Jubby Posted January 1, 2012 Share Posted January 1, 2012 Haven't posted here in a while, haha. I was doing custom spell animations and ran across this: 0x85 command count for this spell: 10Animation frame count for this spell: -127 Last path: H:\Useful Animations etc\New Spell\St131.png How do you have negative frames? Here's the script: /// - Start Animation C00 C00 C00 C00 C00 C00 C00 C000040 O p- O.png B p- St1.png 1 O p- O.png B p- St2.png 1 O p- O.png B p- St4.png 1 O p- O.png B p- St5.png 1 O p- O.png B p- St6.png 1 O p- O.png B p- St7.png 1 O p- O.png B p- St8.png 1 O p- O.png B p- St9.png 1 O p- O.png B p- St10.png 1 O p- O.png B p- St11.png 1 O p- O.png B p- St12.png 2 O p- O.png B p- St13.png 2 O p- O.png B p- St14.png 2 O p- O.png B p- St15.png 2 O p- O.png B p- St16.png 2 O p- O.png B p- St17.png 2 O p- O.png B p- St18.png 2 O p- O.png B p- St19.png 2 O p- O.png B p- St20.png 3 O p- O.png B p- St21.png 1 O p- O.png B p- St22.png 1 O p- O.png B p- St23.png 1 O p- O.png B p- St24.png 1 O p- O.png B p- St25.png 1 O p- O.png B p- St26.png 1 O p- O.png B p- St27.png 1 O p- O.png B p- St28.png 1 O p- O.png B p- St29.png 1 O p- O.png B p- St30.png 1 O p- O.png B p- St31.png 1 O p- O.png B p- St32.png 1 O p- O.png B p- St33.png 1 O p- O.png B p- St34.png 1 O p- O.png B p- St35.png 1 O p- O.png B p- St36.png 1 O p- O.png B p- St37.png 1 O p- O.png B p- St38.png 1 O p- O.png B p- St39.png 1 O p- O.png B p- St40.png 1 O p- O.png B p- St41.png 1 O p- O.png B p- St42.png 1 O p- O.png B p- St43.png 1 O p- O.png B p- St44.png 1 O p- O.png B p- St45.png 1 O p- O.png B p- St46.png 1 O p- O.png B p- St47.png 1 O p- O.png B p- St48.png 1 O p- O.png B p- St49.png 1 O p- O.png B p- St50.png 1 O p- O.png B p- St51.png 1 O p- O.png B p- St52.png 1 O p- O.png B p- St53.png 1 O p- O.png B p- St54.png 1 O p- O.png B p- St55.png 1 O p- O.png B p- St56.png 1 O p- O.png B p- St57.png 1 O p- O.png B p- St58.png 1 O p- O.png B p- St59.png 1 O p- O.png B p- St60.png 1 O p- O.png B p- St61.png 1 O p- O.png B p- St62.png 1 O p- O.png B p- St63.png 1 O p- O.png B p- St64.png 1 O p- O.png B p- St65.png 1 O p- O.png B p- St66.png 1 O p- O.png B p- St67.png 1 O p- O.png B p- St68.png 1 O p- O.png B p- St69.png 1 O p- O.png B p- St70.png 1 O p- O.png B p- St71.png 1 O p- O.png B p- St72.png 1 O p- O.png B p- St73.png 1 O p- O.png B p- St74.png 1 O p- O.png B p- St75.png 1 O p- O.png B p- St76.png 1 O p- O.png B p- St77.png 1 O p- O.png B p- St78.png 1 O p- O.png B p- St79.png 1 O p- O.png B p- St80.png 1 O p- O.png B p- St81.png 1 O p- O.png B p- St82.png 1 O p- O.png B p- St83.png 1 O p- O.png B p- St84.png 1 O p- O.png B p- St85.png 1 O p- O.png B p- St86.png 1 O p- O.png B p- St87.png 1 O p- O.png B p- St88.png 1 O p- O.png B p- St89.png 1 O p- O.png B p- St90.png 1 O p- O.png B p- St91.png 1 O p- O.png B p- St92.png 1 O p- O.png B p- St93.png 1 O p- O.png B p- St94.png 1 O p- O.png B p- St95.png 1 O p- O.png B p- St97.png 1 O p- O.png B p- St98.png 1 O p- O.png B p- St99.png 1 O p- O.png B p- St100.png 1 O p- O.png B p- St101.png 1 O p- O.png B p- St102.png 1 O p- O.png B p- St103.png 1 O p- O.png B p- St104.png 1 O p- O.png B p- St105.png 1 O p- O.png B p- St106.png 1 O p- O.png B p- St107.png 1 O p- O.png B p- St108.png 1 O p- O.png B p- St109.png 1 O p- O.png B p- St110.png 1 O p- O.png B p- St111.png 1 O p- O.png B p- St112.png 1 O p- O.png B p- St113.png 1 O p- O.png B p- St114.png 1 O p- O.png B p- St115.png 1 O p- O.png B p- St116.png 1 O p- O.png B p- St117.png 1 O p- O.png B p- St118.png 1 O p- O.png B p- St119.png 1 O p- O.png B p- St120.png 1 O p- O.png B p- St121.png 1 O p- O.png B p- St122.png 1 O p- O.png B p- St123.png 1 O p- O.png B p- St124.png 1 O p- O.png B p- St125.png 1 O p- O.png B p- St126.png 1 O p- O.png B p- St127.png 1 O p- O.png B p- St128.png 1 O p- O.png B p- St129.png 1 O p- O.png B p- St130.png 1 O p- O.png B p- St131.png 1 C00001A C1F ~~~ /// - End Animation It's not a great script, it's basically just to test the frames :P Edit: It didn't show an error or anything, either, just didn't give me the terminate animation option. Link to comment Share on other sites More sharing options...
Crimson Red Posted January 2, 2012 Share Posted January 2, 2012 My guess is that the program doesn't really "support" more than 127 frames. The animation frame count shouldn't be a signed value yet it is. In any case, your solution is most likely to reduce the number of frames to something less than 127 frames. I've never encountered this error myself but that should fix it. Take out some redundant frames in there that won't affect the animation too much. Then again, having so many frames might result in a memory overload too, so you might encounter even more problems just because of the sheer number of frames. ._. Once a solution is figured out for this I should probably add it to the UT despite the general obscurity of such a problem (i.e. it's never happened before to my knowledge). XP Link to comment Share on other sites More sharing options...
CT075 Posted January 2, 2012 Share Posted January 2, 2012 It looks like it could be a problem, but I don't see why it is. frame -127 = 128, FYI. Link to comment Share on other sites More sharing options...
Jubby Posted January 2, 2012 Author Share Posted January 2, 2012 Well, perhaps I'll try cutting the script in halves, see if either half still has the problem, and if not then I'll reduce the frame count :P (Although there's probably more than a few duplicates in there that I can crop out if necessary) Thanks, guys. Link to comment Share on other sites More sharing options...
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