Lord Raven Posted August 17, 2011 Share Posted August 17, 2011 (edited) No guarantees on finishing but I'll outline my strategy as close as possible. I can't record videos or anything but I'll be sure to give unit stats and what have you at the end of every chapter, as well as turncounts etc. This is going to be hard mode, and I'm not quite sure what I'm doing yet. I have a decent idea of the early game but nothing long term just yet. No guarantees on finishing either... but I'm doing this out of general interest and seeing how long my interest lasts. I'll do an "all characters recruited" run. Anyways, for completion. Prologue Turncount: 4/4 Level HP Str Mag Skl Spd Lck Def Res Ike 02.57 20 5 1 7 8 6 6 0 Chapter 1 (The + refers to promoted) Turncount: 2/6 Level HP Str Mag Skl Spd Lck Def Res Ike 02.57 20 5 1 7 8 6 6 0 Oscar 03.10 26 6 1 6 7 5 8 0 Boyd 02.58 30 7 0 4 6 4 5 0 Titania 01.26+ 33 12 4 13 14 11 11 7 BEXP: 200/200 Turn 1: Oscar rescues Ike, goes to the extent of his range. Titania takes and drops Ike. On Turn 1 EP: Ike has to dodge at least one of the three attacks in order for this to work. Turn 2: Seize, Oscar gets Seraph Robe and Boyd kills a Fighter. Chapter 2 Turncount: 4/10 Level HP Str Mag Skl Spd Lck Def Res Ike 03.62 28 6 1 7 8 6 6 0 Oscar 04.10 26 7 1 7 8 5 8 0 Boyd 03.36 31 8 0 4 6 4 5 0 Rhys 04.44 22 0 10 8 5 7 0 14 Titania 01.60+ 33 12 4 13 14 11 11 7 It ends on Turn 4 EP. Oscar takes care of the north, Boyd and Ike take care of all the southern enemies. Titania goes up north on Turn 3 and Turn 4 is when she equips the Steel Axe and starts creating some chaos. Ike used Seraph Robe. BEXP: 200/400 Chapter 3 Turncount: 3/13 Level HP Str Mag Skl Spd Lck Def Res Ike 03.84 28 6 1 7 8 6 6 0 Titania 02.04+ 34 12 4 13 15 12 12 8 Shinon 01.09+ 32 9 6 15 13 9 9 6 Gatrie 09.56 31 12 0 6 5 5 14 0 Turn 2: Shinon weakens the Hand Axe Fighter, Gatrie kills it and Titania takes the Hand Axe from Gatrie. That's probably the more guaranteed way to do the strategy, but thankfully Shinon got the critical. Turn 2 EP: Titania kills a bunch of things with a Steel Axe. Turn 3: Titania goes up to the boss and attacks him with a Hand Axe. Marcia is talked to. Turn 3 EP: Boss kill BEXP: 200/600 Chapter 4 Turncount: 2/15 I didn't post chapter 4 cause I forgot probably, but I got a 2-turn. Everyone was crowded in a corner by the end of Turn 2 so they wouldn't get killed (in Shinon's case it was more or less to attract attention to himself since nobody attacks anyone but Shinon if they're able to). Titania attacked some random Soldier on Turn 1, killing a bunch of things with the Steel Axe equipped, and Shinon killed some Archer blocking Titania while she attacked the boss with a Hand Axe. The Hand Axe was a 2RKO, but that was okay since the boss attacked Titania anyway. 300/900 Chapter 5 Turncount: 6/21 Level HP Str Mag Skl Spd Lck Def Res Ike 05.07 30 8 2 9 9 7 7 0 Titania 03.32+ 35 13 5 13 16 12 12 8 Shinon 01.37+ 32 9 6 15 13 9 9 6 Gatrie 10.43 31 12 0 6 5 5 15 0 Soren 03.51 19 0 8 10 8 6 2 8 Oscar 05.58 26 7 2 7 9 5 8 0 Boyd 04.99 32 8 0 4 9 4 5 0 Rhys 05.00 22 0 10 8 6 8 1 15 BEXP: 0/900 On Turn 4, Titania landed a critical on Dakova and killed him. Edited August 19, 2011 by Mercenary Raven Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted August 17, 2011 Share Posted August 17, 2011 Huh. Makes two of us. More data's better than less data, I suppose. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 17, 2011 Author Share Posted August 17, 2011 I've been interested in trying it for a while, but I'm not sure how much time I have left to do this before school starts. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted August 17, 2011 Share Posted August 17, 2011 Makes sense. I just really want to prove once and for all that it should not be an argument against units that they need BEXP. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 18, 2011 Author Share Posted August 18, 2011 I'm restarting my game -- I should keep a couple extra saves handy everywhere, which is my lesson. Part of it is because I have had some shitty level ups and the other part is that there are some random things I could've done at random points and finally... I could really use the Hammer. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted August 18, 2011 Share Posted August 18, 2011 Try using fixed mode? Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 18, 2011 Author Share Posted August 18, 2011 I was contemplating but I'm actually satisfied now. Early chapters are short enough that I can restart if I'm not satisfied. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted August 18, 2011 Share Posted August 18, 2011 Well, its purpose is more to combat units getting too good than units getting screwed. Quote Link to comment Share on other sites More sharing options...
