BSN1194 Posted August 17, 2011 Share Posted August 17, 2011 (edited) So basically, I was working on some events, right? I was working on a village code. For some reason, whenever a character enters the village that code works perfectly, but it causes all of the characters to have infinite movement, and if one moves to far the game glitches and crashes. I honestly have no idea what's going on :P I've tried a lot of things with no work. Does anyone have any idea? I can post some of the code if that's necessary. This might be a n00b glitch, i don't know haha. Thanks in advance! Chapter 2.txt Edited August 18, 2011 by BSN1194 Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 17, 2011 Share Posted August 17, 2011 First thing: Not only is there an entire subforum for this, there's a thread for exactly this kind of problem. Second thing: As of right now, the only real answer any of us can give you is "you fucked something up". Post your entire code (all of it, not just the village) and I'll see what I can do for you. Quote Link to comment Share on other sites More sharing options...
BSN1194 Posted August 18, 2011 Author Share Posted August 18, 2011 First thing: Not only is there an entire subforum for this, there's a thread for exactly this kind of problem. Second thing: As of right now, the only real answer any of us can give you is "you fucked something up". Post your entire code (all of it, not just the village) and I'll see what I can do for you. Sorry, my bad haha. I'm kind of new. And The code should be be able to be downloaded now. Chapter 2.txt Quote Link to comment Share on other sites More sharing options...
Joerachi Posted August 18, 2011 Share Posted August 18, 2011 ...Or just C+P it in a post? Quote Link to comment Share on other sites More sharing options...
BSN1194 Posted August 18, 2011 Author Share Posted August 18, 2011 (edited) ...Or just C+P it in a post? It's a little long, and it's easier to read that way to me, but sure. //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event #include FE7Definitions.txt EventPointerTable(0x0F,Pointers) org 0x1004920 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN Bad Bad Bad Bad POIN Opening_event Ending_event Bad: UNIT Chapter2Fighter Fighter Glass Level(2,Enemy,False) [14,14] [14,9] [ironAxe] [0x00, 0x03, 0x09, 0x00] UNIT Chapter2Fighter Fighter Glass Level(2,Enemy,False) [14,14] [12,9] [ironAxe] [0x00, 0x03, 0x09, 0x00] UNIT Chapter2Fighter Fighter Glass Level(2,Enemy,False) [14,14] [16,12] [ironAxe] [0x00, 0x03, 0x09, 0x00] UNIT Glass Cavalier Glass Level(3,Enemy,False) [14,14] [18,15] [steelSpear,IronSword] [0x00, 0x03, 0x00, 0x20] UNIT Empty Lloyd_Lyn: UNIT Lloyd_FFO Myrmidon Lyn_t Level(2,Ally,False) [14,3] [9,5] [] [0x00, 0x03, 0x00, 0x20] UNIT Lyn_t LynLord 0x00 Level(3,Ally,True) [14,4] [8,4] [ManiKatti,Vulnerary] [0x00, 0x00, 0x00, 0x00] UNIT Empty ATEAM: UNIT Rath_t Nomad 0x00 Level(3,Ally,False) [13,3] [10,5] [shortBow,Vulnerary,] [0x00, 0x00, 0x00, 0x00] UNIT Linus_FFO Mercenary Lyn_t Level(2,Ally,False) [13,4] [10,4] [] [0x00, 0x03, 0x00, 0x20] UNIT Hector HectorLord 0x00 Level(2,Ally,True) [14,4] [7,4] [WolfBeil,HandAxe,Vulnerary] [0x00, 0x00, 0x00, 0x00] UNIT Sain_t Cavalier 0x00 Level(3,Ally,False) [14,3] [9,3] [ironSpear,Vulnerary,] [0x00,0x00, 0x00, 0x00] UNIT Eliwood EliwoodLord Eliwood Level(3,Ally,True) [12,3] [8,5] [Rapier,Vulnerary] [0x00, 0x00, 0x00, 0x00] UNIT Empty BTEAM: UNIT Rath_t Nomad 0x00 Level(3,Ally,False) [13,3] [10,5] [shortBow,Vulnerary,] [0x00, 