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FE Survey


luigi bros
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74 members have voted

  1. 1. Preferred Skill System

  2. 2. Preferred Weapon/Magic Triangle

    • FE4/FE5 (Light+Dark beats all magic)
    • FE6/7/8
    • FE9 (No dark, Light is neutral)
    • FE10 (Two magic triangles)
    • FE11 (No magic triangle)
    • Bows should be added (specify which other one is best in post though)
      0
    • No weapon triangle (FE1/FE2/FE3)
    • Other (Please specify)
  3. 3. Non-Human Races

    • Only Manaketes/Mamkutes
    • Laguz
    • Add monsters
    • Other (Please describe in post)
    • Only humans
  4. 4. Classes

    • One promotion (Knight->General)
    • Two promotions (Knight->General->Marshall
    • No promotions (Knight stays Knight) (If you pick this what should the level cap be?)
      0
    • Three promotions (Knight->General->Marshall->????)
    • Other (Please specify)
    • Split promotions (FE8)
  5. 5. Level Cap

    • FE1/2/3/4/6/7/8/9/10/11/12 (20 per class)
    • FE4 (30 level does not reset on promotion
    • FE10 (Different races have different caps)
    • One promotion, level doesn't reset on promotion max level is 40
    • Two promotions, level doesn't reset on promotion max level is 60
    • Other (Please specify)


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Skills: FE4/5

-FE4/5 had the most balanced skill system. Nothing broken like the FE10 mastery skills but not useless like half of the FE8 skills.

Triangle: Two Magic Triangles

-I like the fact that there's more into Anima than just a bunch of spells. FE10 did it best with the Anima Triangle being inside the Magic Triangle.

Race: Other

-I don't mind the different races, it makes each game different.

Classes: One Promotion

-I didn't mind the third tiers, in all honesty, but they had potential to be way too broken for their own good, even in HM.

Levels: Cap at 30

-Another way to fix the brokenness of promotions. I mean, half of FE4's cast was broken but it still was a smart system IMO.

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-Skills: FE10 is my favorite because of assigning and re-assigning. Masteries were also pretty cool.

-Triangle: FE10 again.

-Races: Other because I have no opinion. Laguz are pretty cool, but I don't mind not having them.

-Classes: Branched promotions. FE8 did it fairly poorly, imo, so I'd like to see it come back with a bigger cast and potentially more balanced.

-Level cap: Standard 20 per class, though if a game has races like Laguz it's fine with however that works.

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Skills : Other - FE5 Skills, but able to change them like in FE10.

Triangle : None.

Races : Other - TearRing Saga had monsters and dragons, some of them having a human form (and a few of them playable, of course).

Classes : Other - No split promotions, but some characters may promote to a different class than another character of the ame class (example : Mage > Sage and Mage > Mage Knight).

Level cap : Other - TearRing Saga had a 30 level cap that could be boosted up to 40.

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