Kaoz Posted August 18, 2011 Share Posted August 18, 2011 Huh. Makes two of us. More data's better than less data, I suppose. Actually that makes three of us since I restarted my own run a few days ago. I didn't plan to log it, but I can post turncounts and some notes for reference if you guys want. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 18, 2011 Author Share Posted August 18, 2011 (edited) Well, its purpose is more to combat units getting too good than units getting screwed. I mean the lvl ups i've been getting are actually... where I'd love fixed mode (Boyd got +1 Skl and only +1 Skl each time I restarted C6, Oscar's gotten some weird mix of Skl, Mag, Res, and HP every single time too). But at the same time wouldn't that screw around with Titania's str? She gets 1 EXP per kill roughly -- though I imagine if I got a Fighter Band on her, killed things with Steel weapons etc she'd guarantee the 2 Str I'd need to 4 turn C6 (her starting with 50 pts doesn't hurt either).. hm Edited August 18, 2011 by Mercenary Raven Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted August 18, 2011 Share Posted August 18, 2011 I personally prefer Fixed Mode because it makes strategies (especially earlygame) more consistent, as well as easily reproducible. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 18, 2011 Author Share Posted August 18, 2011 (edited) Chapter 6 Turncount: 4/25 Level HP Str Mag Skl Spd Lck Def Res Ike 05.35 30 8 2 9 9 7 7 0 Titania 03.54+ 35 13 5 13 16 12 12 8 Oscar 06.74 27 8 2 7 10 5 9 0 Boyd 05.60 33 9 0 5 9 4 5 0 Rhys 05.11 22 0 10 8 6 8 1 15 Soren 04.40 20 0 8 10 9 6 3 8 http://serenesforest.net/forums/index.php?showtopic=27728&st=0&p=1668203entry1668203 is the strategy I used and it worked. I had to make sure the Myrmidon in question had 4 def -- only in that circumstance could Oscar ORKO him. Other than that, it went by without a hitch. BEXP: 310/1210 Chapter 7 Turncount: 6/31 Level HP Str Mag Skl Spd Lck Def Res Ike 06.79 31 8 2 9 10 8 7 1 Titania 04.62+ 36 14 5 13 16 12 13 8 Soren 05.26 21 0 8 11 10 7 3 9 Oscar 07.60 27 9 2 7 10 6 9 0 Boyd 06.23 33 9 0 5 9 4 5 1 Rhys 05.47 22 0 10 8 6 8 1 15 Mia 06.00 21 7 0 10 13 6 7 2 Gatrie 11.08 32 12 0 6 5 6 16 1 Shinon 01.55+ 32 9 6 15 13 9 9 6 Got the Ward staff and the Armorslayer. I gave Titania a Javelin, Short Spear, AND Hand Axe to take on the entire West. She didn't even need the Hammer because she 2-3HKO'd a bunch of random Armors whose AI suicides into her... in fact there was this one Soldier who was weird and never attacked Titania on enemy phase. Anyways, the other Armors were taken out by a mixture of Ike, Boyd, and Soren (Boyd delivered the finishing 3 damage to one, whereas Soren and Ike often tag teamed one), Oscar took out the Thief and got the Ward staff he stole... Gatrie killed a couple Armors with a Steel Lance (it's a 4HKO) because they all have ballsy AS. BEXP: 300/1510 Chapter 8 Turncount: 8/39 Preparations: -- Ike/Oscar C -- Took off all of Mia's equipment. -- Sold Ashera Icon, Forged +5 Mt +25 Hit Iron Axe for Boyd -- Finished the following levels: Level HP Str Mag Skl Spd Lck Def Res Ike 07.01 32 9 2 10 10 9 7 1 Soren 06.06 22 1 9 12 10 8 3 10 Oscar 08.02 28 9 2 7 11 6 10 0 Boyd 07.00 34 10 0 6 10 4 5 1 (I gave Ike 20 BEXP in increments of 10, which is why he got an extra 1; he gets 11 for the first 10 BEXP. Same applies