Crazycolorz5 Posted February 21, 2012 Share Posted February 21, 2012 So there's a village in my map and when I have a mounted unit visit it, when they canto as they leave and you hit "wait" the game freezes up and about 5 seconds later it goes back to the intro. Unpon resuming the chapter and doing it again, it works. -I do have Nintenlord's More After Battles patch on - Here's my event code for the village: HealVillage: FADI 0x05 BACG 0x02 FADU 0x05 TEX1 0x0A26 REMA ITGV Heal ALIGN 4 MAC1 0x03 0x00 ALIGN 4 ENDA -And here are my tile changes TileChanges: CODE 0x04 0x11 0x00 0x03 CODE 0x02 0x00 0x00 0x00 POIN TilePnt2 ALIGN 4 CODE 0x03 0x12 0x01 0x01 CODE 0x01 0x00 0x00 0x00 POIN TilePointer ALIGN 4 CODE $FF / CODE $00 CODE $00 TilePointer: ALIGN 4 CODE 0x10 0x0E ALIGN 4 ENDA Any idea? Link to comment Share on other sites More sharing options...
CT075 Posted February 22, 2012 Share Posted February 22, 2012 // ALIGN goes before labels, never within them. ALIGN 4 HealVillage: FADI 0x05 BACG 0x02 FADU 0x05 TEX1 0x0A26 REMA ITGV Heal MAC1 0x03 0x00 ENDA #define Tilemap(TCN,X1,Y1,L1,L2,TilePointer) "CODE TCN X1 Y1 L1; CODE L2 0x00 0x00 0x00; POIN TilePointer" // First off, I'm going to give you the benefit of the doubt and assume you just didn't show us the EventPointerTable(xx,tileChanges) ALIGN 4 TileChanges: // I have no idea wtf you're doing here. Tilemap(0x0,XX,YY,Width,Height,TilePnt2) //CODE 0x04 0x11 0x00 0x03 //CODE 0x02 0x00 0x00 0x00 //POIN TilePnt2 Tilemap(0x1,XX,YY,Width,Height,TilePointer) //CODE 0x03 0x12 0x01 0x01 //CODE 0x01 0x00 0x00 0x00 //POIN TilePointer CODE $FF CODE $00 CODE $00 ALIGN 4 TilePointer: CODE 0x10 0x0ET // You shouldn't have an ENDA; this isn't executed, only read. Link to comment Share on other sites More sharing options...
Jubby Posted February 22, 2012 Share Posted February 22, 2012 I think that's the old way of doing tile changes, lol :P Cam's macro is probably a lot easier XP Link to comment Share on other sites More sharing options...
CT075 Posted February 22, 2012 Share Posted February 22, 2012 Well yeah I was asking more "why" Link to comment Share on other sites More sharing options...
Jubby Posted February 22, 2012 Share Posted February 22, 2012 Well yeah I was asking more "why" Silly me :$ I wasn't aware there was a macro for them either tbh although I use Tiled so I guess I don't need to Link to comment Share on other sites More sharing options...
Crazycolorz5 Posted February 22, 2012 Author Share Posted February 22, 2012 Yeah I tried used the macro before but for some reason it didn't work so I just decided to do it the long way... Edit: Maybe I defined it(The macro) wrong or something... Edit2: Thanks! It no longer freezes. Edit3: No it doesn't... It seems to not freeze whenever you kill a reinforcement after visiting the village or the other way around... Edit4: Now it's just freezing if you visit the village before any reinforcements are killed... Link to comment Share on other sites More sharing options...
CT075 Posted February 22, 2012 Share Posted February 22, 2012 Well all I can tell you is that something is fucking up in the rest of your events (which you have politely not shown us). Link to comment Share on other sites More sharing options...
Crimson Red Posted February 22, 2012 Share Posted February 22, 2012 Try getting rid of the tile changes completely (and not just because you did them wrong). If things seem to work ok except for the tilechanges (since they'd be non-existent) then start them from scratch despite how much work it is (not much). You may find some luck. Link to comment Share on other sites More sharing options...
Crazycolorz5 Posted February 22, 2012 Author Share Posted February 22, 2012 It got fixed... I don't really know how or why but it has stopped freezing... Oh well at least it works. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.