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Sprite Tiles


Magic Warrior

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Post the animation, maybe? We don't have said image so all we can do is make guesses about the problem, guesses that are generally so weak that there's hardly a point in even telling them

also are you the guy that e-mailed me and said something like "I don't think I have to post a ton of info" or something when I asked to post all the necessary info so I could figure out the problem? I'm not sure if it was you but someone did and man that ticked me off, it's like "I'm not even willing to help you help myself", to which my jaw drops in awe of the ridiculousness. If it wasn't you, my apologies, though if it was... you know, I don't even feel like helping anymore, so hopefully someone else around here can, your problem probably isn't difficult >_>

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Post the animation, maybe? We don't have said image so all we can do is make guesses about the problem, guesses that are generally so weak that there's hardly a point in even telling them

also are you the guy that e-mailed me and said something like "I don't think I have to post a ton of info" or something when I asked to post all the necessary info so I could figure out the problem? I'm not sure if it was you but someone did and man that ticked me off, it's like "I'm not even willing to help you help myself", to which my jaw drops in awe of the ridiculousness. If it wasn't you, my apologies, though if it was... you know, I don't even feel like helping anymore, so hopefully someone else around here can, your problem probably isn't difficult >_>

No, I have not e-mailed you. I will upload when i have the chance since my image is on another computer but once i get it up i will let you know so if you wish to help me you can. Thank you.

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Alright, sorry, I do go by the name "Blazer" (smashfire17 AT gmail DOT com) so maybe my username threw you off but regardless do post your image, your sprite may use too many tiles (very simply put, and not very accurately, it's too big), or the background may not be the transparent color resulting in FEditor thinking the background is part of the sprite, which in turn results in a usage of too many tiles... or it may be some other problem I don't know of, I'd have to see...

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