to other characters who have random .01 in their levels). BEXP Remaining: 1310 Deployed: Rhys, Oscar, Ike, Titania, Boyd, Soren Level HP Str Mag Skl Spd Lck Def Res Ike 08.65 32 9 2 10 11 9 7 1 Titania 05.58+ 36 15 6 13 16 13 14 9 Soren 07.14 22 1 10 13 11 8 3 11 Oscar 10.13 29 10 2 7 13 6 11 1 Boyd 09.27 36 10 0 6 10 5 6 2 Rhys 06.07 22 0 11 9 6 8 2 15 Ilyana 06.55 20 1 8 10 9 6 3 10 I basically ended up routing the map. Surprisingly easier for me on HM than NM to rout. I had Titania take the east, Boyd the south and Oscar/Ike/Soren the west. At random times I'd switch out Ike for Titania and Boyd would go east, but I managed to recruit Ilyana too. Killed the boss on Turn 7 EP. It's a defend map so I didn't have to worry about efficiency. MVP: Titania BEXP: 50/1360 Edited August 18, 2011 by Mercenary Raven Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 19, 2011 Author Share Posted August 19, 2011 (edited) Chapter 9 Turncount: 7/46 Preparations: -- Ike/Soren C -- Finished Ike, Soren, Oscar, Boyd's levels -- Knight Band to Ike, Fighter Band to Oscar 1083 BEXP remaining Deployed: Everyone Mia got killed in action. I was not planning on using her at all so no loss. (Her first level up was empty anyway). Level HP Str Mag Skl Spd Lck Def Res Ike 09.28 33 10 2 10 12 9 7 2 Titania 06.60 37 16 7 14 17 13 14 10 Soren 09.14 23 1 12 15 12 10 3 12 Oscar 12.29 30 11 2 9 13 6 11 1 Boyd 10.57 36 11 0 7 11 5 6 3 Rhys 06.07 22 0 11 9 6 8 4 15 Ilyana 07.18 21 1 8 10 9 6 3 11 Mist 01.33 16 1 4 4 7 6 2 7 Rolf 01.29 18 5 0 8 6 4 6 2 Marcia 05.00 20 8 0 7 11 4 8 6 Mia http://upload.wikimedia.org/wikipedia/commons/e/e4/Grey_horse_lying_down_in_field.jpg Basically, I had Ike go north to fight some Fighters, along with Rolf/Mist/Rhys/Soren/Ilyana/Mia. Mia was there mainly to weaken fighters and feed kills to Soren and Ilyana (depending on the level of threat that the attacker possessed) but on Turn 6 EP I didn't see the Myrmidon coming to kill Mia -- she got ganged up on and killed (she could've at least dodged one of the Thunder spells since I think they have ~40-50% shot at hitting her). I wasn't willing to restart for her because she's not useful to me. Anyways, on around Turn 3 I start sending Ike south (Marcia appears on Turn 3 or something but doesn't move). In Turn 4, I put him in position -- diagonal to a bush somewhere south -- so Marcia can reach him with her full movement range. Then I rescue Ike on Turn 4, move Marcia's full range. On Turn 5, I give Ike to Oscar so he can move him, then drop him at a spot exactly six spaces away from Seize. At this point, the boss has been killed by Titania and a bunch of the enemies exterminated so Ike is safe. Turn 7 is the seize. BEXP: 300/1383 So I have a dilemma within the next chapter; I'm actually aiming to recruit everyone except *maybe* Stefan. I'm wondering if we could,instead of *always* low turning, go stealth in C10. The payoffs -- around 1450 BEXP or something -- is definitely worth it considering we are getting absolutely nowhere near that much CEXP for killing everything in the map and it's within the 12 turn limit for the chapter. We also recruit 3 characters and kill the boss, without killing anything else. So is it considered "efficient" to go stealth in C10? Edited August 19, 2011 by Mercenary Raven Quote Link to comment Share on other sites More sharing options...
