Aura Wolf Posted June 27, 2011 Share Posted June 27, 2011 (edited) Hack Maps: Chapter 1 Chapter 2 SoS Contest Maps: Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Other than the Round 5 Map(which I'm remaking), feel free to comment on these maps. Edited September 15, 2012 by Aura Wolf Quote Link to comment Share on other sites More sharing options...
Fala Posted June 27, 2011 Share Posted June 27, 2011 These are good. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted June 28, 2011 Author Share Posted June 28, 2011 Updated Round 2: Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted July 18, 2011 Author Share Posted July 18, 2011 Update Time! And this time there's 3 BRAND NEW MAPS! Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 18, 2011 Share Posted July 18, 2011 Hey, looking good Aura! Seriously man, you've improved so much since that first map you made over at SoS. Now on to critique: 1) This looks pretty good, but the right side could use a little more love. Right now it seems empty. 2) This one is the best of the three IMO. The one glaring thing I notice is that you're wall designs could use a little spice. Feaw made a good mini tutorial for wall design which is part of the mapping tutorial (check out the Spriter's Resource topic). 3) Again, wall design will make your indoor maps "pop" more. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted July 18, 2011 Author Share Posted July 18, 2011 ^ The first map I posted on SoS wasn't my first map...THIS is my first map: Wasn't that awesome? And this is the latest version of that map: I also forgot to post this: Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted August 9, 2011 Author Share Posted August 9, 2011 New Maps: TEB Map Contest Round 3 SoS Map Contest Round 10 Haha, I finally beat you Prime XD Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted September 13, 2011 Author Share Posted September 13, 2011 (edited) Phoenix Down gogogo Imgur why you failing to upload several pics at once? SoS Round 9 SoS Round 11 TEB Round 4 TEB Round 5 and SoS Round 12 Random Map 1 Random Map 2 Random Map 3 If there are old maps with no new updates, well then that's too bad XD. Edited September 13, 2011 by Aura Wolf Quote Link to comment Share on other sites More sharing options...
Primefusion Posted September 14, 2011 Share Posted September 14, 2011 SoS Round 11 - Your river baffles me. Rivers are normally the lowest part of the land. Water slowly erodes away the soil and rock, creating a depression. Here, you have water as one the highest points in the immediate area. Also: Tile choice looks kinda funny. Your indoor maps are looking pretty nice. However, This is a height problem. The wall directly above the stairs should be 1 tile shorter. All in all though, looking pretty good. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted February 13, 2012 Author Share Posted February 13, 2012 (edited) Not so fast 4th page XD New (In other words, maps that I was too lazy to post before :P) Maps here we go~ My h- PROJECT Time to go post a please help topic where I'll post my ideas without screenshots and ask for help: Chapter 3 Chapter 4 Chapter 5 TEB's ZH: Prologue Chapter 1 Chapter 2 Chapter 3 Chapter 4 I could show some later chapter maps, but I'll wait til the next demo gets released. SoS Contest Round 13: Requests:Blademaster's Sun God's Challenge Map 1 Blademaster's Sun God's Challenge Map 2 Vanilla's Ragefest Map (Round 2) Blazing_Soul Map Critique away. And when I say that, I mean say that I'm the best and that there is nothing to improve on Edited February 13, 2012 by Aura Wolf Quote Link to comment Share on other sites More sharing options...
deranger Posted February 13, 2012 Share Posted February 13, 2012 (edited) TEB's Ch4's wall shading is incorrect. I like the snow map the best. Edited February 13, 2012 by deranger Quote Link to comment Share on other sites More sharing options...
