Jubby Posted September 16, 2012 Share Posted September 16, 2012 Yuup, I think that's fixed it, thanks! Quote Link to comment Share on other sites More sharing options...
Orpheon Posted November 20, 2012 Author Share Posted November 20, 2012 WIP. Started out as a splice for the contest, but became much more. Also, ugly trim is ugly. :| Quote Link to comment Share on other sites More sharing options...
Teapot Posted November 20, 2012 Share Posted November 20, 2012 Not a bad start, but the trim is definitely a bit chunky. Iono where that strap of his is going, though. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted November 20, 2012 Share Posted November 20, 2012 Eyes are kind of wonky. They could stand to have some more definition, and maybe use darker colors for the pupils. Quote Link to comment Share on other sites More sharing options...
Orpheon Posted November 20, 2012 Author Share Posted November 20, 2012 (edited) Is this better for the eyes? I think that the face looks better overall with them. I also decided to scrap the current concept I had for his design. Less villager-y, more regal. EDIT: Now that I look at it more, that far eye looks a bit wonky with the white/skin tone on its right... Edited November 20, 2012 by penumbralMacabre Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 20, 2012 Share Posted November 20, 2012 Yeah the far eye is definitely a bit off-looking. Quote Link to comment Share on other sites More sharing options...
Orpheon Posted November 21, 2012 Author Share Posted November 21, 2012 (edited) Progress; or so I would like to think. Does the far eye look better? Also, ignore that small bit of lingering trim under the pendant and the dark blue glob on the far part of the scarf. Edited November 21, 2012 by penumbralMacabre Quote Link to comment Share on other sites More sharing options...
Orpheon Posted March 23, 2013 Author Share Posted March 23, 2013 omg I still sprite? still i progress on the sprite above, really. orz here, have another wip I'm going to change out the lapels, I was just using the head as a base. Quote Link to comment Share on other sites More sharing options...
risingSolaris Posted March 23, 2013 Share Posted March 23, 2013 His nose needs more shading, and his eyes are making a derp (looking away from each other). Otherwise, I like it. º w º Quote Link to comment Share on other sites More sharing options...
Teapot Posted March 23, 2013 Share Posted March 23, 2013 Fabs face. So condescending. Quote Link to comment Share on other sites More sharing options...
Orpheon Posted March 24, 2013 Author Share Posted March 24, 2013 His nose needs more shading, and his eyes are making a derp (looking away from each other). Otherwise, I like it. º w º Where is it that you see the derp? From what it looks like to me, both eyes are looking to the right. [spoiler=kinda large image] The irises are going the same way, so could you please point out what's making the eyes look away from one another? Fabs face. So condescending. He r sooper srs o 3o Quote Link to comment Share on other sites More sharing options...
Orpheon Posted March 24, 2013 Author Share Posted March 24, 2013 (edited) Alright, so I've come farther along. Although right now the shoulders feel a bit off. Can anyone confirm? Edited March 25, 2013 by DualSilverGunner Quote Link to comment Share on other sites More sharing options...
Princess Peachar Posted March 25, 2013 Share Posted March 25, 2013 I can confirm that his eyes are derping. The far pupil is looking waaaaaaaaaaaaay off compared to the near pupil. The shading on the pauldrons are off. The near one's trim should be lighter where as the far one's trim should be shaded more. Collar angle doesn't match the armor or the head. Ears are at different levels (I'd move the near one up 2 pixels or so). He needs more shading on his chin area...reference the original FE7Murdock cause you kinda just erased all that shading. Neck needs more shading. I'm liking the expression concept, however! Quote Link to comment Share on other sites More sharing options...
Orpheon Posted March 25, 2013 Author Share Posted March 25, 2013 I can confirm that his eyes are derping. The far pupil is looking waaaaaaaaaaaaay off compared to the near pupil. The shading on the pauldrons are off. The near one's trim should be lighter where as the far one's trim should be shaded more. Collar angle doesn't match the armor or the head. Ears are at different levels (I'd move the near one up 2 pixels or so). He needs more shading on his chin area...reference the original FE7Murdock cause you kinda just erased all that shading. Neck needs more shading. I'm liking the expression concept, however! Thanks for the help, Char! I've addressed everything you've said so far except for the pauldron shading and the collar angle. I moved the far pupil in a pixel, moved the near ear up a couple as well. I tried to fix the shading with the neck/chin too. The problem with FE7Murdock, is that his chin is pretty bleh with shading (and by bleh, I mean not much shading) and his neck is covered by that collar of his, so I ref'd Dorcas' chin and added in a goatee while I was at it. Anything else you can spot before I move on to the pauldrons and collar? Quote Link to comment Share on other sites More sharing options...