Xander Posted August 19, 2011 Share Posted August 19, 2011 Chapter 9 Turncount: 7/46 Preparations: -- Ike/Soren C -- Finished Ike, Soren, Oscar, Boyd's levels -- Knight Band to Ike, Fighter Band to Oscar 1083 BEXP remaining Deployed: Everyone Mia got killed in action. I was not planning on using her at all so no loss. (Her first level up was empty anyway). Level HP Str Mag Skl Spd Lck Def Res Ike 09.28 33 10 2 10 12 9 7 2 Titania 06.60 37 16 7 14 17 13 14 10 Soren 09.14 23 1 12 15 12 10 3 12 Oscar 12.29 30 11 2 9 13 6 11 1 Boyd 10.57 36 11 0 7 11 4 6 3 Rhys 06.07 22 0 11 9 6 8 4 15 Ilyana 07.18 21 1 8 10 9 6 3 11 Mist 01.33 16 1 4 4 7 6 2 7 Rolf 01.29 18 5 0 8 6 4 6 2 Marcia 05.00 20 8 0 7 11 4 8 6 Mia http://upload.wikimedia.org/wikipedia/commons/e/e4/Grey_horse_lying_down_in_field.jpg Basically, I had Ike go north to fight some Fighters, along with Rolf/Mist/Rhys/Soren/Ilyana/Mia. Mia was there mainly to weaken fighters and feed kills to Soren and Ilyana (depending on the level of threat that the attacker possessed) but on Turn 6 EP I didn't see the Myrmidon coming to kill Mia -- she got ganged up on and killed (she could've at least dodged one of the Thunder spells since I think they have ~40-50% shot at hitting her). I wasn't willing to restart for her because she's not useful to me. Anyways, on around Turn 3 I start sending Ike south (Marcia appears on Turn 3 or something but doesn't move). In Turn 4, I put him in position -- diagonal to a bush somewhere south -- so Marcia can reach him with her full movement range. Then I rescue Ike on Turn 4, move Marcia's full range. On Turn 5, I give Ike to Oscar so he can move him, then drop him at a spot exactly six spaces away from Seize. At this point, the boss has been killed by Titania and a bunch of the enemies exterminated so Ike is safe. Turn 7 is the seize. BEXP: 300/1383 So I have a dilemma within the next chapter; I'm actually aiming to recruit everyone except *maybe* Stefan. I'm wondering if we could,instead of *always* low turning, go stealth in C10. The payoffs -- around 1450 BEXP or something -- is definitely worth it considering we are getting absolutely nowhere near that much CEXP for killing everything in the map and it's within the 12 turn limit for the chapter. We also recruit 3 characters and kill the boss, without killing anything else. So is it considered "efficient" to go stealth in C10? You can stealth in 6 turns iirc. It depends on if you think it's worth sacrificing a turn or two for more bexp. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted August 19, 2011 Share Posted August 19, 2011 (edited) You can stealth in 6 turns iirc. It depends on if you think it's worth sacrificing a turn or two for more bexp. You can stealth in 5 turns, but you miss out on Nephenee, Kieran and Brom (and some treasures, but none of them are great). I will be doing 12 turn stealth to recruit the Crimeans, so you can rush it if you want to do it differently for more variation in our runs. Edited August 19, 2011 by Radiant Kitty Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 19, 2011 Author Share Posted August 19, 2011 (edited) I'll try the six turn stealth. Can you recruit Nephenee and Brom with just opening their cells? Honestly, I can miss out on the treasures -- I don't give a shit about them, the best thing there is like a Short Axe -- but it's Nephenee and Brom that I'm *somewhat* worried about. I think if we're going to define tier lists based on "efficiency" we should define it better. Is it purely low turncounts or is random shit like going stealth also count? idk... Edited August 19, 2011 by Mercenary Raven Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted August 19, 2011 Share Posted August 19, 2011 (edited) Can you recruit Nephenee and Brom with just opening their cells? Yes. I'm not sure you can recruit them and stealth in six turns though, since Volke can't be everywhere at once. Edited August 19, 2011 by Radiant Kitty Quote Link to comment Share on other sites More sharing options...
