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Inserting Merchant into Chapter?


GeminiTheSpy
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Hey, this may or may not be simple, but can anyone tell me how to get the merchant/tent/convoy to show up in the game? I don't know what the event code for him is in event assembler, and I set the coordinates for the merchant in Nightmare, but no merchant. I hope this is relatively simple... KnollRoll.gif

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The number in the nightmare module is where they show up if you have a prep screen, but the way to get him/her to show up is by loading them into a map manually the chapter before they actually appear.

eg:

LOU1 Merchantlol
ENUN

Merchantlol:
UNIT 0x28 0x44 0x0 Level(8, Ally, False) [00,19] [00,19] 0x00 [00,00,00,00]
UNIT Empty

This is the events I put in Chapter 3's ending event. (You can't see the merchant on the screen because I specifically panned it off)

Then in the next chapter, if you have coordinates and a prep screen set, the option to deploy them should appear.

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