Mighty Kamina Posted August 2, 2011 Share Posted August 2, 2011 (edited) Whenever I have multiple tile layers for changes on my map and the correct id, x, y, height, and width it says when I try to insert it into the rom "Tilechange with no ID no data written to rom." Any suggestions? EDIT: Each layer has a change. Edited August 3, 2011 by Cloud Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted August 3, 2011 Share Posted August 3, 2011 Don't have multiple layers unless you have tile changes. Rather then posting my own topic I'll ask here. When I use nightmare and put the tilesets in correctly, it changes to the sacae plains tilesets... (The map layout stays the same as the map file I made on tiled and inserted though) Any suggestions? It is using the tileset 0A003A0C and it is over the prologue. If you editing things in Nightmare changes something, then it's likely something you did. In this case, it means you changed it to Sacae tileset. Quote Link to comment Share on other sites More sharing options...
Mighty Kamina Posted August 3, 2011 Author Share Posted August 3, 2011 Don't have multiple layers unless you have tile changes. If you editing things in Nightmare changes something, then it's likely something you did. In this case, it means you changed it to Sacae tileset. I have added changes for the 4 villages I added so there is 4 other layers for each one of them being saved and 4 more layers for each of them being destroyed. Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted August 3, 2011 Share Posted August 3, 2011 From the tutorial: If the map isn't going to contain any map changes, your map is now done and you can skip ahead to the insertion part. If your map does have map changes, then continue reading. First, right click on your only layers properties and add a new property called "Main". This will tell the inserter which layer contains the actual map instead of map change: If you want to check that there isn't any extra tiles on the map change, you can make the map layer transparent. Now that you have the changed tiles set, you need to add properties to tell the inserter which tiles are going to be used in the map change. You will do that by using layer properties. This time, however, you need to add actual values to the properties. The properties for map changes are:ID: The ID of the map change. Must be unique for every map change for this map. X: The X coordinate of the top-left corner of map change Y: The Y coordinate of the top-left corner of map change Width: The width of the map change Height: The height of the map change Each one of these are required for the map change to work. Also, all of these values must be between 0 and 255. Here's what the properties of my destroyed village are: Forgot any of these? Quote Link to comment Share on other sites More sharing options...
Mighty Kamina Posted August 3, 2011 Author Share Posted August 3, 2011 (edited) From the tutorial: Forgot any of these? No but now it says when I try to insert the map "Unassigned tile in map. No data written to ROM". (There are no empty tiles on the main layer of my map) Also now there are 11 layers on my map (not including the main layer as I've added chests, destroyable walls and some other things) with it's own change. (With the X, Y, ID, Height, and Width are all done correctly.) Edited August 3, 2011 by Cloud Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted August 4, 2011 Share Posted August 4, 2011 Are there any empty tiles in those parts of tile changes that are getting inserted? Quote Link to comment Share on other sites More sharing options...
Mighty Kamina Posted August 4, 2011 Author Share Posted August 4, 2011 Are there any empty tiles in those parts of tile changes that are getting inserted? No there are no empty tiles on the parts of the map that are getting inserted. Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted August 4, 2011 Share Posted August 4, 2011 Can you post the map so I can check what the inserter is doing with it? Quote Link to comment Share on other sites More sharing options...
Mighty Kamina Posted August 4, 2011 Author Share Posted August 4, 2011 (edited) Can you post the map so I can check what the inserter is doing with it? It works now... IDK what I did wrong before but after playing around with it for awhile this morning I finally got it to work... EDIT: It still switches back to the sacae plains tileset even when I save it correctly on night mare Edited August 4, 2011 by Cloud Quote Link to comment Share on other sites More sharing options...
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