aku chi Posted August 19, 2011 Share Posted August 19, 2011 (edited) I think if we're going to define tier lists based on "efficiency" we should define it better. Is it purely low turncounts or is random shit like going stealth also count? idk... I prefer a fuzzy definition myself. Going stealth in C10 is efficient from certain perspectives. You get additional rewards. You can complete all of the chapter objectives without throwing a single punch. There's no combat, so there's no chance of failure. You save a whole lot of enemy phase action by avoiding the reinforcements, so the turns go by quicker. On the other hand, it does take more turns and you miss out on some Chest Keys. BTW, I believe that it takes at least 9 turns to clear C10 with stealth if you want to recruit Nephenee. But if you're interested in demonstrating that you can spend Bexp liberally and still have more than enough, it would make sense to brute-force C10, since that is a viable approach. Otherwise, any conclusions you draw would depend on a stealth clear of C10 (unless you left 700 Bexp in the bank at all times...). Edited August 19, 2011 by aku chi Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 19, 2011 Author Share Posted August 19, 2011 (edited) I'll play stealth for the BEXP -- I feel like that is far more efficient simply because it decreases chances of failure in future chapters due to characters having higher levels/stats. Not that the turncount always matters when it comes to getting things -- we do tend to add turncounts due to recruiting various characters, BEXP shouldn't be any different. Edited August 19, 2011 by Mercenary Raven Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 19, 2011 Author Share Posted August 19, 2011 (edited) Went ahead and did stealth. Chapter 10 Turncount: 9/55 Preparations: -- Finished the following levels: Level HP Str Mag Skl Spd Lck Def Res Ike 10.00 34 11 3 10 12 9 8 2 Soren 10.00 23 1 12 16 13 10 3 13 Oscar 13.00 30 12 2 10 14 6 12 1 Boyd 11.00 37 12 0 8 12 5 6 4 -- Building up Marcia (Equipped with Soldier band) Level HP Str Mag Skl Spd Lck Def Res Marcia 10.00 25 11 0 11 15 8 9 11 -- Forged a +5 Mt Sword for Ike BEXP remaining: 639 Deployed: Ike, Titania, Oscar, Volke, Marcia, Lethe, Mordecai, Soren http://s14.zetaboards.com/Legend_of_the_Emblem/topic/452248/1/ <- my strategy outlined here, edited a little bit. What I did differently is that on Turn 9, I had Mordecai Smite Marcia (after moving him Left and just out of both Watch's range) and that gave her more than enough move to escape with Ike. Stats are all unchanged. BEXP: 1020/1659 Chapter 11 Turncount: 5/60 Preparations: -- Ike/Oscar B -- Forged Kieran a +5 Mt +25 Hit Iron Axe -- Kieran given 100 BEXP, Marcia given 600 BEXP Level HP Str Mag Skl Spd Lck Def Res Kieran 13.00 30 12 1 11 12 9 11 1 Marcia 16.00 29 14 3 16 19 11 10 12 959 BEXP remaining I will be recruiting Jill. Deployed: Ike, Titania, Oscar, Boyd, Soren, Ilyana, Marcia, Mist, Lethe, Mordecai, Volke, Kieran, Nephenee Level HP Str Mag Skl Spd Lck Def Res Ike 10.42 34 11 3 10 12 9 8 2 Titania 07.64+ 37 16 7 17 13 13 14 10 Oscar 14.48 31 13 2 11 15 6 12 1 Volke 10.10 25 12 0 13 13 7 7 3 Lethe 03.06+ 34 18 4 14 15 15 14 10 Mordecai 02.01+ 41 22 2 12 11 10 16 7 Soren 10.52 23 1 12 16 13 10 3 13 Kieran 14.22 31 13 2 12 12 9 11 1 Nephenee 07.12 22 8 2 10 11 6 9 3 Marcia 16.97 