Krad Posted October 30, 2011 Share Posted October 30, 2011 Ok, so I've never had (much) problems inserting FE8 map sprites into FE7, but today I think I've met my enemy. I was trying to get the FE8 GK into FE7, and everything works so far, except for the animation that plays when you select a unit with the cursor. Rather than looking ok, the character is off center and there's some small graphical glitches, as seen in the next pic. This only happens for that specific animation, as all the moving around animations play normally without any graphical errors. The image I imported is the next one, in which I can't see any reason for it to behave like this: [spoiler=Pic] So, does anyone know why this is happening, and what I need to do to fix it? Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted October 30, 2011 Share Posted October 30, 2011 (edited) Yes, I know what you have to do to fix this, one second. Corporal is GK btw, the animation pointer isn't important, but the 'another pointer' is. Change your GK's map sprite 'another pointer' to that, and it should be fixed. Edited October 30, 2011 by Kitty of Time Quote Link to comment Share on other sites More sharing options...
Krad Posted October 30, 2011 Author Share Posted October 30, 2011 (edited) Thanks a lot, it worked. Oh yes, another thing that came to my mind: What controls exactly the sound the unit makes upon moving? Edited October 30, 2011 by Krad Quote Link to comment Share on other sites More sharing options...
CT075 Posted October 30, 2011 Share Posted October 30, 2011 Nintenlord has a patch that redirects everything to a single table, I dunno how it's done otherwise. Quote Link to comment Share on other sites More sharing options...
Krad Posted October 30, 2011 Author Share Posted October 30, 2011 Managed to get it right by fiddling around with Nightmare, by making most of the pointers the same as the Paladin's ones. Though that Nintenlord patch seems interesting, I'll definetely look into it. Anyway, thanks. Quote Link to comment Share on other sites More sharing options...
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