Mew Posted March 26, 2013 Share Posted March 26, 2013 Love this guy's face. I especially like his burn/scar. As for things I'm seeing with this, is the gold trim (or whatever it is) on the right edge of the chest plate supposed to only be on that side of the armor? Additionally, the far shoulder's trim seems a bit thicker than the near, might want to adjust it to be thinner, or make the near wider, Char already touched on this though with the far shoulder needing more shading. The shoulders themselves also seem to be high, like he's holding his shoulders up--on the contrary I think this works if he's very heavily armored, but his shoulders don't seem quite wide enough near the bottom to give that super meat man look. Quote Link to comment Share on other sites More sharing options...
Orpheon Posted March 26, 2013 Author Share Posted March 26, 2013 Love this guy's face. I especially like his burn/scar. As for things I'm seeing with this, is the gold trim (or whatever it is) on the right edge of the chest plate supposed to only be on that side of the armor? Additionally, the far shoulder's trim seems a bit thicker than the near, might want to adjust it to be thinner, or make the near wider, Char already touched on this though with the far shoulder needing more shading. The shoulders themselves also seem to be high, like he's holding his shoulders up--on the contrary I think this works if he's very heavily armored, but his shoulders don't seem quite wide enough near the bottom to give that super meat man look. You mean what I circled? I guess I could call that a tassle. It was like that when I grabbed it from Fado, it was only on one side. Same goes for the trim, was like that from Darin. But that doesn't mean I can't change it; I'll add those to the list, thanks! I have a dentist appointment in a bit so I'll start the edits again when I get home. Quote Link to comment Share on other sites More sharing options...
Princess Peachar Posted March 27, 2013 Share Posted March 27, 2013 I meant chin shading (I guess I should have said...cheek shading?) as in like this. His far jaw, lips, and cheek weren't really defined. He was lacking that shading. I also derped around on the eyes a little. lol Quote Link to comment Share on other sites More sharing options...
Orpheon Posted March 30, 2013 Author Share Posted March 30, 2013 Okay, hopefully the face and the collar are done with. Now to move on to the pauldrons, I guess. I moved the near pauldron down a pixel or two, so hopefully he doesn't have that "super meaty man" look anymore. Quote Link to comment Share on other sites More sharing options...
Orpheon Posted September 10, 2013 Author Share Posted September 10, 2013 Touching up the splice I made for this weeks contest. I didn't like the clothes options available so I'm going to be finding better alternatives than the cloaks that were from the contest. If anyone can point out anything else to touch up on it would be appreciated. Quote Link to comment Share on other sites More sharing options...
Orpheon Posted September 14, 2013 Author Share Posted September 14, 2013 (edited) thanks for the crit, guys, I'll be sure to revise my work accordingly Alright, I think I'm satisfied with the body now though. If I change anything up, it'll be to try and make the sash seem symmetrical in regards to the way it wraps around. EDIT: oh yeah, what do you guys think, scar or no scar? Edited September 14, 2013 by DualSilverGunner Quote Link to comment Share on other sites More sharing options...
Teapot Posted September 14, 2013 Share Posted September 14, 2013 The fact the far side wraps around the bust kinda makes it very difficult for the sash to seem "symmetrical" in terms of wrapping around. Also, it pmuch makes no sense, folding/wrinkling the way it is around her near arm. It's pmuch just floating. Also, near armpit is cut up waaaaaaaaay high. Quote Link to comment Share on other sites More sharing options...
Blackavar Posted September 14, 2013 Share Posted September 14, 2013 Personally I like the scar idea, but you're going to have to change the execution of it a bit. Either make it a little bigger and more faded, like with Vaida, or add some darker shades and thin it out towards the ends--Legault's an example for this. Right now the shading there is a little uniform. Also that strand of hair hanging by her ear doesn't really make sense. It looks like it has enough weight to fall forward, not connect at an odd angle to the relatively weightless hair in the back (at least not without some sort of hair ornament there). Other than that and the points in the post above, it's a pretty nice, clean splice. I like the design. Quote Link to comment Share on other sites More sharing options...
Orpheon Posted September 14, 2013 Author Share Posted September 14, 2013 Thanks for the crit, you guys. I addressed the arm-pit, the scar, and the hanging hair-strand. Also changed part of the bangs to make it less Selena-ish. I'm going to need to fix the near strand though, there's that. @Aeo: After tinkering with the far sash, I see what you mean. Any suggestions on what I can do? Quote Link to comment Share on other sites More sharing options...
Teapot Posted September 14, 2013 Share Posted September 14, 2013 (edited) Iono. Just kinda roughed around with both. I think it looks better with only the slightest indication of the shawl as opposed to wrapping around completely, but... whichever you prefer or something. I still feel like the armpit is cut kinda high. The red seems really dark. Perhaps more contrast? Edited September 14, 2013 by · j e a l o u s y · Quote Link to comment Share on other sites More sharing options...
Orpheon Posted September 27, 2013 Author Share Posted September 27, 2013 Here's a finished Sybil that Aeo helped me with a couple weeks ago. And for another WIP I have a thing for scars over eyes now apparently. Quote Link to comment Share on other sites More sharing options...
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