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This game has a lot of units, but of most of them have a problem: availability. The game is built so the player can get different point of views of the story, but it makes some units completely useless in the process. Here's some change I would do.

Fiona

Even though she has great growths, only being usable twice in P1 makes her really hard to use seriously. There is 2 possibilities for her.

1-I would add one more chapter to part 1: 1-10. It would be the Daien army making its way to the castle. It would be a big open field. Every part 1 units would be usable,except Nailah and the BK, as they would be too broken for it. It would have a lot of enemies.

2-Instead of being Lv.9, maker her Lv.15 and adjust her bases.

The LEA

They only have one chapter that they can gain some resonable EXP before Endgame, and it's a hard one. What I would do is have Tormod join the GM in 3-3 and Vika and Muarim would join in 3-4. They would leave the GM before 3-11 to rejoin Daien.They wouldn't be playable in 3-12 and 3-13, as they would make the DB chapter too easy.

Nealuchi

He may be a good character, but he's never usable. I think he should be in GM and appear with Leanne in 3-11.That would help his case.

Geoffrey

That's easy: Just don't make him leave the CRK.

The CRK+Lucia

All of them are really hard to use because they only have 2-3 chapters for them to promote.What I would do is, instead of 3-10 being a GM chapter, I would make it a CRK chapter.Of course, this chapter would need to be easier. The 11 GMs would be allies.

Sanaki

She would join at 3-E.

Pelleas

Make him join at 1-10, the new chapter. Make him a lv.1 Dark Sage and adjust his bases. He would be usable for 3-6 and 3-12, and 3-13 too if you don't kill him before the chapter.

Bastian

Make him join the CRK at 3-10 as a Lv.16 Sage and adjust his base. Then, you can make him leave after 3-E so he can appear at 4-5.

Renning

Same as Bastian, except he doesn't leave after 3-E. I know it would change the whole story of 4-5, but they could say they hate Izuka so let's kill him while he's there,which is why Bastian decided to use Volke. Make him a Lv.19 Sword Paladin and adjust his base.

So,what would YOU change?

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I like those ideas ^^' (especially 3-10)

I would have LEA or at least Vika stay with DB, like Volug.

Fiona would be playable sooner, like 1-6 and have better bases.

Lyre and Lethe playable in 3-1

CRK & LEA having more chapters seriously

Edited by Queen_Kittylincia
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in all FEs we've had characters with bad availability. only thing that changed on RD is that you can't know some have bad availability first time you play.

some characters are just meant to be a challenge to use, I don't believe it really should be changed.

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in all FEs we've had characters with bad availability. only thing that changed on RD is that you can't know some have bad availability first time you play.

some characters are just meant to be a challenge to use, I don't believe it really should be changed.

If there is a challenge to use someone, then there should be some reward. As it is now, most of the people being spoken of aren't great statwise.

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in all FEs we've had characters with bad availability. only thing that changed on RD is that you can't know some have bad availability first time you play.

some characters are just meant to be a challenge to use, I don't believe it really should be changed.

but they give you good bases/great growhts

Nino(FE7) is an example, joins very late, but trained, your best mage

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well, it's not like the characters with low availability in this game have bad growths.

Fiona and Vika have great growths, Tormod has nice caps, Geoffrey has paragon etc.

and Nealuchi, Lucia and Muarim are like "jeigans" to me, good when they start, bad later in the game

and Bastian and Renning are just fillers for if all your other sages or paladins died.

and well, Pelleas is the only dark magic user. the only one to use that SS tome. you need to go through some trouble for that...

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Fiona and Vika have great growths, Tormod has nice caps, Geoffrey has paragon etc.

Fiona's growths are pretty average actually, and especially considering her bad bases for her level (she's pretty comparable to base Meg, who's 6 levels lower - or as another comparison Nolan has 4 more STR, 4 HP, 3 SKL, 1 STR at the cost of 6 MAG and 3 RES, none of which really matter). Vika's growths are downright terrible, 25% STR, 15% DEF, and awful caps for then to grow into.

Tormod's caps aren't that good. He has the lowest MAG cap of the sages, although he does get 32 SPD which gives that magic 35 SPD with Rexflame - a small consolation prize, considering even that's fairly mediocre compared to non-sage classes in endgame.

Geoffrey has Paragon for all of one chapter, before it gets violently ripped off him to actually get use.

