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Lord palettes and support pointers.


FalconVegeta1986

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There's 2 things i've been looking for that I can't seem to find any info on. The first thing is editing lord palettes in FE7. I've used the SNES palette editor to try and edit eliwoods palette, but it doesn't work. I'm guessing it's hardcoded. I haven't tried lyn or hector yet, but i'm assuming it must be the same way. I can, however, choose someone else's palette for him, which results in a messed up palette until i'd get around to editing it, but i'd rather edit his.

The second thing is, if I have a character that uses 2 or more sets of data, say visiting village A loads John with data A (say his character data were 0x97), visiting B loads B (say character data 0x98), and so on, how do I handle the support data? I know there's a pointer that says it's for supports, would I copy that to each data slot?

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Well first of all, lord's have their own "lord palette"(like wil has an archer and sniper palette), except it's exactly the same as the default one. So either change the "lord palette" or put the lord on the generic palette and edit the generic palette. Palettes are never hard-coded.

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I've used the SNES palette editor to try and edit eliwoods palette, but it doesn't work. I'm guessing it's hardcoded.

Why would you use an SNES palette editor and come to the conclusion that it's hardcoded? ._.

http://www.bwdyeti.com/cafe/forum/index.php?topic=42.0

The second thing is, if I have a character that uses 2 or more sets of data, say visiting village A loads John with data A (say his character data were 0x97), visiting B loads B (say character data 0x98), and so on, how do I handle the support data? I know there's a pointer that says it's for supports, would I copy that to each data slot?

If I'm taking this correctly, it would be like how there's Gonzales for Route A and Route B in the character data for FE6, except you're doing it in the same chapter.

Well, do it like they did, they basically copied the pointer for supports for him.

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Well first of all, lord's have their own "lord palette"(like wil has an archer and sniper palette), except it's exactly the same as the default one. So either change the "lord palette" or put the lord on the generic palette and edit the generic palette. Palettes are never hard-coded.

If it's the same palette, then would it matter where I found the colors? Basically, I found the colors using VBA's palette viewer, so if it won't work like that, then how do I find the correct one's to edit?

Why would you use an SNES palette editor and come to the conclusion that it's hardcoded? ._.

http://www.bwdyeti.c....php?topic=42.0

I use SNES palette editor because blazer used it in his tutorial. It's alot easier for me, since i've been using it for awhile. Don't mean to insult, but the method you linked to seems alot more complicated, at least to me, that is.

If I'm taking this correctly, it would be like how there's Gonzales for Route A and Route B in the character data for FE6, except you're doing it in the same chapter.

Well, do it like they did, they basically copied the pointer for supports for him.

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Exactly. I just don't want like 3 of the same character to show up in support viewing, or to not have some supports count/not be able to support. So i'll try copying the pointer then.

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If anything, that method is simpler than SNES palette editor. The only real danger is that it's slightly easier to fuck something up if you're using a hex editor.

But really, just locate the palettes with the NM module instead of the palette viewer. There's no real point in using it for something as simple as battle palettes, because they're all documented anyway.

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Exactly. I just don't want like 3 of the same character to show up in support viewing, or to not have some supports count/not be able to support. So i'll try copying the pointer then.

Why in the heck would that happen? Unless you changed the data itself that the pointer is pointing to, you won't have duplicate chara--- wait...

How is Lilina able to initiate the same conversations on the same address in RAM for points if those are different character slots then?

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Here's a small problem. I gave Eliwood Beyard's palette, which results in a scrambled palette. But when I try to use blazer's method, it says it can't find the text-string, and I know why, because the colors are mixed up. But does that mean I would have to edit Beyard's palette before using it for Eliwood?

Why in the heck would that happen? Unless you changed the data itself that the pointer is pointing to, you won't have duplicate chara--- wait...

How is Lilina able to initiate the same conversations on the same address in RAM for points if those are different character slots then?

That makes me think. Future events involving this character would have to be set-up to accommodate for all 3 sets of data, wouldn't it? Because in-game, you would just set-up the same recruitment convo for all 3 sets, but something like a special convo at a village 5 chapters later would have to be done for all 3, right?

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Here's a small problem. I gave Eliwood Beyard's palette, which results in a scrambled palette. But when I try to use blazer's method, it says it can't find the text-string, and I know why, because the colors are mixed up. But does that mean I would have to edit Beyard's palette before using it for Eliwood?

Beyard is a merc, anything not a merc given a merc palette will look awful. The same with knights.

Here's a list of all the palettes that go with each other perfectly or next to perfectly.

Eliwood, Eliwood Promoted

Hector, Hector Promoted, Hero, Linus Hero, Female Mage

Lyn, Lyn promoted

Brigand, Fighter

Myrmidon, Shaman, Swordmaster, Druid, Snipers, Dark Druid, Summoner, Kishuna, Male Sage, Rogue

Pegasus Knight, Falcon Knight

Wyvern Rider, Wyvern Lord, Wyvern Knight

General, Warrior, Berserker

So Eli doesn't really go with anything, if anything, throw a mage palette on him. Or just edit his palette, it isn't very difficult.

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Beyard is a merc, anything not a merc given a merc palette will look awful. The same with knights.

Here's a list of all the palettes that go with each other perfectly or next to perfectly.

Eliwood, Eliwood Promoted

Hector, Hector Promoted, Hero, Linus Hero, Female Mage

Lyn, Lyn promoted

Brigand, Fighter

Myrmidon, Shaman, Swordmaster, Druid, Snipers, Dark Druid, Summoner, Kishuna, Male Sage, Rogue

Pegasus Knight, Falcon Knight

Wyvern Rider, Wyvern Lord, Wyvern Knight

General, Warrior, Berserker

So Eli doesn't really go with anything, if anything, throw a mage palette on him. Or just edit his palette, it isn't very difficult.

I know this, but what i'm saying is that I don't know how to find a class palette.

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I know this, but what i'm saying is that I don't know how to find a class palette.

You know how FEditor has "class labels" on battle animations?

36799668.png

Search for it.

36818638.png

Then the pallete for generics should be the pointer before the next label.

36902457.png

36967993.png

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  • 3 weeks later...

OK, so i'm looking at what you posted, shadow, but I just got an idea. Say if i'm using beyard's palette for Eliwood (which, well, I am), obviously, that causes the colors to be messed up. But, would it be possible to dump Eilwoods frames and switch the colors there so they appear correctly on the battle sprite?

This is stupid. Everytime I try to change one of his colors, the other numbers change as well. I had to use nightmare to find the offsets BTW. What am I doing wrong?

EDIT: OK, it worked, it's just the color switching thing was getting weird. Like I would put 16 for green, hit enter, and bam, 16 is now in blue instead of green. But I got it somehow. Thanks guys.

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I've tried using the color editor on GBAGE too, it's kinda finnicky. Try just saving it as a png and then editing it in Usenti and overwriting the palette. Or better yet use APE :P

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  • 10 months later...

If you are looking to simply replace Eliwood's palette with another charachters palette I would suggest using the Character Editor module Nightmare. You can quite simply scroll down to where it asks for the palette you want to use (It will say Eliwood Unpromotted or Promotted depending on which you want to change) and then you can choose from any of the other characters in the game, or the generic colors. Almost no way to mess this up, and I should know about messing things up :P

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If you are looking to simply replace Eliwood's palette with another charachters palette I would suggest using the Character Editor module Nightmare. You can quite simply scroll down to where it asks for the palette you want to use (It will say Eliwood Unpromotted or Promotted depending on which you want to change) and then you can choose from any of the other characters in the game, or the generic colors. Almost no way to mess this up, and I should know about messing things up :P

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