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Elder Scrolls MMO in 2013


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http://www.siliconer...elease-in-2013/

As one commenter said; "It'll be the buggiest MMO on the market and it'll still get game of the year.

Calling it now. "

I agree wholeheartedly

thoughts?

*EDIT* http://www.blisteredthumbs.net/2012/05/elder-scrolls-mmo-details/ these details will make anyone hoping for a real ES online game cry

it's just another hotkey turn-based mess, with fixed classes and factions. . . I hate bringing up WoW, but it's WoW

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This has been planned for a while... :unsure: Still, I would've preferred Bethesda to not shit on the Fallout MMO that was in development by Interplay. Now that could've been awesome. Fallout was already packaged as a neat desktop-dungeon adventure. MMO was written all over its possible future.

Like the new Survarium game, I'm interested to see how they're going to open up to an MMO without losing something in the process.

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Jesus Christ what is it with everyone on the planet trying to hop on the MMO bandwagon to ruin their franchises?

y'know, the creators of Amalur want to make their next game into an MMO

to me, that's an incredibly stupid decision. While Amalur wasn't a perfect game, it got it's combat system down, and slapped Skyrim in the face with it. But what they needed to do with a followup is actually improve upon some things. Up the challenge, increase the amount of abilities, weapons and armor for each destiny, and most of all: improve the story.

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predictable/10.

I think it's going to be the same as TOR - a single-player company tries to delve into MMORPGs and creates a passing (or even good) single-player game that has none of the characteristics of a great MMO.

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y'know, the creators of Amalur want to make their next game into an MMO

to me, that's an incredibly stupid decision. While Amalur wasn't a perfect game, it got it's combat system down, and slapped Skyrim in the face with it. But what they needed to do with a followup is actually improve upon some things. Up the challenge, increase the amount of abilities, weapons and armor for each destiny, and most of all: improve the story.

Heck, I thought thought they originally wanted to make the first game an MMO. IIRC it was just kind of outside their reach.

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Ya know, as I was playing Skyrim (and still am, since I'm hooked), I thought to myself how awesome it would be if it just allowed more people to play than just one. If that's all they touched up on (and kinda went with the Diablo 2 system in being able to enter multiple games of course), and then let you have all to Tamriel to run around in, it would be golden. I would make love to that game. I would throw money at Bethesda.

But if they wanna outsource it to someone trying to copy WoW, well then that's their loss. It could have been so incredibly easy for them.

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Ya know, as I was playing Skyrim (and still am, since I'm hooked), I thought to myself how awesome it would be if it just allowed more people to play than just one. If that's all they touched up on (and kinda went with the Diablo 2 system in being able to enter multiple games of course), and then let you have all to Tamriel to run around in, it would be golden. I would make love to that game. I would throw money at Bethesda.

But if they wanna outsource it to someone trying to copy WoW, well then that's their loss. It could have been so incredibly easy for them.

There was an online co-adventuring mod available about a month after the game released. It may have progressed since then as well. That answers your desire for multi-person gameplay. Mods will also expand the land for your exploration--that meets it too.

(such is the love of PC gaming)

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There was an online co-adventuring mod available about a month after the game released. It may have progressed since then as well. That answers your desire for multi-person gameplay. Mods will also expand the land for your exploration--that meets it too.

(such is the love of PC gaming)

Modders: the actual reason people play Elder Scrolls games

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I just don't understand why they're doing this. Elder Scroll game mechanics are so utteryl, utterly against multiplayer games that the only way to make this work is to completely throw them out the window. Which means this'll be an Elder Scrolls game in setting only. Which will be a shame.

Actually, I do understand why they're doing this. Money. They're doing this for the absolute metric ****ton of revenue this will generate.

And that hurts me deeper than I care to say. Or it would, if I wasn't so used to my favourite western developers selling out left, right and centre.

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  • 2 weeks later...

One good thing about this is that it's not Todd Howard's team but just a un-named team who is making it.

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