Ubel Engel Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 22, 2013 Share Posted February 22, 2013 I'm not a fan of the new dialogue window, even if it is in FE13. The HP bars seem like sensible additions though, same for the new range additions. I'm fairly certain that was in fe9/10 for seeing old dialogue that was said previous to what is currently being said, not a new dialogue window. Link to comment Share on other sites More sharing options...
Klokinator Posted February 22, 2013 Share Posted February 22, 2013 Oh so like a dialogue rewind system? They have the same thing in RenPy, so never mind that's actually a great addition. Link to comment Share on other sites More sharing options...
BwdYeti Posted February 23, 2013 Author Share Posted February 23, 2013 Yeah, you press R (S on the keyboard by default) during a conversation scene and it brings up a backlog of the last few dozen lines, so if you missed something you can go back. I've also seen people use it with FE13 to type out supports and convos more easily, so I guess that's another use. And if it isn't clear from the image the change to the enemy range one is that the total enemy ranges are a different color from individually marked enemies, which I found useful There will also be new settings in the options for a number of things, so if you don't like something or prefer the classic GBA experience you can easily disable it ~'3'~ Link to comment Share on other sites More sharing options...
Jean-Marc Posted February 23, 2013 Share Posted February 23, 2013 Actually, I'm pretty sure the first game to have that was FE11, because I remember it did. Link to comment Share on other sites More sharing options...
Agro Posted February 23, 2013 Share Posted February 23, 2013 It was definitely at least in Radiant Dawn :/ Link to comment Share on other sites More sharing options...
Miacis Posted February 23, 2013 Share Posted February 23, 2013 Actually, I'm pretty sure the first game to have that was FE11, because I remember it did. Unless it's hidden somewhere in Sacred Stones and nobody is aware of it, then the first game who had that was PoR. I always accidentaly skip lines, so I definitely approve of that feature. Link to comment Share on other sites More sharing options...
Arch Posted February 23, 2013 Share Posted February 23, 2013 (edited) >Add feature that's been in the series since 2005 (FE9 and every subsequent game). >Reaction: "Wait what new shenaniganery is this?" >Profit? Edited February 23, 2013 by Archiblad Link to comment Share on other sites More sharing options...
CT075 Posted February 23, 2013 Share Posted February 23, 2013 Actually, I'm pretty sure the first game to have that was FE11, because I remember it did. because fe11 clearly came before fe9 Link to comment Share on other sites More sharing options...
Jean-Marc Posted February 26, 2013 Share Posted February 26, 2013 (edited) Duh. You didn't know that? After all, it's a FE1 remake so it must be hidden somewhere in FE1. Edited February 26, 2013 by Jean-Marc Link to comment Share on other sites More sharing options...
BwdYeti Posted March 12, 2013 Author Share Posted March 12, 2013 Requested by Seph #NCFC2012 Link to comment Share on other sites More sharing options...
Recommended Posts