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Problem with tilemapinserter


Mighty Kamina
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Whenever I have multiple tile layers for changes on my map and the correct id, x, y, height, and width it says when I try to insert it into the rom "Tilechange with no ID no data written to rom."

Any suggestions?

EDIT: Each layer has a change.

Edited by Cloud
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Don't have multiple layers unless you have tile changes.

Rather then posting my own topic I'll ask here. When I use nightmare and put the tilesets in correctly, it changes to the sacae plains tilesets... (The map layout stays the same as the map file I made on tiled and inserted though) Any suggestions?

post-3699-002736700%201312318986_thumb.png

It is using the tileset 0A003A0C and it is over

the prologue.

If you editing things in Nightmare changes something, then it's likely something you did. In this case, it means you changed it to Sacae tileset.

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Don't have multiple layers unless you have tile changes.

If you editing things in Nightmare changes something, then it's likely something you did. In this case, it means you changed it to Sacae tileset.

I have added changes for the 4 villages I added so there is 4 other layers for each one of them being saved and 4 more layers for each of them being destroyed.

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From the tutorial:

If the map isn't going to contain any map changes, your map is now done and you can skip ahead to the insertion part. If your map does have map changes, then continue reading. First, right click on your only layers properties and add a new property called "Main". This will tell the inserter which layer contains the actual map instead of map change:

If you want to check that there isn't any extra tiles on the map change, you can make the map layer transparent. Now that you have the changed tiles set, you need to add properties to tell the inserter which tiles are going to be used in the map change. You will do that by using layer properties. This time, however, you need to add actual values to the properties. The properties for map changes are:

ID: The ID of the map change. Must be unique for every map change for this map.

X: The X coordinate of the top-left corner of map change

Y: The Y coordinate of the top-left corner of map change

Width: The width of the map change

Height: The height of the map change

Each one of these are required for the map change to work. Also, all of these values must be between 0 and 255. Here's what the properties of my destroyed village are:

Forgot any of these?

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From the tutorial:

Forgot any of these?

No but now it says when I try to insert the map "Unassigned tile in map. No data written to ROM". (There are no empty tiles on the main layer of my map) Also now there are 11 layers on my map (not including the main layer as I've added chests, destroyable walls and some other things) with it's own change. (With the X, Y, ID, Height, and Width are all done correctly.)

Edited by Cloud
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Can you post the map so I can check what the inserter is doing with it?

It works now... IDK what I did wrong before but after playing around with it for awhile this morning I finally got it to work...

EDIT: It still switches back to the sacae plains tileset even when I save it correctly on night mare

Edited by Cloud
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