Agile Tit-Tyrant Posted April 3, 2012 Share Posted April 3, 2012 I would like to see another Jagen, Navarre, Julian and Lena. Hooray for generic characters! No, I really hope these don't exist in this game. A little more creativity on character development would be nice. Link to comment Share on other sites More sharing options...
Non-Existent Member Posted April 3, 2012 Share Posted April 3, 2012 We'll most likely be seeing the most common archetypes like Jeigan, Cain/Abel, Navarl, etc. Frederick seems to be the Jeigan type. and Ronku might be a Navarl type. Link to comment Share on other sites More sharing options...
Celice Posted April 3, 2012 Share Posted April 3, 2012 Does the first chapter feature axe-wielding enemies primarily? Your archetypal Fire Emblem experience depends on this ! Link to comment Share on other sites More sharing options...
Non-Existent Member Posted April 3, 2012 Share Posted April 3, 2012 While most FE games have bandits in the early chapters, FE5's first chapter didn't have any bandits, but the 2nd chapter does. So, there'll probably be bandits in the first chapter. maybe? Link to comment Share on other sites More sharing options...
The_Purple_Knight Posted April 3, 2012 Share Posted April 3, 2012 I want to see more back stabbers with awesome stats like zeek from tear ring saga . Link to comment Share on other sites More sharing options...
StrategistPockystix Posted April 3, 2012 Share Posted April 3, 2012 I want a Heather archetype~ Link to comment Share on other sites More sharing options...
uguu Posted April 3, 2012 Share Posted April 3, 2012 I kind of hope Marth is this game's Gotoh to be honest. Link to comment Share on other sites More sharing options...
Ike-Mike Posted April 3, 2012 Share Posted April 3, 2012 Creativity is overrated. I wish that every character in this game is going to cover an archetype. Link to comment Share on other sites More sharing options...
Espinosa Posted April 3, 2012 Share Posted April 3, 2012 I thought this would be a thread for thinking new archetypes, as opposed to new additions to known archetypes. It'd be cool to have a character that starts out as a powerful melee unit but ends up as a proficient mage, or something like that, and the class change option kinda makes it possible. Link to comment Share on other sites More sharing options...
Anouleth Posted April 3, 2012 Share Posted April 3, 2012 I thought this would be a thread for thinking new archetypes, as opposed to new additions to known archetypes. It'd be cool to have a character that starts out as a powerful melee unit but ends up as a proficient mage, or something like that, and the class change option kinda makes it possible. It's impossible to have a new archetype, since you can't have an archetype with only one character. Link to comment Share on other sites More sharing options...
Espinosa Posted April 3, 2012 Share Posted April 3, 2012 It's impossible to have a new archetype, since you can't have an archetype with only one character. Perhaps looking ahead in time, if you know what I mean. Link to comment Share on other sites More sharing options...
CrashGordon94 Posted April 3, 2012 Share Posted April 3, 2012 Jeigan - Freddy Nabarl - Ronku Julian - Gaia? Lena - Liz Sorry OP... Link to comment Share on other sites More sharing options...
Biabarr Posted April 3, 2012 Share Posted April 3, 2012 Well as much as I would like to see some new character ideas, this is FE. It just won't feel the same without all of those archetype characters. Plus, I want to see a Camus archetype in this game. Link to comment Share on other sites More sharing options...
CrashGordon94 Posted April 3, 2012 Share Posted April 3, 2012 Well as much as I would like to see some new character ideas, this is FE. It just won't feel the same without all of those archetype characters. Plus, I want to see a Camus archetype in this game. I don't, the last thing we need is one of those. Link to comment Share on other sites More sharing options...
The Awesomest Posted April 5, 2012 Share Posted April 5, 2012 Lucius is an archetype now. Link to comment Share on other sites More sharing options...
Ϲharlie Posted April 5, 2012 Share Posted April 5, 2012 I'm really eager to see how they handle the guy who joins kind of early but not too early archetype in this game. Link to comment Share on other sites More sharing options...
Melonhead Posted April 5, 2012 Share Posted April 5, 2012 Krom=Marth Vake might be an Ogma, and Sol and Soiree are the Cain and Abel of the game, both cavaliers, Hair color, etc. Tiamo is one part of the Pegasus Knight thingy? Link to comment Share on other sites More sharing options...
RNG Princess Posted April 5, 2012 Share Posted April 5, 2012 I want to see the Lincy archetype ^^' Link to comment Share on other sites More sharing options...
Non-Existent Member Posted April 5, 2012 Share Posted April 5, 2012 Vake might be an Ogma, and Sol and Soiree are the Cain and Abel of the game, both cavaliers, Hair color, etc. Tiamo is one part of the Pegasus Knight thingy? There might be another Pegasus Knight in this game, cause most FEs has three or four of them, except for FE4/5 which has only 2 Pegasus Knights. FE1/3/11/12: Shiida, Palla, Katua, Est FE2: Palla, Katua, Est, Clea FE4: Gen1 Fury, Gen2 Fee/Femina FE5: Karin, Misha FE6: Thany, Tate, Juno FE7: Florina, Fiora, Farina FE8: Tana, Vanessa, Syrene FE9/10: Marcia, Tanith, Elincia, Sigrun TRS: Sasha, Mahter, Frau, Verna Link to comment Share on other sites More sharing options...