0x00, 0x00, 0x00] UNIT Linus_FFO Mercenary Lyn_t Level(2,Ally,False) [13,4] [10,4] [] [0x00, 0x03, 0x00, 0x20] UNIT Hector HectorLord 0x00 Level(2,Ally,True) [14,4] [7,4] [WolfBeil,HandAxe,Vulnerary] [0x00, 0x00, 0x00, 0x00] UNIT Sain_t Cavalier 0x00 Level(3,Ally,False) [14,3] [9,3] [ironSpear,Vulnerary,] [0x00,0x00, 0x00, 0x00] UNIT Eliwood EliwoodLord Eliwood Level(3,Ally,True) [12,3] [8,5] [Rapier,Vulnerary] [0x00, 0x00, 0x00, 0x00] UNIT Empty PP: UNIT Eliwood EliwoodLord Eliwood Level(3,Ally,True) [4,4] [5,5] [Rapier,Vulnerary] [0x00, 0x00, 0x00, 0x00] UNIT Linus_FFO Mercenary Lyn_t Level(2,Ally,False) [5,5] [5,8] [] [0x00, 0x03, 0x00, 0x20] UNIT Hector HectorLord 0x00 Level(2,Ally,True) [4,5] [5,6] [WolfBeil,HandAxe,Vulnerary] [0x00, 0x00, 0x00, 0x00] UNIT Lyn_t LynLord 0x00 Level(3,Ally,True) [4,5] [4,7] [ManiKatti,Vulnerary] [0x00, 0x00, 0x00, 0x00] UNIT Rath_t Nomad 0x00 Level(3,Ally,False) [4,5] [6,5] [shortBow,Vulnerary,] [0x00, 0x00, 0x00, 0x00] UNIT Sain_t Cavalier 0x00 Level(3,Ally,False) [4,5] [7,7] [ironSpear,Vulnerary,] [0x00,0x00, 0x00, 0x00] UNIT Lloyd_FFO Myrmidon Lyn_t Level(2,Ally,False) [4,5] [3,6] [] [0x00, 0x03, 0x00, 0x20] UNIT Ursula Troubadour 0x00 Level(2,Ally,False) [4,5] [6,4] [] [0x00, 0x03, 0x00, 0x20] UNIT Darin Knight 0x00 Level(2,Ally,False) [4,5] [8,5] [] [0x00, 0x03, 0x00, 0x20] UNIT Brendan Fighter 0x00 Level(2,Ally,False) [4,5] [6,7] [] [0x00, 0x03, 0x00, 0x20] UNIT Uhai Nomad 0x00 Level(2,Ally,False) [4,5] [4,5] [] [0x00, 0x03, 0x00, 0x20] UNIT Empty Person: UNIT Citizen 0x47 0x00 Level(3,NPC,True) [0,11] [0,11] [] [0x00, 0x00, 0x00, 0x00] UNIT Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 Character_events: Location_events: //Village(0x05,Village1,1,7) VILL 0x05 Village1 [1,7] 0xE Village(0x06,Village2,14,4) House(0x7,House1,6,8) Misc_events: CauseGameOverIfLordDies AFEV Opening_event: //MUS1 0x004F //LOMA 0x29 [9,4] //STAL 50 //WARP [7,3] 0x0 //LOEV Zoldam Shaman [7,3] //CUSI Zoldam $A7 //FADI 10 //BACG 0x5B //FADU 10 //TEX1 0x081F //REMA //STAL 125 //WARP [7,3] 0x1 //DISA Zoldam //STAL 25 //LOU1 Lloyd_Lyn //ENUN //STAL 50 //CURF Lloyd_FFO //FADI 10 //BACG 0x3D //FADU 10 //TEX1 0x081D //REMA //STAL 50 //LOU1 ATEAM //ENUN //STAL 50 //CURF Lyn_t //FADI 10 //BACG 0x3D //FADU 10 //TEX1 0x0820 //REMA //STAL 50 //MOVE Lyn_t [7,0] //MOVE Eliwood [8,0] //MOVE Hector [6,0] //MOVE Sain_t [6,1] //MOVE Rath_t [7,1] //MOVE Lloyd_FFO [8,1] //MOVE Linus_FFO [6,2] //ENUN //FADI 10 //DISA Eliwood //DISA Hector //DISA Lyn_t //DISA Rath_t //DISA Sain_t //DISA Lloyd_FFO //DISA Linus_FFO //LOMA 0x02 [4,4] //LOU1 Person //FADU 10 //CURF [4,4] LOU1 PP //CURF [0,11] //TEX1 0x0821 //REMA //MOVE [0,11] [1,7] //ENUN //DISA [1,7] //STAL 50 //TEX1 0x0823 //REMA //FADI 10 //BACG 0x02 //FADU 10 //TEX1 0x0822 //REMA //CAM1 [10,11] //CURF [14,14] //FADI 10 //BACG 0x31 //FADU 10 //TEX1 0x0825 //REMA //LOU1 Bad //ENUN OOBB ENDA Village1: FADI 10 BACG 0x02 FADU 10 TEX1 0x0827 REMA ITGV Barrier ENDA Village2: FADI 10 BACG 0x02 FADU 10 TEX1 0x0827 REMA ENDA House1: FADI 10 BACG 0x02 FADU 10 TEX1 0x0827 REMA ENDA Ending_event: //MNCH 0x?? //STAL 1 //_0x1 ENDA MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: ???????? Edited August 18, 2011 by BSN1194 Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted August 18, 2011 Share Posted August 18, 2011 (edited) Nate you can use spoiler tags [spoiler] enter stuff here (like events) [/spoiler] You seem to be using some custom definitions, you are sure that they are all working correctly, right? You didn't include the definitions file so I assume so EDIT: Then again maybe you aren't, I don't know if "Chapter2Fighter" is built into the EA so >_> Edited August 18, 2011 by Luffy Quote Link to comment Share on other sites More sharing options...
