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Different Custom animation problems


TheMaskedRaider

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Not sure if I should have started a new topic but I think it's fine.

I'm trying to test out the standing animation I made in game by following the tutorial made by blazer/luffy and I'm pretty much following it to the letter. The problem be that when I try to load the animation this pops up.

The palette isn't the issue nor is it the size of the file, I also tried doing it as a bitmap as suggested.

I'm very confused assistance would be greatly appreciated.

post-4439-062346800 1327260404_thumb.png

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Yes. Also show the information that is behind the error message box (i.e. we can't see it because the error box is in front). It includes information about when the process stopped, and thus the problem should be on the codes or images right before that (or after the last image/code it DID properly load). :\

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Okay this morning I tested the editor using someone else custom animation from the custom battle sprite thread(the sister animation I believe) and that worked out fine. so I copied the code and then replaced each frame with the basic standing one for my animation and what do you know it didn't work. so as mentioned before it must be something wrong with the frame instead of the code or the editor. The problem is it meets every specification needed, so my qustion is could it be that I need more than one frame for the editor to recognize it as an animation? I highly doubt this is the case but it could be a possibility.

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Most common problem like this:

Each frame has 16 colors, but not the exact SAME 16 colors.

Just open up the Custom Animation creator and keep pressing insert frame for each individual frame starting with the first one. If it says "Has more that 16 colors!" that's the frame that has a different palette from the rest of them. If it does it for every frame after the first one, then your FIRST frame probably has a different palette than the rest.

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