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Black Screen?


BlindCoco
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Hello everyone,I've been trying to hack fire emblem 7 in order to create my own fire emblem game and it seemed easy to understand and logical until some glitch apeared.

I'm modifying the prologue and when it's the enemy phase, the game just resets after blacking out for a second.

Also, the map is all black at the beginning, but when you open the menu (with R) and close it, the map appears.

Am I doing something wrong? This is my first time hacking a Fire Emblem game.

Thanks a bunch to anyone who can help me.

Here is my event sheet :

#include EAstdlib.event

org 0xC9C9C8+(4*0x06)

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord

#define DISABLE_TUTORIALS
#include EAstdlib.event




org 0x01000260
Pointers:
POIN Turn_events 
POIN Character_events 
POIN Location_events 
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event

Bad:
Brigands:
UNIT 0x87 0x39 0x00 0x14 [02,03] [02,03] [0x1F] [03030920]
UNIT 0x88 0x39 0x87 0x0C [07,06] [07,06] [0x1F] [00000000]
UNIT Empty

Good:
VincentiTeam:
UNIT 0x03 0x0E 0x00 0x08 [10,08] [10,08] [0x01,0x6B] [00000000]
UNIT Empty

JudyTeam: 
UNIT 0x18 0x21 0x00 0x08 [13,01] [13,01] [0x37] [00000000]
UNIT Empty

Turn_events:
TURN 0 Opening_event [1,0] 0x00 0x00
CODE 0x00


Character_events:
CODE $00000000

Location_events:
LOCA

Misc_events:
CauseGameOverIfLordDies
DefeatAll(Ending_event)
CODE 0x00

Opening_event:
TEX1 0x0813
LOU1 VincentiTeam Brigands
ENUN
ENDA

Ending_event:
MNCH 0x09
ENDA

BallistaData:
CODE $00

MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: 0x090001E0

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First off: There's a thread for EXACTLY this kind of problem.

Secondly, your problem is here:

59f264b8366249417d39b11ad4fa23a7.png

The AI bytes should be [0x03,0x03,0x09,0x20] instead of [03030920].

No idea why it does that, but it just does.

EDIT:

Your other problem is solved by making your chapter "fade to map" in the Chapter Data Editor. Or with the code "OOBB".

Edited by CT075
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