Aura Wolf Posted March 26, 2012 Author Share Posted March 26, 2012 Thanks for the compliment~ Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted April 4, 2012 Author Share Posted April 4, 2012 (edited) Made two more maps for my project :D Edited April 4, 2012 by Aura Wolf Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 4, 2012 Share Posted April 4, 2012 On the second map, the wall cuts into the stairs on the right side of the map Quote Link to comment Share on other sites More sharing options...
deranger Posted April 5, 2012 Share Posted April 5, 2012 On the second map, the wall cuts into the stairs on the right side of the map The lower part of the staircase "below the wall" is also incorrect and unneccessary Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted September 15, 2012 Author Share Posted September 15, 2012 Lol the bottom of page 4 Still deciding whether or not to use that map, but might as well update it since you guys took the time to critique it :3 Pretty sure I decided not to do the chapter with that green map, so I deleted everything about that chapter, including the map Oh and there's this: For a contest~ Quote Link to comment Share on other sites More sharing options...
Primefusion Posted September 15, 2012 Share Posted September 15, 2012 Red- You can get rid of the double line thing by using the wall tile to the immediate left of the L or T section in the tileset. You did this with the green circled walls so I'm kind of confused why you didn't with the others. Also, chests that are already open. You troll. Contest map - PILLARS TO THE MAXXXXXX Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted September 15, 2012 Author Share Posted September 15, 2012 (edited) Red- You can get rid of the double line thing by using the wall tile to the immediate left of the L or T section in the tileset. You did this with the green circled walls so I'm kind of confused why you didn't with the others. Also, chests that are already open. You troll. Contest map - PILLARS TO THE MAXXXXXX My excuse is that the wall that I spam regularly use doesn't have the issue with those L ones (I think) :3 Removed some pillars. Edited September 15, 2012 by Aura Wolf Quote Link to comment Share on other sites More sharing options...
Primefusion Posted September 15, 2012 Share Posted September 15, 2012 Map 1: Cool beans. Map 2: Totes better. Maybe remove some of the pillars in the smaller areas to cut down on crowding but eh. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted September 15, 2012 Author Share Posted September 15, 2012 Since when did I become so unlazy Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted September 15, 2012 Share Posted September 15, 2012 some of those wall joints should be using the shaded version like that one for example Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted September 15, 2012 Author Share Posted September 15, 2012 It looks kinda ugly if you look at the little part right by the corner shade, but I guess the actual shading does look better Oh yeah, I didn't post these ones: [spoiler=Three maps :3] Quote Link to comment Share on other sites More sharing options...
Primefusion Posted September 16, 2012 Share Posted September 16, 2012 The ugliness you're referring to is a pretty simple fix. Use any of the joints I circled in red. For the other maps: Ever thought about adding forests? All three have these vast open areas and then there's like 2 tree tiles tops. You could definitely fill in some of the empty space with forests. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted July 28, 2013 Author Share Posted July 28, 2013 A revive is majorly needed for this gallery~ Will be "updating" past maps to my current style, which I'll be showing in addition to the new version of the maps. The contest maps will still have to follow the restrictions of that round (Exception: SoS maps since I can't exactly look at the requirements lol). Old -> New SoS Contest [spoiler=Round 6] TEB Contest [spoiler=Round 4] [spoiler=Round 8] [spoiler=Round 9] [spoiler=Round 13] "Random" Outdoor Maps I'll probably work on those indoor maps in the future. Quote Link to comment Share on other sites More sharing options...
NYZgamer3 Posted July 28, 2013 Share Posted July 28, 2013 Deff a better improvement I see. Especially the indoor maps, I like them a lot. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted August 19, 2013 Author Share Posted August 19, 2013 Wow, I'm already letting this die Deff a better improvement I see. Especially the indoor maps, I like them a lot. Thanks for the ego booster feedback~ Some recent maps: [spoiler=TEB Contest Round 16] Size: anywhere between 15×14 and 24×25 lol arbitrary coördinates The tileset must be one of the FE7 village/town tilesets. You may not use any house, inn, armory, vendor, or arena tiles. [spoiler=Remade random map] Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted August 19, 2013 Share Posted August 19, 2013 hm...i'm not really seeing any technical improvements on that map remake, but it does look a lot more realistic to me. good job there =] Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted May 4, 2014 Author Share Posted May 4, 2014 (edited) hm...i'm not really seeing any technical improvements on that map remake, but it does look a lot more realistic to me. good job there =] Thanks wow this is really late Might as well display the maps I haven't posted here yet (all of them being TEB contest ones) while I'm not lurking as much atm =3 [spoiler=Round 17] [spoiler=Round 18 - FE7 Chapter Remake] [spoiler=Round 19 - FE7 Cutscene Expansion] [spoiler=Round 20] [spoiler=Round 21] [spoiler=Round 23 - First super huge map I've done] [spoiler=Round 24] [spoiler=Round 25] Edited May 4, 2014 by Aura Wolf Quote Link to comment Share on other sites More sharing options...
deranger Posted May 5, 2014 Share Posted May 5, 2014 Welcome back. Solid maps, I particularly like 17's towering castle around an inlet courtyard thing. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted May 6, 2014 Author Share Posted May 6, 2014 Welcome back. Solid maps, I particularly like 17's towering castle around an inlet courtyard thing. Thanks =) Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted June 29, 2014 Author Share Posted June 29, 2014 (edited) I was in a map making mood yesterday, so I made two maps with tilesets I generally don't use a lot: Edited June 29, 2014 by Aura Wolf Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted July 8, 2015 Author Share Posted July 8, 2015 Some new maps =o Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted July 11, 2015 Author Share Posted July 11, 2015 The map binge is real A minor update to one of the ruins maps, and three new maps with the same tileset: I'm also working on a huge map that contains all of these maps (you may notice that the maps have "parts" used in another map). Here's what I've got so far: [spoiler=Warning: pretty big] Quote Link to comment Share on other sites More sharing options...
Sweet_Basil Posted July 11, 2015 Share Posted July 11, 2015 Those are cool maps, the big one kind of has that flair of an endgame-styled chapter. (it looks that way to me.) Quote Link to comment Share on other sites More sharing options...
ghast Posted July 11, 2015 Share Posted July 11, 2015 holy fuck if that map could be insertable... Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted July 12, 2015 Author Share Posted July 12, 2015 Those are cool maps, the big one kind of has that flair of an endgame-styled chapter. (it looks that way to me.) Thanks ^_^ I had inspiration from the Lagdou Ruins, so that's probably why. holy fuck if that map could be insertable... If only =o Taking a bit of a break from the ruin tilesets to use one that I've never used, and another I haven't used in years. Quote Link to comment Share on other sites More sharing options...
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