BlindCoco Posted July 23, 2011 Share Posted July 23, 2011 Hello everyone,I've been trying to hack fire emblem 7 in order to create my own fire emblem game and it seemed easy to understand and logical until some glitch apeared. I'm modifying the prologue and when it's the enemy phase, the game just resets after blacking out for a second. Also, the map is all black at the beginning, but when you open the menu (with R) and close it, the map appears. Am I doing something wrong? This is my first time hacking a Fire Emblem game. Thanks a bunch to anyone who can help me. Here is my event sheet : #include EAstdlib.event org 0xC9C9C8+(4*0x06) //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event org 0x01000260 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: Brigands: UNIT 0x87 0x39 0x00 0x14 [02,03] [02,03] [0x1F] [03030920] UNIT 0x88 0x39 0x87 0x0C [07,06] [07,06] [0x1F] [00000000] UNIT Empty Good: VincentiTeam: UNIT 0x03 0x0E 0x00 0x08 [10,08] [10,08] [0x01,0x6B] [00000000] UNIT Empty JudyTeam: UNIT 0x18 0x21 0x00 0x08 [13,01] [13,01] [0x37] [00000000] UNIT Empty Turn_events: TURN 0 Opening_event [1,0] 0x00 0x00 CODE 0x00 Character_events: CODE $00000000 Location_events: LOCA Misc_events: CauseGameOverIfLordDies DefeatAll(Ending_event) CODE 0x00 Opening_event: TEX1 0x0813 LOU1 VincentiTeam Brigands ENUN ENDA Ending_event: MNCH 0x09 ENDA BallistaData: CODE $00 MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: 0x090001E0 Quote Link to comment Share on other sites More sharing options...
Blademaster! Posted July 23, 2011 Share Posted July 23, 2011 (edited) Your turn event isn't formatted properly. I think. Edited July 23, 2011 by Blademaster! Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 23, 2011 Share Posted July 23, 2011 (edited) First off: There's a thread for EXACTLY this kind of problem. Secondly, your problem is here: The AI bytes should be [0x03,0x03,0x09,0x20] instead of [03030920]. No idea why it does that, but it just does. EDIT: Your other problem is solved by making your chapter "fade to map" in the Chapter Data Editor. Or with the code "OOBB". Edited July 23, 2011 by CT075 Quote Link to comment Share on other sites More sharing options...
BlindCoco Posted July 23, 2011 Author Share Posted July 23, 2011 Thank you so much, and I apologize for the lack of research I made before posting this. It won't happen again. Quote Link to comment Share on other sites More sharing options...
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