Vykan12 Posted July 22, 2011 Share Posted July 22, 2011 (edited) Consider this my parting gift to the Serenes Forest community. About a month ago I took on the challenge of TASing Sacred Stones on hard mode, and recently the run got published on TASVideos. For more details on the run, please read my submission comments, which are very detailed (let's just say it took up almost 20 pages in word :P) Since there's already an official encode, I decided to make 2 encodes of my own: one with enemy phases sped up by 8x, and one with enemy phases cut out altogether. Also, in both cases loading times and cutscenes are cut out. Essentially, I've edited out all the boring stuff so you guys can see 20 minutes of non-stop action: lightning fast cursor movements and trades, constant critical hits, and delicious amounts of cursor wobbling. In addition to these videos I made an encode of the final chapter alone, and even the Fomortiis 1HKO by itself. This totals 6 videos for your viewing pleasure. Playlist Or, if you prefer: Sped-up Enemy Phase (1/2) Sped-up Enemy Phase (2/2) No Enemy Phase (1/2) No Enemy Phase (2/2) Final Chapter Only Fomortiis Battle Only I'd embed the videos but the site has this strange restriction of one embedded video per post :/ As an added bonus, here's another playlist, which features 29 amazing Fire Emblem videos by LeopoldStotch711 and Rolanmen1. I hope this effort helps a bit in restoring my channel to its former glory, even though that's far out of reach. Edited July 22, 2011 by Vykan12 Quote Link to comment Share on other sites More sharing options...
chococoke Posted July 22, 2011 Share Posted July 22, 2011 Impressive work as usual, Vykan. Enjoy retirement. Quote Link to comment Share on other sites More sharing options...
Bryan Posted July 22, 2011 Share Posted July 22, 2011 How did you get units to stand on eachother? Quote Link to comment Share on other sites More sharing options...
Toothache Posted July 22, 2011 Share Posted July 22, 2011 It is a glitch, but it is possible to do in realtime as well. In fact, all three GBA games have this glitch. Quote Link to comment Share on other sites More sharing options...
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