29 14 3 16 19 11 10 12 Boyd 11.35 37 12 0 8 12 5 6 4 Ilyana 07.42 21 1 8 10 9 6 3 11 Mist 01.55 16 1 4 4 7 6 2 7 Zihark 10.00 25 10 1 13 15 6 7 0 Boss kill: Turn 3 This chapter took a couple retries because I kept a bunch of things out of mind. My basic strategy involved keeping the Vigilantes alive -- I'd love the 250 extra BEXP that the CEXP from killing them simply isn't worth. On top of all of this, since I had to wait for Jill in this chapter, I knew I could keep them alive, visit all the villages, and etc without having to speed run it (which is why Marcia isn't promoted). I only needed 5 turns, and Titania managed to kill the boss on Turn 3 -- this allowed her to come within a good distance from the Knight so she could KO him. Then I'd place Marcia in front of the Arrive square on Turn 4 and once Jill's crew arrived, I was perfectly set. I unequipped a bunch of people, that's how I kept the vigilantes alive. I took out Mordecai as bait for the northern vigilantes, then he transformed. At that point, I smited Lethe with Mordecai and that gave her just enough range to recruit Zihark, who then visited the village for the Killer Lance. The Elwind is going to be *kinda* useful for the next chapter. BEXP: 550/1509 Chapter 12 Turncount: 5/65 -- Used BEXP in the following way: Level HP Str Mag Skl Spd Lck Def Res Ike 13.00 36 13 4 11 14 10 9 4 Marcia 19.00 31 16 4 18 20 11 11 14 Boyd 12.00 39 14 0 8 13 6 7 4 Oscar 15.00 31 14 2 12 16 6 13 2 Kieran 16.00 33 14 3 12 13 9 12 1 Soren 12.00 23 2 14 18 13 10 3 13 -- Boyd/Titania C -- Forged a +5 Mt +10 Hit Iron Lance for Marcia -- Gave Ike the Dracoshield BEXP remaining: 505 Deployed: Ike, Mist, Ilyana, Boyd, Marcia, Kieran, Soren, Mordecai, Oscar, Titania Level HP Str Mag Skl Spd Lck Def Res Ike 13.32 36 13 4 11 14 10 9 4 Titania 07.82+ 37 16 7 15 17 13 14 10 Oscar 15.39 31 14 2 12 16 6 13 2 Boyd 12.00 39 14 0 8 13 6 7 4 Soren 12.45 23 2 14 18 13 10 3 13 Ilyana 07.61 21 1 8 10 9 6 3 11 Marcia 01.00+ 36 19 7 21 21 12 14 17 Mist 01.66 16 1 4 4 7 6 2 7 Mordecai 02.01+ 41 22 2 12 11 10 16 7 Kieran 16.14 33 14 3 12 13 9 12 1 Jill 08.00 24 11 0 10 9 6 11 2 Very straightforward chapter. Mist healed Marcia once (everyone else dodged the Ravens o.o) and Jill was very good about talking to Ike. Marcia promoted upon getting the boss kill. BEXP: 200/705 Chapter 13 Turncount: 7/72 Preparations: -- Kieran/Oscar C -- Sold Blue Gem/Secret Book and bought a +5 Mt +20 Hit Iron Lance -- Boyd received Wyvern Band and Marcia received Archer Band -- Did the following levels: Level HP Str Mag Skl Spd Lck Def Res Titania 08.00+ 38 16 7 15 18 14 14 11 Jill 13.00 27 15 2 15 11 7 13 2 Soren 13.00 23 2 14 18 13 10 3 14 BEXP remaining: 117 Units deployed: Ike, Mist, Boyd, Marcia, Kieran, Soren, Mordecai, Oscar, Titania, Jill, Volke, Sothe Level HP Str Mag Skl Spd Lck Def Res Ike 13.84 36 13 4 11 14 10 11 4 Titania 08.69+ 38 16 7 15 18 14 14 11 Oscar 16.84 32 15 2 13 16 6 14 2 Boyd 13.36 39 14 0 8 13 6 7 4 Gatrie 11.21 32 12 0 6 5 6 16 1 Soren 13.50 23 2 14 18 13 10 3 14 Marcia 02.17+ 37 19 7 21 22 12 14 18 Mist 02.10 17 1 4 4 7 6 2 7 Mordecai 02.01+ 41 22 2 12 11 10 16 7 Volke 10.10 25 12 0 13 13 7 7 3 Kieran 17.12 34 15 3 12 14 9 12 1 Sothe 01.01 20 5 1 7 11 5 4 0 Jill 13.90 28 15 2 15 13 7 13 2 Astrid 02.20 20 6 2 7 8 4 7 7 Best moment: Norris got a critical on Titania. While I was at it, I used the Speedwing on Jill. I routed everyone and got all the chests by Turn 5. I was hoping that routing ended the chapter, but at least I got an Energy Drop out of it! Also, Mist now has a D in staffs finally, one more until I hit Ward level. Who should I use the Energy Drop on? I really want to say either Astrid, Makalov, or Soren, but... BEXP: 0/117 Edited August 19, 2011 by Mercenary Raven Quote Link to comment Share on other sites More sharing options...
