Jump to content

[FE12} Rate Unit According to its Draft Perfomance


Bluedoom

Recommended Posts

Drafting:

1. This draft is for (5 to 8) players

2. Marth, Arran, Xane, Feena, and Rickard are free for all.

3. The game will be played on Hard 1.

Rules:

1. Undrafted units may recruit characters, visit houses, trade, and shop.

2. Undrafted units may not do anything not listed above, including but not limited to opening chests/doors.

3. All characters are free for Prologue chapters. However, all drafted characters who are recruitable in the Prologue must be recruited.

4. You are free to reclass undrafted units to whatever you want.

5. All Gaiden chapters must be visited.

6. The game must be played out to the True Ending.

Other:

1. Forging, the Rainbow Potion, Lunatic Statboosters and use of Wi-fi features are strictly prohibited.

2. Male Class Set Combination is allowed.

3. Warp may not be used on Marth. Rescue may not be used on Marth by a unit who has been Warped earlier in the chapter.

4. Use of the Base Arena is allowed.

5. Use of the Clock Bonus is strictly prohibited.

6. MU is restricted to Archer/Sniper, Cleric/Bishop and Mage/Sage

Penalties:

1. Undrafted units have a 4-turn penalty, per unit per chapter.

Exceptions:

1. Palla is free for Chapter 3.

2. Yubello, Yumina, Ogma and Sirius are free for Chapter 4.

3. Navarre is free for Chapter 7.

4. Merric is free for Chapter 10.

5. Nyna, Maria, Lena and Elice are free for Final.

Unit Ratings:[spoiler=List]

Marth- 9.62/10

MU- 9.5/10

Ryan- 9.1/10

UNIT NUMBER ONE: Marth

Pros: Absolutely necessary in the game since he's the lord. Kickass growths and pretty good combat to boot.

Cons: Never gets time to train since he's always rushing to the throne, therefore he needs Base Arena abuse. His speed caps lags too much, but at least he gets the shield to boost his stats.

Rating: 8.5/10. He's pretty good.

Link to comment
Share on other sites

10/10

Required on account of being a lord, Marth mercifully learned how to not suck in FE12 and now has stellar growths to keep himself from being derp. The rapier remains the same knight and cav destroyer that it usually is, and Falchion is bonkers for the one chapter you get to use it in.

Link to comment
Share on other sites

So...10 for Roy in FE6?

Yes. There's a reason Lord utility isn't counted in the tier lists. It is literally impossible to win the game without him, he's free in drafts, obviously he's a 10/10 (AKA Must Use).

Link to comment
Share on other sites

That shouldn't be counted at all. They're needed to Seize, but that doesn't actually mean you're forced to use them. You know, instead of just seizing, you can't ignore the fact he sucks everywhere else.

Link to comment
Share on other sites

That might be true with Roy.

That is not the case with Marth. Let's face it. Some LTC strategies DEMANDS that Marth goes somewhere ahead of the pack and handle a ****load of enemies by himself, murder them, and survive. He does this regularly.

Let me see Roy do that.

Link to comment
Share on other sites

Yes, a lot of LTC draft strategies rely on him being able to survive in FE12. Like Chapter 12, Chapter 14 etc. Hes also a lot better now due to very very good growths. 90HP/60Str/0Mag/65Skl/65Spd/80Lck/30Def/5Res. He's also got the base arena for training and he can ocasionally get kills himself when full moving in some of the maps. Just saying. He's also practically required to beat Medeus since the other Regalias/weapons dont do as much as falchion.

Link to comment
Share on other sites

My point is that being able to Seize shouldn't be added to any Lord's score. Just how they perform. Marth seems great on paper, and I haven't played FE12 yet, so I trust you guys on that. But Roy...man. No way in Hell does he deserve a 10.

Link to comment
Share on other sites

However he requires resources, giving him a 10/10 is... >.<

Anyways, now on to unit number two- My Unit.

Also Marth's score is...9.62/10

Rating for MU: 9/10. See, being stuck with mage and archer aint great at all, but he has the best availability, liable to getting rigged/pwn stats, and is generally awesome no matter what. One point off because you cant use him to his full potential. I made a mage MU once and switched him to sniper on promotion... he was kickass. xD

Link to comment
Share on other sites

Wait so MU is restricted from starting as anything but mage/cleric/archer or s/he can't reclass to anything?

6. MU is restricted to Archer/Sniper, Cleric/Bishop and Mage/Sage

But yes.

MU gets a 9.5 from me.

Having the best availability does that to someone.

And S/he is also the best GharnefKiller.

Link to comment
Share on other sites

10/10.

MU is still the same broken unit as ever. It tells you how broken he/she is when she has to be limited to some of the WORST classes in the game to even be allowed to be used in drafts. And even then, he/she still massacres whatever you point him/her at.

Link to comment
Share on other sites

The restrictions of the MU is to not have him break the gaem?

exactly, only gamebreakers get a 10/10. He doesn't 'break the game' since he cant reclass to stuff like SM!, Berserker, Dracoknight/Falcoknight and Paladin.

Link to comment
Share on other sites

That shouldn't be counted at all. They're needed to Seize, but that doesn't actually mean you're forced to use them. You know, instead of just seizing, you can't ignore the fact he sucks everywhere else.

So...what? Who the fuck cares about Lance, I could beat the game without him. It doesn't matter if Roy is the worst combat unit ever, the utility of making it possible to win the game makes him the best unit by default. Any other unit is optional.

Link to comment
Share on other sites

Not necessarily. Roy's stats are so shit that if you only use him you wouldn't live very long. Now, if we're talking about a lord like Sigurd, then yes, he's the only necessary unit because he's good enough to take the whole damn game by himself. Even if you feed Roy every statbooster you get until C16, he's still terrible and requires other units just so he doesn't give you game overs.

Marth, though, is pretty good so he deserves to be rated high.

Link to comment
Share on other sites

So...what? Who the fuck cares about Lance, I could beat the game without him. It doesn't matter if Roy is the worst combat unit ever, the utility of making it possible to win the game makes him the best unit by default. Any other unit is optional.

Go ahead. Do a Roy solo taking a million turns then. Surely a default game option is better than actually being useful enough than any other unit that can actually solo the game under low turncounts. It's an unfair option from the start. Ever wonder why non of the Lords (barring Ike) aren't Top tier?

Link to comment
Share on other sites

I'll calculte the avreage for MU when I come online again.

Next Unit: Ryan

He gets an 8.8/10. He has all the positives except a shaky spd growth.

Link to comment
Share on other sites

Yeah, sorry. Does Alm count? He was the best on his team at the start of the game.

Alm is one of the best, if not the best, on his team at every point in the game.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...