Psych Posted May 26, 2011 Share Posted May 26, 2011 So, I may have figured out how to create multiple lords and even differentiate what they look like with females and things. The only problem I'm running into, is that all of them have the same weapons. So even if I edit Lord Knights to use Staffs or something like that and give them the appropriate animations, then all Lords can use them. Does anyone know what flag allows a class to seize? I haven't been able to find out, but if I could it would probably be possible to create multiple lords like Cuan, Ethlin, Diadora, Lachesis, Leaf and things like that. Quote Link to comment Share on other sites More sharing options...
Shin Posted May 27, 2011 Share Posted May 27, 2011 I remember it being possible to assign the "Lord" skill to a unit using some hex. Sadly, I have no idea how to do it or the address itself. Quote Link to comment Share on other sites More sharing options...
Psych Posted May 27, 2011 Author Share Posted May 27, 2011 I was looking for something like that, but when I looked at the Lord class, it was no different than the others, so I didn't see anything different. Troubadours did have a extra flag in the class skill section for something weird, but I didn't change that from a clean rom, so it appears normally, but I have no idea what it does. Quote Link to comment Share on other sites More sharing options...
SirBrickingtonCrushworthy Posted May 27, 2011 Share Posted May 27, 2011 Just curious but are there Nightmare modules for FE4? Quote Link to comment Share on other sites More sharing options...
iavasechui Posted May 27, 2011 Share Posted May 27, 2011 Just curious but are there Nightmare modules for FE4? Yes there are, you can use them to change things from class changes (those are actually set the the character not the class so you could say make Azel promote to a sage or a high priest and make Levin a Mage knight if you wanted to without altering their original class) You can change weapons too but that can be tricky as there is a finite amount of items, for example don't have someone start with a different weapon, rather find the actually weapon itself and then change it there. Otherwise weird stuff happens like Levin joins with his elwind and the elwind you gave Azel is gone because it is the same item, but if you changed Azel's fire book into an elwind instead of just giving him one you keep both. Quote Link to comment Share on other sites More sharing options...
Sartek Posted May 28, 2011 Share Posted May 28, 2011 I remember it being possible to assign the "Lord" skill to a unit using some hex. Sadly, I have no idea how to do it or the address itself. It can be found here Quote Link to comment Share on other sites More sharing options...
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