Belf Posted April 8, 2012 Share Posted April 8, 2012 I've tried searching for a code or way to hack for this. I understand there is a save file out there with all supports unlocked, but I really need to do this on my own save file I'm using. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted April 8, 2012 Share Posted April 8, 2012 There's a 100% Complete patch Blazer made for FE7 on his site. I don't know how do do it for FE8 or FE6, though. Quote Link to comment Share on other sites More sharing options...
Jubby Posted April 9, 2012 Share Posted April 9, 2012 use gameshark or codebreaker or action replay. That's stored in the RAM, not the ROM Quote Link to comment Share on other sites More sharing options...
Belf Posted April 9, 2012 Author Share Posted April 9, 2012 That's stored in the RAM, not the ROM I know that. That's why I asked in my question if any anyone has a code (gameshark or whatever). However, you can edit the .sav file too with a hex editor, which is why I'm also asking if anyone knows what offset the supports are in. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted April 9, 2012 Share Posted April 9, 2012 No one has this information readily. Well at least not that I know of. It's not even in Hextator's doc. You'll have to use VBA's "Cheat Search" function, or something similar and just hack it via RAM. Then either modify the .sav data or save in a chapter or something to have the game save it permanently on the .sav file. I honestly don't see what's so important about your save. I mean I would think you're saving your ranking for your playthroughs... but the heck's the point if you just want to view the dang supports? Quote Link to comment Share on other sites More sharing options...
Jubby Posted April 9, 2012 Share Posted April 9, 2012 I know that. That's why I asked in my question if any anyone has a code (gameshark or whatever). However, you can edit the .sav file too with a hex editor, which is why I'm also asking if anyone knows what offset the supports are in. this is rom hacking I'd honestly just recommend a google search. I had a code for FE8 that filled all the supports, but idk what it is anymore, think it got deleted (that was when I used a physical GameShark device, sooo) If you want one for FE7, just find one of those supercheats (or other sites) threads on FE7 and Ctrl+F for "support" - Can't guarantee you'll find anything but almost no one here messes with RAM hacking, so that'd likely be a better bet. Can I ask why you need it? Quote Link to comment Share on other sites More sharing options...
Belf Posted April 10, 2012 Author Share Posted April 10, 2012 Thanks for the suggestions. I've just decided to go the long way and use codes to get the support convos more quickly. Why? It's just some ocd thing I have to complete everything in the game on my own. Normally I wouldn't use cheats, but getting all the supports the legit way would take forever. Quote Link to comment Share on other sites More sharing options...
zahlman Posted April 10, 2012 Share Posted April 10, 2012 I suspect SoC knows something about this... Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted April 10, 2012 Share Posted April 10, 2012 (edited) I suspect SoC knows something about this... I got nothing Zahlman. I only know about FE6 supports, and that has nothing to do with hacking saves for a library. Edit: Oh, you meant supports via RAM hacking. That's easy enough. Player 1 slot 1 0202BD50 Go into VBA's memory viewer. Type that in. That's for slot one. Open up windows calculator, and depending on what operating system you have go into "scientific" or "programmer". If you have XP, go "scientific"... if Vista or 7, go "programmer". Select "Hex" mode. Add 0x32. That is the first support slot for the first character. There are 10 support slots. These are the values you want to be able to view them: Support Values: 50 Hex, 80 = C Support viewable A0 Hex, 160 = B Viewable F0 Hex, 240 = A Viewable For example, if it's Eliwood for the first slot, Hector is his first support at 0x202BD82... which has 0xF0 which is "A Viewable". Each character slot is 0x48. So if you want the second character, add 0x48 to 0x0202BD50. Remember, only Eliwood has the points for this example, so only Eliwood would be able to initiate the support... Hector won't be able to unless you do the same thing. Also, you shift around the character slots via the "Pick Units" in the prep screen. So basically you have a fixed Slot 1 (usually the lord of the mode) and then the people you pick for the chapter. So basically if someone's in a really far slot, unselect everyone else but the lord and the person you want for slot 2 in "Pick Units", and then press B. Press A to go back to "Pick Units" and they should be on slot 2. You can do the same thing for Slot 3 for the other person you want to support with if it's not the lord and slot 2 person. Also remember that Lyn mode doesn't have supports enabled. Edited April 10, 2012 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
zahlman Posted April 11, 2012 Share Posted April 11, 2012 (edited) Player 1 slot 1 0202BD50 Go into VBA's memory viewer. Type that in. That's for slot one. Open up windows calculator, and depending on what operating system you have go into "scientific" or "programmer". If you have XP, go "scientific"... if Vista or 7, go "programmer". Select "Hex" mode. Add 0x32. Dude, you don't need a calculator for this and honestly that just complicates things. The hex display of the memory viewer is 0x10 bytes wide. So you just go to the 4th row, 3rd column for the first support. There are 10 support slots Just to be clear, 10 consecutive bytes, yeah? Each character slot is 0x48. So, starting from the first support slot, count 4 down and 8 across; then for the next one, count 5 down and 8 back (which puts you back in the original column), etc. With practice, this is super-fast and you don't need to do any actual math, calculator or no. Edited April 11, 2012 by zahlman Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted April 11, 2012 Share Posted April 11, 2012 So, starting from the first support slot, count 4 down and 8 across; then for the next one, count 5 down and 8 back (which puts you back in the original column), etc. With practice, this is super-fast and you don't need to do any actual math, calculator or no. Ha ha. That's what I do for hacking stats for the critical collection. I'm just being precise for people who aren't used to this. Quote Link to comment Share on other sites More sharing options...
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