BSN1194 Posted August 18, 2011 Author Share Posted August 18, 2011 Nate you can use spoiler tags [spoiler] enter stuff here (like events) [/spoiler] You seem to be using some custom definitions, you are sure that they are all working correctly, right? You didn't include the definitions file so I assume so EDIT: Then again maybe you aren't, I don't know if "Chapter2Fighter" is built into the EA so >_> Well yeah, they're in the definitions. I don't get any errors so I assume it's working. Is that sometimes not the case? I made that definition myself. Quote Link to comment Share on other sites More sharing options...
BSN1194 Posted August 18, 2011 Author Share Posted August 18, 2011 (edited) Nate you can use spoiler tags [spoiler] enter stuff here (like events) [/spoiler] You seem to be using some custom definitions, you are sure that they are all working correctly, right? You didn't include the definitions file so I assume so EDIT: Then again maybe you aren't, I don't know if "Chapter2Fighter" is built into the EA so >_> Well yeah, they're in the definitions. I don't get any errors so I assume it's working. Is that sometimes not the case? I made that definition myself. And thank you for the spoilers. And not to be a n00b but can anyone tell me how to delete a post? Edited August 18, 2011 by BSN1194 Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 18, 2011 Share Posted August 18, 2011 (edited) First thing I see wrong. Probably shouldn't cause any problems but then again you might want to fix that anyway. Secondly, you might want to try arranging it like this: Village1: FADI 10 BACG 0x02 FADU 10 TEX1 0x0827 ITGV Barrier REMA ENUN ENDA which works for me. I dunno why it isn't working for you. Edited August 18, 2011 by Cam Quote Link to comment Share on other sites More sharing options...
BSN1194 Posted August 18, 2011 Author Share Posted August 18, 2011 First thing I see wrong. Probably shouldn't cause any problems but then again you might want to fix that anyway. Secondly, you might want to try arranging it like this: Village1: FADI 10 BACG 0x02 FADU 10 TEX1 0x0827 ITGV Barrier REMA ENUN ENDA which works for me. I dunno why it isn't working for you. I tried that. It didn't work :/. I'm starting to think the problem might not be in the events but i don't know where else it would be. Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 18, 2011 Share Posted August 18, 2011 Did you fix the part I screencapped? Quote Link to comment Share on other sites More sharing options...
BSN1194 Posted August 18, 2011 Author Share Posted August 18, 2011 Did you fix the part I screencapped? I saw it but I don't really know what you were wanted me to change Is it in the village event code? Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 18, 2011 Share Posted August 18, 2011 You need a blank TURN/CHAR at the end of your Character, turn and location events. Quote Link to comment Share on other sites More sharing options...
BSN1194 Posted August 19, 2011 Author Share Posted August 19, 2011 Just tried and yeah, unfortunately, that didn't work either. Quote Link to comment Share on other sites More sharing options...
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