I think there's some good ideas here, certainly having a 1-10 chapter would be a good idea, as the DB ramps up in difficulty considerably from 1-8 to 1-E, and doesn't get easier for part 3. So a chance to level some more units would be useful. I might say putting it before 1-9 (and thus making 1-9 into 1-10) would make more sense, as IIRC 1-9 is the DB preparing to storm Daein.

As for my personal takes on the characters...

Fiona: Starting at level 9 is fine, but give her either good growths, good bases or both. I'd up most of her starting stats by 2-3 points, except MAG and RES, and perhaps bump her STR and HP growths up by 5% and 10% respectively. That way she still starts poor, but can grow to be a very good unit. Also the chapters conspire to make Fiona as bad as possible, 1-7 is indoors (-2 move), 1-8 is swampy (bad for mounts and I'm not sure she's even available), 1-E is indoors (-2 move), 3-6 has little moving around (mounts aren't too useful), 3-12 is her first chance to actually take advantage of her mount. So the new chapter idea would really help as big open maps are where cavaliers shine.

The LEA: Why would Muarim and Vika join after Tormod, and not together? It's not like Muarim and Vika are a part of the Laguz Alliance - they wouldn't join with the other Lazug, certainly. Having the group join in 3-3 is an oft suggested idea, and a good one. I don't see why they'd leave to join the Daein army either, that makes no sense - "Hey, the Apostle, who's been helping us abolish slavery is here! Let's go join the sub-human killers!". Just have them stay as GMs.

As for stats: Tormod is fine as is. Vika just needs a slight STR growth increase (make it 20%, lower her MAG growth to 40%) and a cap increase to say 17 (from 16) - she's low enough level she'll actually gain reasonable EXP, after all. Muarim is also fine.

Nealuchi+Geoffrey: Both would make sense.

Lucia+CRKs: I like making 3-10 a CRK chapter - perhaps you could have all of the CRK's under your control (how many are there? ... 9?) as forced units (Elincia having a locked skill that prevents her equipping weapons), plus up to 5 GMs. It's a big map, so 14 deployed units seems fine, although you could add a few more enemies perhaps.

Of course, this ignores a few of the other problems some CRKs have. Lucia has pretty comparable base stats to Mia (higher RES is pretty much her only advantage) but comes at a higher level with lower growths, which is stupid. Boost Lucia's growths by 10% in HP, STR, SPD, LUK, DEF and 5% in SKL, RES, MAG (that is, she goes up to HP: 60%, STR: 35%, MAG: 25%, SKL: 75%, SPD: 70%, LUK: 40%, DEF: 25%, RES: 55%), then lower her starting level to 10. She's actually usable, at that point.

Astrid is even worse, her base stats are simply terrible, and her growths are terrible where they matter (40% STR, 40% SPD, 30% DEF). On top of that she uses bows. Up her STR growth by 10%, SPD by 20%, DEF by 5% (SPD was her best stat in PoR after all), and her bases by 2 STR, 3 SPD, and she should actually be a viable character (somewhat...)

Most other CRKs are at least alright.

Sanaki: Eh, could be okay. She's honestly kinda alright as is, just needs slightly better base stats (+5 HP, +1 STR, +2 SPD ought to do it) and perhaps slightly better caps (+5 HP, +2 SPD, +1 SKL, +2 DEF). She's very much an Est, after all, and this helps her become and endgame killing machine if she's trained.

Pelleas: No. Keep Pelleas as is, although with slightly better base stats and caps. I'm not going to make a suggestion here.

Bastian & Renning: Both are 100% fine as endgame backup units. Both are actually pretty alright, in fact.

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They should of also given Tauro the option to be playable in 1-E and 3-6, its not like he would be broken (BK)

I also think more personal weapons could of existed. If they give 2 to Ike and 1 to Miccy, Nolan, Eddie, Mist, Leo, Snacky, and Lincy why not give one to Sothe? That 22str cap.

How can Ilyana be fixed? Maybe a lower base level?

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Ilyana... personally, while her moving to the GMs is very useful in transfering items, in terms of my desire to train her, it cripples her - I don't want to spend valuable DB exp to train up a unit who moves underlevelled into another team. So fixing that I guess is the main issue.

I'd say she should be a level 1 Thunder Sage with: 28 HP, 12 STR, 17 MAG, 17 SKL, 18 SPD, 8 LUK, 8 DEF, 14 RES (B Thunder, D Wind, E Fire). That way she can help the DB with kills and whatnot but probably won't be trained as a full combat unit, but she's at least servicable in the GMs right from the start.

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18 spd doubles every enemy in 1-3 and 1-4.After that,myrmydon have 15 AS,so she double every enemy except them.Anyway,IMO,that's way too good. Make that 17 spd and raise her defense to 10.

