fuzz94 Posted March 25, 2012 Share Posted March 25, 2012 the Dozla splice's head is on a weird angle. I feel like the the neck is to long. The beard should be hanging over the armor IMO Quote Link to comment Share on other sites More sharing options...
deranger Posted March 25, 2012 Share Posted March 25, 2012 Dozla should have a shorter neck/wider shoulders. Wil splice seems to have a pretty long neck too but I say that about everyone. Both maps have a bit of tile spam, you basically scatter the other tiles of whatever you're trying to despam randomly. If you want to be really sure to avoid spam, make sure that the 8 tiles bordering any tile are not the same as said center tile. The grass on the first seemse to be better, but the ocean is still pretty bad. You'll also notice perfect pokedots in your second map's grass. Which is spam. And the ocean has a repeating pattern. Spam. That doesn't happen in nature. Quote Link to comment Share on other sites More sharing options...
RCrisis Posted April 12, 2012 Author Share Posted April 12, 2012 I tried to reduce tile spam as much as possible, hopefully it's better than before for both maps. A whole new slew of characters as well. Comments and criticism always welcome! Quote Link to comment Share on other sites More sharing options...
fuzz94 Posted April 12, 2012 Share Posted April 12, 2012 there is stil something off with the head location of the Dozla splice. The first one is right with the beard out of the armor but his head is still to high and to the right OPV Quote Link to comment Share on other sites More sharing options...
deranger Posted April 12, 2012 Share Posted April 12, 2012 map spam's lessened, especially in the ocean,. On the first map's mid right side, I believe you misused some dark grass border tiles/ your light grass has a straight line cutoff. The second map's light grass still looks spammed to me as I see the yellowish pokedots on it. I'm not sure if you can fix this or not, but if you can, do so. Quote Link to comment Share on other sites More sharing options...
NICKTâ„¢ Posted April 17, 2012 Share Posted April 17, 2012 For Dozla, you either need to move his head left a little, or spin the armour around. Quote Link to comment Share on other sites More sharing options...
RCrisis Posted April 18, 2012 Author Share Posted April 18, 2012 there is stil something off with the head location of the Dozla splice. The first one is right with the beard out of the armor but his head is still to high and to the right OPV For Dozla, you either need to move his head left a little, or spin the armour around. Thanks for the input. Is this better? Also 2 more splices. Comments and Criticism always welcome. Quote Link to comment Share on other sites More sharing options...
fuzz94 Posted April 18, 2012 Share Posted April 18, 2012 The head positioning is good now. The third one is good with the way the neck is in the back. Is his beard just short or is it in his armor? Cause havin it in the armor looks weird Quote Link to comment Share on other sites More sharing options...
Kramy Posted April 19, 2012 Share Posted April 19, 2012 The girl with the feathers: her neck seems way tooo thin to wear that huge armor. I think you should probably thicken the neck a bit. Quote Link to comment Share on other sites More sharing options...
RCrisis Posted April 21, 2012 Author Share Posted April 21, 2012 The head positioning is good now. The third one is good with the way the neck is in the back. Is his beard just short or is it in his armor? Cause havin it in the armor looks weird His beard is just short. The girl with the feathers: her neck seems way tooo thin to wear that huge armor. I think you should probably thicken the neck a bit. Any better? 2 more splices, comments and criticism always welcome and appreciated. Quote Link to comment Share on other sites More sharing options...
RCrisis Posted May 4, 2012 Author Share Posted May 4, 2012 (I really can't make an eye patch) New splices, any comments would be welcome! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.