aku chi Posted August 19, 2011 Share Posted August 19, 2011 I didn't know that C12 could be completed with Jill recruited in 5 turns. That's good to know. Who should I use the Energy Drop on? I really want to say either Astrid, Makalov, or Soren, but... Wait. Are you really trying to train Marcia, Kieran, Jill, Astrid, Makalov, and Soren? That is a good way to run out of Bexp... I'd recommend the Energy Drop for Titania, Astrid, Tanith, or Jill. Makalov should have plenty of Atk post-promotion. Astrid will also tend to have enough Atk during the portion of the game where she has a sizable level-lead over your other units, but she could appreciate the extra Str both before and after that stretch. Soren will never double consistently with the siege tomes and he'd prefer a Thunder forge instead of an Energy Drop and Elthunder. Meanwhile, Titania, Tanith, and Marcia generally won't have enough Str to 2HKO the toughest foes post-promotion. But Marcia will eventually cap Str, so the Energy Drop isn't as well suited for her. Jill has high Str, but she has an even higher Str cap, so she could make decent use of the Energy Drop: 2HKOing more bosses and more enemies lategame with just a Steel forge.. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted August 19, 2011 Share Posted August 19, 2011 Wait. Are you really trying to train Marcia, Kieran, Jill, Astrid, Makalov, and Soren? That is a good way to run out of Bexp... I'll be training Marcia, Jill, Rolf, Tormod, Astrid and others, so I'd say he has nothing to worry about. Quote Link to comment Share on other sites More sharing options...
aku chi Posted August 19, 2011 Share Posted August 19, 2011 I'll be training Marcia, Jill, Rolf, Tormod, Astrid and others, so I'd say he has nothing to worry about. I'd say you both have something to worry about. *grabs popcorn* At least you guys are getting the C10 stealth Bexp. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 19, 2011 Author Share Posted August 19, 2011 (edited) Actually, Soren's been finishing levels (I gave him an extra level too) although I will see with Tormod. Makalov I'm still iffy about, but Astrid should be straightforward because she gets like 30 per hit (and she's easy to BEXP abuse -- you only need to spend 25 EXP from level 2 to 3 and ~34 for 3 to 4. If not, she gets massive CEXP. Edited August 19, 2011 by Mercenary Raven Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted August 19, 2011 Share Posted August 19, 2011 I'd say you both have something to worry about. *grabs popcorn* At least you guys are getting the C10 stealth Bexp. There's so much BEXP in this game that I'm confident we'll have enough. I won't be abusing BEXP like Raven is, though (I don't have the patience). The stealth BEXP helps quite a bit, I'll admit. Quote Link to comment Share on other sites More sharing options...
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