Edited by Lilmik11
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18 spd doubles every enemy in 1-3 and 1-4.After that,myrmydon have 15 AS,so she double every enemy except them.Anyway,IMO,that's way too good. Make that 17 spd and raise her defense to 10.

The reason I gave her 18 AS was because then it makes her SPD average slightly above her current average. But I guess that's fine anyway. I'd even go for 16 SPD and raise the growth to 35% (seriously... she shouldn't be that much slower growth-wise than Generals and the like) which she can put to use.

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The reason I gave her 18 AS was because then it makes her SPD average slightly above her current average. But I guess that's fine anyway. I'd even go for 16 SPD and raise the growth to 35% (seriously... she shouldn't be that much slower growth-wise than Generals and the like) which she can put to use.

I agree, but 16 spd is too low, because it let most of the 3-2 enemies double her.

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Vika just needs a slight STR growth increase (make it 20%, lower her MAG growth to 40%) and a cap increase to say 17 (from 16) - she's low enough level she'll actually gain reasonable EXP, after all.

She has a 25% Str growth already. How is changing it to 20% giving her a Str growth?

Edited by NinjaMonkey
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Seeing as she has a 25% Str growth already, doing what you suggest would lower it, not increase it...

Errr no, she has a 15% strenght grow.

Edit:Never mind, she DOES have a 25% grow

Edited by Lilmik11
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What i'd do with ilyana is: make her growths 60/35/60/60/45/35/35/55 then have her join as a lv15 thunder mage with these bases: 26/6/17/17/15/8/6/10. Her tier 3 caps would be: 50/24/39/34/34/30/24/40. So shed have the magic 34 speed stat and a decent spd growth. She would still leave the db in 1-E. It just wouldnt be ilyana without that. Also, rexbolt with 15 MT and thunder magic in general having more mt than fire to make it worth the risk of having less hit.

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She has a 25% Str growth already. How is changing it to 20% giving her a Str growth?

30%. Easy typo to make.

Anyway, if 16AS is too slow, I guess 17AS it'd have to be. Or an auto-levelling as Dondon suggested.

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How I would improve on bad units as far as the ones with piss availability go:

[spoiler=Fiona] Her growth rates are fine as they are, but her bases are just awful for a Lv9 Lance Knight. My proposal is to increase her HP/str/skl/spd/def bases by 5 each and her luck/res by 3 and make her Lv12/0/0, giving her the following stats:

NAME   		TIR LVL MHP STR MAG SKL SPD LCK DEF RES
Fiona      	01  12  30  13  06  13  15  10  13  09

And while we're at it, let's make her available for 1-8, even though she'd still be poor deployment due to the terrain.

[spoiler=The LEA]No need to change Tormod's or Muraim's stats or growths, aside from swapping Tormod's str and mag growths. Vika could have her str and mag growths switched as well as her as having +15 to her def growth and -15 to her res growth. Also, make Tormod and friends show up starting 3-2. Either that or autolevel Tormod to --/20/1, Muraim to Lv25, and Vika to Lv24 with stats to match(using the modified growths)when you get them back in 4-4.

[spoiler=The CRKs and Lucia]Using IEatTable's idea and making it better. Make 3-10 another CRK map, with only 6 GM slots including Ike and Ranulf(Kind of like 1-8.) Elincia is still an NPC unit(again, this is the point of the map.) but the rest of the CRK's are playable(and forced). Lucia is also forced in 3-9.

Also, Lucia needs a stat makeover badly. Firstly, make her a Lv11 SwordMaster with these stats:

NAME   		TIR LVL MHP STR MAG SKL SPD LCK DEF RES
Lucia      	02  11  35  20  10  26  27  18  16  14

Now for her growths:

I would increase her strength growth to 40, while increasing her def growth to 30, subtracting from res(which is now 35). Also, 5 was taken from skill and put into speed and HP growth was increased to 60, and added 5 to her modded res growth, giving her the following growth spread:

60HP/40Str/20Mag/65Skl/65Spd/30Lck/30Def/40Res/350 total

BTW, I did some averages with the modified bases and growths and Lucia caps everything except magic and luck by --/20/13. So much for Mia and Edward being statistically superior, eh?

[spoiler=Pelleas]I'm not going to bother helping Pelleas's availability or his bases. He's fine as it is. His 3rd tier caps just need refinement, as in:

50HP/25Str/39Mag/35Skl/35Spd/25Def/37Res

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