Othin Posted April 5, 2012 Share Posted April 5, 2012 I suspect this, as well. Barring FE4/5, there's always been the triangle. Although in FE4 the triangle was just enemies instead of allies. Link to comment Share on other sites More sharing options...
RNG Princess Posted April 6, 2012 Share Posted April 6, 2012 I want to see a Wendy archetype come back ^^' Link to comment Share on other sites More sharing options...
Non-Existent Member Posted April 6, 2012 Share Posted April 6, 2012 Jeorge archetype, please! a pre-promoted Sniper who joins at mid-to-late game, usually comes with a Silver Bow or have enough weapon rank to wield one. also, he/she may carry a Silver Gem. Link to comment Share on other sites More sharing options...
HP+1 Posted April 13, 2012 Share Posted April 13, 2012 The archetypes have nothing to do with lack of innovation, in fact IMO they show creativity from the developers who keep on managing to make the archetypes work from game-to-game/context-to-context. Even if they did show a lack of innovation Fire Emblem games are usually creative enough to make up for it. The archetypes I think are a very important part of what makes Fire Emblem Fire Emblem, to me at least it wouldn't be the same without them (RD gets away with it since it's basically just a continuation of PoR). It'd be like a Sonic game where you don't fight Robotnik in his Eggmobile or a Zelda game where the protagonist isn't a boy in a green tunic. With the games mainly all taking place in different worlds and with completely different casts of characters the archetypes bind the games the games together, gives them something in common - most series have the same main characters or the same setting in each instalment, FE doesn't which is why it uses these clever and more inventive recurring themes from game-to-game. I also think the archetypes are nods to the fans, like when a character in a newer Zelda game says "it's a secret to everybody". I personally want to see most of them appear. The Cain and Abel green and red Cavies, the dangerous-to-recruit Nabrarl Myrmidon, the Ogma Merc, the Jeigan who's there to absorb experience from your party early on who us experienced players are too clever to fall for, the Lena Cleric who you get early on to do your healing, the Pegasi trio, the Est low-level latecomer, the Julian Thief, the Gordin Archer, the Draug Knight, the Merric Mage and later his master, The 'archetype' units (bar the pre-promote archetypes) are nearly always my favourite units, so that's another reason why I want them back. Link to comment Share on other sites More sharing options...
sunshineYON Posted April 13, 2012 Share Posted April 13, 2012 The archetypes have nothing to do with lack of innovation, in fact IMO they show creativity from the developers who keep on managing to make the archetypes work from game-to-game/context-to-context. Even if they did show a lack of innovation Fire Emblem games are usually creative enough to make up for it. The archetypes I think are a very important part of what makes Fire Emblem Fire Emblem, to me at least it wouldn't be the same without them (RD gets away with it since it's basically just a continuation of PoR). It'd be like a Sonic game where you don't fight Robotnik in his Eggmobile or a Zelda game where the protagonist isn't a boy in a green tunic. With the games mainly all taking place in different worlds and with completely different casts of characters the archetypes bind the games the games together, gives them something in common - most series have the same main characters or the same setting in each instalment, FE doesn't which is why it uses these clever and more inventive recurring themes from game-to-game. I also think the archetypes are nods to the fans, like when a character in a newer Zelda game says "it's a secret to everybody". I personally want to see most of them appear. The Cain and Abel green and red Cavies, the dangerous-to-recruit Nabrarl Myrmidon, the Ogma Merc, the Jeigan who's there to absorb experience from your party early on who us experienced players are too clever to fall for, the Lena Cleric who you get early on to do your healing, the Pegasi trio, the Est low-level latecomer, the Julian Thief, the Gordin Archer, the Draug Knight, the Merric Mage and later his master, The 'archetype' units (bar the pre-promote archetypes) are nearly always my favourite units, so that's another reason why I want them back. You have a point. The only thing I'm asking for is that they utilize these archetypes in moderation. Despite the fact that it is these themes/archetypes that binds the games together, there is a risk of making a complete rehash of previous installments. I personally love what they do with Anna, Aimee, etc. giving them different jobs and different attire through out the series, while still giving them their trademark indicators, such as Anna's pose. It looks like Anna is going to be playable this time around, and I'm very excited. Games like Zelda, etc. will always have the same characters, but they also recycle enemies, etc. with different designs, roles, like Gyorg from Majora's Mask that was demoted to a common shark enemy in Wind Waker. It always brings out the inner nerd in me when I can spot these things. I agree that it is these archetypes that define a Fire Emblem experience, I just ask that they have a good mixture of good and bad every time a new game rolls around. Link to comment Share on other sites More sharing options...
Liz Posted April 15, 2012 Share Posted April 15, 2012 i wish there was a special unit, who joined early-midgame, who was a prepromote with amazing stats, like really great, but that had negative growths for all stats. so what happened as you increased his level, his stats would slowly drop until when he is in 20/20, he has on average the base stats of their unpromoted class. you could justify it as an older unit being an amazing fighter, but being crippled by a disease of some sort that is robbing him of his strength. that would be cool, i think. Link to comment Share on other sites More sharing options...
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