Primefusion Posted February 13, 2012 Share Posted February 13, 2012 Nice to see you constantly improving, Aura :) I think the biggest thing I'm noticing between all the maps is a sense of space. Many of the maps have areas where it's really busy, and then suddenly there's next to nothing. If you could even things out it would make the whole map that much better. The biggest offenders would be chapters 2 and 4 of the Zombie Hack. Maps that I think have a good sense of space would be the first request for Blademaster and the Prologue of the Zombie Hack. I hate squashed villages, but that's a personal thing. And deranger, I know what you mean, but he's got no choice on that tileset. There's only the fully shaded tile, not a half shaded one. Sprite in your own Quote Link to comment Share on other sites More sharing options...
deranger Posted February 13, 2012 Share Posted February 13, 2012 (edited) And deranger, I know what you mean, but he's got no choice on that tileset. There's only the fully shaded tile, not a half shaded one. Sprite in your own Even so, the lowest diagonal shade tile makes no sense, corners usually do not foster sunlight. Edited February 13, 2012 by deranger Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 13, 2012 Share Posted February 13, 2012 Nonononononono Deranger is correct entirely. Should be something like this. Or alternatively, this. Yes I added that tree for kicks. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted February 13, 2012 Author Share Posted February 13, 2012 Mmk, fixed the shading for Chapter 4. Will post once I know what to do for this: The biggest offenders would be chapters 2 and 4 of the Zombie Hack Could you point out some areas that could use more "importance"? I'm...not good at spotting this XD Quote Link to comment Share on other sites More sharing options...
Primefusion Posted February 13, 2012 Share Posted February 13, 2012 Nonononononono Deranger is correct entirely. Should be something like this. Or alternatively, this. Yes I added that tree for kicks. Misinterpretation on my part then :V I meant for the shading to make sense it would be half shaded like this. There's no way those little fences would cast so much shading. Mmk, fixed the shading for Chapter 4. Will post once I know what to do for this: Could you point out some areas that could use more "importance"? I'm...not good at spotting this XD Here, there's really nothing going on. In comparison to further left where you've got a building and some different dirt tiles, it's way empty. You don't need to go overboard adding things. Just something to catch our eye and break up the monotony. Here, it's much the same. Very busy in the center, and then sparce and vacant. Yes, I know towns are pretty busy places. But, some pathing or something similar would definitely help this map out. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 13, 2012 Share Posted February 13, 2012 Misinterpretation on my part then :V I meant for the shading to make sense it would be half shaded like this. There's no way those little fences would cast so much shading. well yeah, I agree with that, but those tiles don't exist in the tileset, I was trying to work with what was already there herp Here, there's really nothing going on. In comparison to further left where you've got a building and some different dirt tiles, it's way empty. You don't need to go overboard adding things. Just something to catch our eye and break up the monotony. indeed, something could easily fit there. Here, it's much the same. Very busy in the center, and then space and vacant. Yes, I know towns are pretty busy places. But, some pathing or something similar would definitely help this map out. going to agree here again Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted February 28, 2012 Author Share Posted February 28, 2012 Any better? (Don't ask about there being a still intact house on that map or a random building; this is the ZH.) Quote Link to comment Share on other sites More sharing options...
deranger Posted February 28, 2012 Share Posted February 28, 2012 (edited) Unless the sun's shining right above somewhere along the horizontal tiles near the top of the map, the shadows shouldn't have diagonals going both ways like that I think. Space management seems better. Looks like a little bit of tile spam on the lava map for the darkest land tile, not sure how many options you had with that. Other than that, tile spam doesn't seem to be an issue. Some of the pathways/ dirt yellowy parts on the latter map seem to squarish. Edited February 28, 2012 by deranger Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted March 8, 2012 Author Share Posted March 8, 2012 Decided to finally work on those two maps XD Quote Link to comment Share on other sites More sharing options...
deranger Posted March 8, 2012 Share Posted March 8, 2012 shadows on the second still don't make any sense, figure out where your sun is. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted March 8, 2012 Author Share Posted March 8, 2012 (edited) There we go~ Not sure if I fixed the sun problem. Edited March 8, 2012 by Aura Wolf Quote Link to comment Share on other sites More sharing options...
deranger Posted March 9, 2012 Share Posted March 9, 2012 Looks good to me. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted March 26, 2012 Author Share Posted March 26, 2012 Made a map for moi project. Quote Link to comment Share on other sites More sharing options...
Jubby Posted March 26, 2012 Share Posted March 26, 2012 that's mon projet, en francais~ The map looks pretty beautiful but the cliffs toward the bottom by the burnt out village strike me as odd. Quote Link to comment Share on other sites More sharing options...
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