Loki Laufeyson Posted October 1, 2012 Share Posted October 1, 2012 You'll never know the joy of it, Patience Buckner. You just won the internet, Argo. Quote Link to comment Share on other sites More sharing options...
Agro Posted October 2, 2012 Share Posted October 2, 2012 You just won the internet, Argo. *does a celebration dance* to avoid going off topic: yes, yeti, zweihander is awesomely awesome. the level of detail in the animation of the legs is stunning Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted October 3, 2012 Author Share Posted October 3, 2012 Slight edits to make the upper legs shorter in the crouching frames (is the difference even noticeable) Probably won't go back and do Olivia edits but I will keep the crits in mind for future things so I don't make the same mistakes~ Also, her stocking must be very tight.All the refs said they were ~ ' 3'~ Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted October 3, 2012 Share Posted October 3, 2012 Probably won't go back and do Olivia edits but I will keep the crits in mind for future things so I don't make the same mistakes~ Because Dan is fixing it up for me instead. *THROWS MORE MONEY* Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted October 21, 2012 Author Share Posted October 21, 2012 Stickmans dump, apparently crits are a thing staves too Quote Link to comment Share on other sites More sharing options...
Jubby Posted October 21, 2012 Share Posted October 21, 2012 dat rogue <3 all of them are quite impressive. :P the staff one reminds me of mist Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted October 21, 2012 Share Posted October 21, 2012 (edited) Something about how he flips his cape looks off to me. Really digging the rogue crit though. I feel I should clarify, the cape thing flies up and then stops, but it looks smaller than when it was in the air. Edited October 21, 2012 by SgtSmilies Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted October 21, 2012 Share Posted October 21, 2012 (edited) Yeah, I don't like how the scholars cape changes size. I noticed the swordmaster skill animation has the same size issue with the sword I love the book, though :D Ranged knife animation is awesome. Edited October 21, 2012 by L95 Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted October 21, 2012 Author Share Posted October 21, 2012 Scholar cape weirdness is partly because I haven't done edits to it yet, right now it's the rough version Rag made, in the second step of the 'yeti does stickmans, someone else does sprites, yeti cleans up' process Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted October 21, 2012 Share Posted October 21, 2012 That animation really helps me understand how the cape works, so I guess it isn't stretching like I thought it was. :0 Quote Link to comment Share on other sites More sharing options...
eCut Posted October 21, 2012 Share Posted October 21, 2012 Stickmans dump, apparently crits are a thing staves too Not really feeling the Scholar's return; it doesn't really look like it works as well with the crit as it does with the normal animation (it also looks like the cape's length is really inconstant). The animation itself is very cool though! That Rogue animation is insane! I can't stop watching it. <3 With the witch, i think the the left (opv) dress strap blends in too much with the skin, the part of her shawl that wraps around her right (opv) arm doesn't look as nice and smooth as the rest of the shawl, and I am not really understanding the left (opv) leg, but she is really great too. :) Gosh, I am so jealous of your animating skills... Quote Link to comment Share on other sites More sharing options...
Agro Posted October 22, 2012 Share Posted October 22, 2012 Zweihander crit worries me because it looks like if someone is just a little wider than the soldier he will slit their throat at the start of the crit Quote Link to comment Share on other sites More sharing options...
Lenh Posted October 22, 2012 Share Posted October 22, 2012 The only thing that bothers me is the scholar animation: all the motions where he throws his arms up in the air -> lurches forward and hangs -> slaps the book shut has weird momentum like he's being possessed/going FE:SS zombie, and his heels are glued to the ground through that whole set. The delay in there seems weird with the normal pace of the book release, return to position motions around it. But hey, magic? Rest looks good~ Quote Link to comment Share on other sites More sharing options...
deranger Posted October 22, 2012 Share Posted October 22, 2012 Zweihander crit worries me because it looks like if someone is just a little wider than the soldier he will slit their throat at the start of the crit In the Blade Lord's crit, the target gets cut in half multiple times before any damage is done, so I don't think it's a big deal. Everything looks good. Might take another stab at those last 3 recruitment frames. Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted October 25, 2012 Share Posted October 25, 2012 This is late, but... >Guy has trouble lifting sword >>Proceeds to swing up upwards behind him with one arm in 3 frames ...seems legit. Quote Link to comment Share on other sites More sharing options...
Teapot Posted October 25, 2012 Share Posted October 25, 2012 INERTIA--!! Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted December 7, 2012 Author Share Posted December 7, 2012 things Also too lazy to make an art topic so it goes here instead yeah im not even Quote Link to comment Share on other sites More sharing options...
AthenaWyrm Posted December 7, 2012 Share Posted December 7, 2012 That critical animation is beautiful. But about the horse's dodge(?), it looks like the rear half of its body kinda disappears when it goes into the air, and the tail seems like it changes position on the body, even counting perspective . I assume it's going away from the viewer, which I guess is fine, but it just looks a bit funny. Quote Link to comment Share on other sites More sharing options...
eCut Posted December 7, 2012 Share Posted December 7, 2012 (edited) The sword cav. dodge is really choppy (I kinda have that problem with the whole animation, tbh). But yeah, the back half kinda just disappears into the air and the horse moves back a few pixels with his front legs coming together and it all looks really choppy. It just looks like way too much movement for three frames. Also, I am not really understanding the pauldron shading in the sword cav.'s standing sprite (specifically the right pauldron). It has like a weird a shape it looks poorly shaded. Idk, something like this maybe? http://puu.sh/1ya1M I think the horse reins should probably be a different colour as well (sorry that I am nitpicking Bwd. xD) I feel like the Zweihander's dodge frame (the third one) looks like it could be moved 2 or 3 pixels towards the enemy. Right now, it looks like a bit too big of a gap from standing to that. And yeah, axe cav. crit looks amazing sauce. :3 Edited December 7, 2012 by eCut Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted December 7, 2012 Share Posted December 7, 2012 Also too lazy to make an art topic so it goes here instead http://bwdyeti.devia...uglas-341505866 yeah im not even oh hey you finished it :o glad to know my terrible guessing skills are still being put to good use Quote Link to comment Share on other sites More sharing options...
Lenh Posted December 7, 2012 Share Posted December 7, 2012 Take however: 1. Axe Crit: All that circular vert momentum turns into a horizontal flight path. 2. Cavalier dodge: When faced with a life-threatening situation, I too forget gravity. Everything else looks lovely. Quote Link to comment Share on other sites More sharing options...
deranger Posted December 8, 2012 Share Posted December 8, 2012 Douglas looks as much Berzerker as General. Horse dodge doesn't look problematic to me, granted that closest leg is ripped. Quote Link to comment Share on other sites More sharing options...
Agro Posted December 9, 2012 Share Posted December 9, 2012 STRIPTEASE DOUGLAS Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted January 27, 2013 Author Share Posted January 27, 2013 (without units) My entries for the FE13 comp what theyre all from fe1 and i probably made them for arch to put in legend of marth? no thats crazy Quote Link to comment Share on other sites More sharing options...
eCut Posted January 27, 2013 Share Posted January 27, 2013 Would Medeus even be insertable? o.O Quote Link to comment Share on other sites More sharing options...
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