Tchyrimi Posted June 28, 2012 Share Posted June 28, 2012 What are: [.] [A] and [...]? Quote Link to comment Share on other sites More sharing options...
Mage Knight 404 Posted June 28, 2012 Share Posted June 28, 2012 [.] is a very small pause [A] stops text and waits for the player to press A to continue [....] and its extended variations all pause text at varying lengths. These codes are all listed within FEditor's docs. Quote Link to comment Share on other sites More sharing options...
Tchyrimi Posted June 28, 2012 Author Share Posted June 28, 2012 (edited) [0x16] [X] [CloseSpeechSlow] [LoadFace] [0x1A] [0x02] [0x01]? I couldn't find them. Edited June 28, 2012 by halfrohp Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted June 28, 2012 Share Posted June 28, 2012 [spoiler=every text control code from the doc] <bh:00>: End convo/text [X] <bh:01>: New line [NL] <bh:02>: Two new lines [2NL] <bh:03>: Blue arrow (push A to continue) [A] <bh:04>: Short pause in speech [....] <bh:05>: Longer pause in speech (alltext uses this one) [.....] <bh:06>: Longer pause in speech [......] <bh:07>: Long pause in speech [.......] <bh:08>: Open speech bubble [OpenFarLeft] <bh:09>: Open speech bubble [OpenMidLeft] <bh:0a>: Open speech bubble [OpenLeft] <bh:0b>: Open speech bubble [OpenRight] <bh:0c>: Open speech bubble [OpenMidRight] <bh:0d>: Open speech bubble [OpenFarRight] <bh:0e>: Open speech bubble [OpenFarFarLeft] <bh:0f>: Open speech bubble [OpenFarFarRight] <bh:10>: Character 0x10 sets a portrait with the byte that follows; use Portrait List.txt to check value labels [LoadFace] <bh:11>: Clear current speaker's face [ClearFace] <bh:12>: Sets text speed to display normally [NormalPrint] (FE 6 only!) <bh:13>: Sets text speed to display quickly [FastPrint] (FE 6 only!) <bh:14>: Close speech bubble quickly [CloseSpeechFast] <bh:15>: Close speech bubble slowly [CloseSpeechSlow] <bh:16>: Makes characters move their mouth or stop [ToggleMouthMove] <bh:17>: Makes characters use their smiling frames or cease [ToggleSmile] <bh:18>: Gives a yes/no prompt (starts on yes) [Yes] <bh:19>: Gives a yes/no prompt (starts on no) [No] <bh:1a>: Gives buy/sell prompt (glitches if no shop?) [buy/Sell] <bh:1b>: Gives a prompt about whether the player would like to continue with using the shop [shopContinue] (FE 8 only!) <bh:1c>: Sends selected character to back of display [sendToBack] <bh:1d>: Play text faster for the open speech bubble [FastPrint] (FE 8 only!) <bh:1f>: Short pause - text printing SFX still play [.] 20-7F: Standard ASCII with 0x20 as a space, etc. 80: Movement flag/extended controls Types: <wh:0480>: Load face at overworld map [LoadOverworldFaces] <wh:0580>: Print monetary amount [G] <wh:0a80>: Move to far left [MoveFarLeft] <wh:0b80>: Move to mid left [MoveMidLeft] <wh:0c80>: Move to left [MoveLeft] <wh:0d80>: Move to right [MoveRight] <wh:0e80>: Move to mid right [MoveMidRight] <wh:0f80>: Move to far right [MoveFarRight] <wh:1080>: Move to off screen left [MoveFarFarLeft] <wh:1180>: Move to off screen right [MoveFarFarRight] <wh:1680>: Enables blinking [EnableBlinking] <wh:1880>: Delays blinking for a fixed amount of time after the line fills [DelayBlinking] <wh:1980>: Pauses blinking for a short time; calling repeatedly doesn't seem to queue pauses properly [PauseBlinking] <wh:1b80>: Disables blinking [DisableBlinking] <wh:1c80>: Open eyes (if closed or half) [OpenEyes] <wh:1d80>: Close eyes [CloseEyes] <wh:1e80>: Close eyes halfway [HalfCloseEyes] <wh:1f80>: Wink (character's outside eye) [Wink] <wh:2080>: Say Tactician's name [Tact] <wh:2180>: Change text red (if used again, changes text back to black) [ToggleRed] <wh:2280>: Display name of item that has been loaded [item] <wh:2380>: Sets name of speaker with text that appears after until next line break (used for dialogs that appear over CGs) [setName] <wh:2580>: Toggles whether to invert the colors of the dialog box for that creepy ghost voice effect [ToggleColorInvert] Using the position a character is already in as a destination causes them to "bounce". Using a destination that already has a character filling it will cause the characters to switch places. Also, notice the simililarities between the movement types and the "[Open]" commands. Note that there is a 4 character limit for conversations - clear one before loading a fifth each time. /obligatory READ THE DOC Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted June 28, 2012 Share Posted June 28, 2012 (edited) are you augh [0x16], [0x1A], [0x02], and [0x01] are portrait IDs alternatively, they are also different punctuation mark ex: ", 'p [0x01] is used at the end of a [LoadFace] command You can't possibly argue that [LoadFace] is not in there, since it's probably the most basic command, it Loads a face [Open(Direction)][LoadFace][0x16][0x01] loads face 0x16 [CloseSpeechSlow] does what it says, closes the speech box slowly you'll never guess what [CloseSpeechFast] does welp dan said it alex said it first Edited June 28, 2012 by Kitty of Time Quote Link to comment Share on other sites More sharing options...
Tchyrimi Posted June 28, 2012 Author Share Posted June 28, 2012 Thank you. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted June 29, 2012 Share Posted June 29, 2012 On anything that comes with a doc, read it first. Quote Link to comment Share on other sites More sharing options...
Jubby Posted June 29, 2012 Share Posted June 29, 2012 doc, readme, etc. google to see if there are tutorials, too. hell, check youtube. Quote Link to comment Share on other sites More sharing options...
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