The Joker Posted January 8, 2013 Share Posted January 8, 2013 Maybe they are and we just don't know it. like some split personality and shiz? Do I count since my username is a romaji pronunciation of Archer. With regards to the hack, I'm glad with the update. Just a little more wait I guess. kudos. Link to comment Share on other sites More sharing options...
zahlman Posted January 9, 2013 Share Posted January 9, 2013 Hextator added support for "item spin" as in the hero shield a looooong time ago, I'm not too familiar with it but check the doc, it'll be a little complicated but it's not impossible/shouldn't require new ASM. you could also try editing the jumbled up sheets, but that can be tedious as heck... it's not really "added support", it's just that he figured out how it works. Basically, there is a command for it in the existing engine, and it expects the shield sprite on a hard-coded spot on the OAM sheets... I think there might be a little more to it, basically the impression I got way back when I was working on FEditor is that it's full of hax. Actually I need to start making a list of things to de-hax-ify about the FE engine... this definitely belongs on the list. I mean there's no reason you couldn't do a shield toss with the basic animation tools (especially if we had an editor that actually let you work at the sprite level instead of having it try to cut up your complete frames and pray not to bloat everything to hell). Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 9, 2013 Share Posted January 9, 2013 You could just make the shield fly off screen for the time being. I'm not sure if this is a serious suggestion or not... Link to comment Share on other sites More sharing options...
AstraLunaSol Posted January 9, 2013 Share Posted January 9, 2013 change where the shield goes Link to comment Share on other sites More sharing options...
ShinKuma Posted January 9, 2013 Share Posted January 9, 2013 Or just make a custom hero class with no shield. That works right? Link to comment Share on other sites More sharing options...
Fateborn Posted January 9, 2013 Share Posted January 9, 2013 Or just make a custom hero class with no shield. That works right? I don't think it's that simple. Link to comment Share on other sites More sharing options...
Agro Posted January 9, 2013 Share Posted January 9, 2013 I think it is. Link to comment Share on other sites More sharing options...
eCut Posted January 9, 2013 Author Share Posted January 9, 2013 (edited) Or just make a custom hero class with no shield. That works right? I don't think it's that simple. I think it is. Mm, it is a simple solution. :P Though it's way more work than it's worth~ Edited January 9, 2013 by eCut Link to comment Share on other sites More sharing options...
ShinKuma Posted January 9, 2013 Share Posted January 9, 2013 Or just go the easy way then. Was not trying to fill your plate with work. Link to comment Share on other sites More sharing options...
Jubby Posted January 9, 2013 Share Posted January 9, 2013 I don't understand why the shield needs to loop-spin till the HP is depleted :S Like just spin it a couple times then stop and wait for HP to deplete in a normal hit position Link to comment Share on other sites More sharing options...
Alabaster Posted January 9, 2013 Share Posted January 9, 2013 amazn work, gurl! keep going <3 Link to comment Share on other sites More sharing options...
eCut Posted January 9, 2013 Author Share Posted January 9, 2013 (edited) Thanks gurl!<3 I don't understand why the shield needs to loop-spin till the HP is depleted :S Like just spin it a couple times then stop and wait for HP to deplete in a normal hit position I suppose I could always do that but my ocd means I want the the female hero and male hero to work the same way. :P Which is why I have no plans to make a new hero since I'd have to make a male one too~ But I won't need it for a long time yet so maybe I'll just have the shield spin a couple of times. Edited January 9, 2013 by eCut Link to comment Share on other sites More sharing options...
Jubby Posted January 9, 2013 Share Posted January 9, 2013 we might be able to remove the spin from the male one using the frame data or just redo it since there's a problem with short axes in it anyway Link to comment Share on other sites More sharing options...
eCut Posted March 17, 2013 Author Share Posted March 17, 2013 I swear, this hack isn't dead~ Some 5x progress! I recommend not attacking the boss. ;) Link to comment Share on other sites More sharing options...
risingSolaris Posted March 17, 2013 Share Posted March 17, 2013 Where's purple-haired cavalier? ;w; Anywho, is the soldier the boss? Or am I just being dumb? And I'll probably attack him anyways YOLO right gaiz? Uhhh...I like thief, but for some reason I thought she was an elf at first glance... >.< Link to comment Share on other sites More sharing options...
eCut Posted March 17, 2013 Author Share Posted March 17, 2013 (edited) Where's purple-haired cavalier? ;w; He still exists! The third screenshot if from the opening event and he's just not in that part. xD Anywho, is the soldier the boss? Or am I just being dumb? And I'll probably attack him anyways YOLO right gaiz? Yep, he is! Plus save states. ;D Uhhh...I like thief, but for some reason I thought she was an elf at first glance... >.< Haha, Jelly's original sprite of her actually had elf ears, so that might be why! http://puu.sh/2jix9 Edited March 17, 2013 by eCut Link to comment Share on other sites More sharing options...
AstraLunaSol Posted March 17, 2013 Share Posted March 17, 2013 Lol people will still find a way to beat the boss |D Link to comment Share on other sites More sharing options...
eCut Posted March 17, 2013 Author Share Posted March 17, 2013 Haha, very true! He can be taken down by chipping and rescuing, like any strong boss can be~ Link to comment Share on other sites More sharing options...
Crimson Red Posted March 17, 2013 Share Posted March 17, 2013 "idly spend dilly dallying" seems redundant there err I mean awesome map sprites! No seriously those look cool, map sprites really make the game more interesting IMO. Link to comment Share on other sites More sharing options...
eCut Posted March 17, 2013 Author Share Posted March 17, 2013 Thank you. :) And I completely agree! I love when people add new map sprites~ And yeah, I see what you mean by it . xD I'll have to take out "idly" ! Link to comment Share on other sites More sharing options...
Fateborn Posted March 18, 2013 Share Posted March 18, 2013 What? This thing is still alive? Just One Second... I'll put it back where it belong. Amazing! I'm so glad you're having progress. Link to comment Share on other sites More sharing options...
Warg Posted March 18, 2013 Share Posted March 18, 2013 That green map sprite is so awesome *.* and the female brigand one is cool too. I prefer the old mug of the female brigand though, the new one has the right (OPV) eye too high and doesn't fit the character as much as the old one because she is a brigand and the new mug looks too feminine for her IMO Link to comment Share on other sites More sharing options...
eCut Posted March 18, 2013 Author Share Posted March 18, 2013 What? This thing is still alive? Just One Second... I'll put it back where it belong. Amazing! I'm so glad you're having progress. Thank you! That green map sprite is so awesome *.* and the female brigand one is cool too. I prefer the old mug of the female brigand though, the new one has the right (OPV) eye too high and doesn't fit the character as much as the old one because she is a brigand and the new mug looks too feminine for her IMO Thanks. :) I made it by resizing its respective battle sprite~ Naw the new mug definitely fits her character more since she's not your typical stupid bandit, but to each their own! But I'll fool around with her mug to see if I can improve it. :) Link to comment Share on other sites More sharing options...
Jubby Posted March 18, 2013 Share Posted March 18, 2013 this is so pretentious just leave pls loooooooking gooooooood ;D Link to comment Share on other sites More sharing options...
eCut Posted March 18, 2013 Author Share Posted March 18, 2013 Thanks eMinion. ;D Link to comment Share on other sites More sharing options...
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