paladin21 Posted August 19, 2011 Share Posted August 19, 2011 I open this topic to make a dinamic walkthrough for Berwick Saga. Anyone that has played it or is currently playing it is welcome to post his/her impressions, strategies and doubts, and comment other people's. This is not a character topic, so don't speak about "solo runs" or X can kill everybody of the left side of the map. The main structure should be this way: Objective: Seize the throne, survive, flee, kill/capture the boss... Leader: A character that must be in the chapter and must be kept alive. Forced characters: Characters that appear in the map yes or yes. Important characters: Characters that have conversations or other duty to do in the map, with a small comment on their mission. Recommended characters: Characters suitable for the mission and why. Conversations. Wanted/Collector Items: If a character from the wanted list, or a collector item appears in the map, it should be noted here. General overview: Like where your army and the enemy start, where do reinforcements come from... General strategy. Rewards: Dropable items, Rewards upon completion... As an example, I'll comment the first chapter: Objective: Seize. Leader: Leese (lord), Ward (old knight) Forced characters: Adel (spear knight), Leon (spear knight), Sheelock (horseman), Dian (axe fighter, turn 2), Izerna (sister, turn 2), Elbert (sargent knight, turn 4), Chris (bow knight, turn 4) Important characters: - Recommended characters: - Conversations:Leese-Izerna: By command. Nothing seemed to happen. Leese-Dian: By waiting one by the other. Nothing seemed to happen. [*]Wanted/Collector Items: -[*]General overview: You start to the upper left of the map. Dian and Izerna will appear at the lower right side, where most enemies will be heading. Elbert and Chirs will appear near the place where you started. [*]General strategy: Take your five starting units to the left to cross the river through the right, ingoring Bernard and all the enemies on the other side of the river. Make Dian protect Izerna by keeping her out of range, and slay an enemy axeman with a potion and 100D, or he will flee (use Dian special skill to do this). Once Leese's group has met Dian and Izerna, have Ward use Escort on her to keep her from being damaged. Give Elbert the harpoon to get the chance to inflict wounds (due to his level) and capture enemies. Let him deal with Bernard (or soften Bernard with Ward to make him easier to kill/capture). If there's a safe capture, use Izerna, so she gets some serious exp. Use Ward/Elbert to soften/kill the enemy leader, then seize with Leese. [*]Rewards: By turn 3 you can enter a house for an easy fight and a material reward. Some minor weapons (including a Harpoon) and shields. Get a bow for Chris (capture a bowman or buy the one in the shop). This way most of the important events in the map get covered. I mentioned the harpoon, since it's one of the few weapons that get a bonus to inflict wounds, which makes it quite useful, but in this stage, only Ward and Elbert will be able to use it. Quote Link to comment Share on other sites More sharing options...
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