Klokinator Posted March 12, 2013 Share Posted March 12, 2013 (edited) It would have been even more hilarious if he had reversed course and retrampled over that guy, then done it again and again, but rapidly and extremely fast xD Edited March 12, 2013 by Klok Link to comment Share on other sites More sharing options...
Crimson Red Posted March 12, 2013 Share Posted March 12, 2013 So normal horses can fly in this game too, huh? Glad to see it's not just pegasi... Link to comment Share on other sites More sharing options...
NobodiePichu Posted March 13, 2013 Share Posted March 13, 2013 hes a magical pony flying through the sky hes on a magical journy for you and i! I must have all of the trampling!! Link to comment Share on other sites More sharing options...
Icon of Sin Posted March 13, 2013 Share Posted March 13, 2013 Clearly this is a Skyrim horse. Interesting idea though. Link to comment Share on other sites More sharing options...
BwdYeti Posted March 22, 2013 Author Share Posted March 22, 2013 (edited) http://forums.bwdyeti.com/index.php?showtopic=544 A progress report! we might actually have a new release this century Dead space around the map allows you to center the action when you're in a corner or on an edge, and the grid obviously makes it easier to judge distance and unit placement at a glance. Did you find this obtrusive in other titles? Is it a welcome change? Please share your thoughts, and see if you can convince your friends to do the same. These features will be optional even if they are implemented, and keep in mind that the maps would be expanded to accomodate the changes, so don't worry about whether you'll be losing team Isaac What are your thoughts on this? Edited March 22, 2013 by BwdYeti Link to comment Share on other sites More sharing options...
Bryan Posted March 23, 2013 Share Posted March 23, 2013 What are your thoughts on this? I personally like grids, if there was an option to turn it on/off, that would be amazing. Link to comment Share on other sites More sharing options...
Jubby Posted March 23, 2013 Share Posted March 23, 2013 it said they'd be optional. I dig it. Specially like the blank space around, but grids are cool too. Link to comment Share on other sites More sharing options...
BwdYeti Posted April 8, 2013 Author Share Posted April 8, 2013 http://forums.bwdyeti.com/index.php?showtopic=550 okay seriously from here it's all main game Link to comment Share on other sites More sharing options...
Klokinator Posted April 9, 2013 Share Posted April 9, 2013 I absolutely despise dead space in a gba game tileset, pointless to the x1,000,000th factor. It's a 16x16 tileset, the tiles are pretty self evident as well as map borders. I do think optional map grids are cool but dead space is pointless. Link to comment Share on other sites More sharing options...
Agro Posted April 9, 2013 Share Posted April 9, 2013 dead space is a great game fuck you Link to comment Share on other sites More sharing options...
BwdYeti Posted April 9, 2013 Author Share Posted April 9, 2013 what's up klok And hey, if any other new additions are too newfangled for you We gotcha covered. its like im really playing gbafe Link to comment Share on other sites More sharing options...
Arch Posted April 9, 2013 Share Posted April 9, 2013 (edited) I never much cared for the grids. Just another option to me to toggle off at the start and never pay attention to. Everything else is solid, though. Edited April 9, 2013 by Arch Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 9, 2013 Share Posted April 9, 2013 Grids are the devil >:C And I think empty space works better on the 3D games. I'll play it tomorrow, its almost time to sleep :v Link to comment Share on other sites More sharing options...
Klokinator Posted April 9, 2013 Share Posted April 9, 2013 holy shit this game so advanced what Link to comment Share on other sites More sharing options...
BwdYeti Posted April 9, 2013 Author Share Posted April 9, 2013 Fixed a couple glitches mentioned on the FE7x board. If you started playing already you can download the new version and load your suspend, the save file is compatible and saves are stored in your documents Link to comment Share on other sites More sharing options...
shadowofchaos Posted April 9, 2013 Share Posted April 9, 2013 Hey Yeti, where's that Doubling/Pair Up system? I'm mean you've already got the HP bars. Link to comment Share on other sites More sharing options...
Lancer Posted April 9, 2013 Share Posted April 9, 2013 Wow, impressive UI. Link to comment Share on other sites More sharing options...
Randombobman Posted April 9, 2013 Share Posted April 9, 2013 Oh boy I'll download this right away, but I won't have the time I need to devote to it until the weekend. Alas... Hey did you ever figure out the deal with the start menu options list? I remember there was a problem trying to change the input configuration, but maybe that's all in the past now :D Link to comment Share on other sites More sharing options...
Rambo M Posted April 10, 2013 Share Posted April 10, 2013 (edited) So this is why there are map saves now? lol Randomly dumped me at a crash near the end of TR2 when the enemy phase began. Suspend here, if it helps: https://dl.dropbox.com/u/52809406/suspend.sav btw, my compliments guys, it finally doesn't lag on my system and I can actually enjoy this :o (edit: if it would STOP CRASHING, that's twice in 30 minutes) Edited April 10, 2013 by Rambo M Link to comment Share on other sites More sharing options...
Klokinator Posted April 10, 2013 Share Posted April 10, 2013 Oh hey I had a crash there when I played TR3 two demo versions ago, it was right in the same area as where you are too. Link to comment Share on other sites More sharing options...
BwdYeti Posted April 10, 2013 Author Share Posted April 10, 2013 It's related to the Thief being blocked from retreating off the map. I uploaded a fixed version so it'll work now Link to comment Share on other sites More sharing options...
Rambo M Posted April 24, 2013 Share Posted April 24, 2013 (edited) Maybe a silly question, but is Eliza going to be quite that crummy in that map in the full game? The only safe use I was able to get out of her was assassinating calvary and a few armors with the Pike, having her attack anything else was dicey. Edited April 24, 2013 by Rambo M Link to comment Share on other sites More sharing options...
Myke Posted April 24, 2013 Share Posted April 24, 2013 Depends on your play style, really? She has a strong early-game due to full vantage, so if you capitalise on that she should be on more-or-less equal footing with most of her team up to the point where she joins forces with Tristan and Uther. Link to comment Share on other sites More sharing options...
Agro Posted April 24, 2013 Share Posted April 24, 2013 Maybe a silly question, but is Eliza going to be quite that crummy in that map in the full game? The only safe use I was able to get out of her was assassinating calvary and a few armors with the Pike, having her attack anything else was dicey. You're talking about Trial Map 3, right? I'm not sure if you realised but stats are randomised for each playthrough so you might have just ended up with a bad Eliza. Also, that map won't exist in the final version anyhow, I think. Link to comment Share on other sites More sharing options...
Rambo M Posted April 24, 2013 Share Posted April 24, 2013 (edited) Lulz? (She had the silver lance at one point but it was being put to better use elsewhere) Also, that map won't exist in the final version anyhow, I think. That's a relief. I probably brought half of the frustration on myself but TR3 was grueling. I did like the boss and his locked off panic room, at least until the goddamn 70 HP berserkers came up the steps to rape me. I know attack skills can be triggered when you fill their gauges, but what's the criteria for filling them and why does it still list a trigger %? Edited April 24, 2013 by Rambo M Link to comment Share on other sites More sharing options...
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