SgtSmilies Posted August 31, 2012 Share Posted August 31, 2012 Sprites and whatnot. I recently started doing full customs, and after a complete abomination, I came up with this: I can still see some problems, especially the hair, the breastplate, and the armor trim, but I'm not entirely sure how to fix it. Critique? I also made this a while ago, but my most recent sprite sheet isn't in a place I can get it. I'll post it when I can. The concept is a trainee sort of thing, but for adults not trained in combat. Quote Link to comment Share on other sites More sharing options...
Lenh Posted September 1, 2012 Share Posted September 1, 2012 (Not sure if was seriously full custom, but) Reference this guy: You can pretty much 1:1 compare the armor shading, the jawline, and collar shape (draw the fixes, don't copy/paste). That should get you started enough to tweak the hair. gl~ Quote Link to comment Share on other sites More sharing options...
seph6969 Posted September 1, 2012 Share Posted September 1, 2012 Although I'm all for creativity, I must say, one should splice before they custom. Unless they're whack or already semi-talented artists IRL. Nonetheless, it's amiable that you had the courage to start with customs. Just apply RL drawing technique to it, and you should be up there in no time! Do continue, I'd like to see what you can do in the future! Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted September 1, 2012 Author Share Posted September 1, 2012 (edited) Yeah, except I have. For years. Thanks, though. Edited September 1, 2012 by SgtSmilies Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted September 19, 2012 Author Share Posted September 19, 2012 I made this. It's a splice. Believe it or not, he's a king. Quote Link to comment Share on other sites More sharing options...
Jubby Posted September 19, 2012 Share Posted September 19, 2012 Pretty badass :P Armour like that, though, I do feel would be better with matching shoulders. :3 Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted September 19, 2012 Share Posted September 19, 2012 Asymmetrical armor is fine, but maybe try to make the larger shoulder pad stand out in a way that make it more interesting. It's a really bland design atm, especially if he's supposed to be a king. Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted September 19, 2012 Author Share Posted September 19, 2012 Yeah. I can see that. I'm sprucing it up ATM. Also, about the Asymmetrical Armor, It's designed to go on his left shoulder to block lance strikes aimed at the head. He's a horse-bound unit. ...although thinking about it, it really should be on his right. OH WELL! Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted September 19, 2012 Share Posted September 19, 2012 Isn't left the good side? Since most opponents would be right handed? (thus attacking his left) Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted September 20, 2012 Author Share Posted September 20, 2012 (edited) Hmm... I guess I was right... GAH CONFUSING. Now comes in normal, and helmet. That was an Idea I had, for my hack, having people take their helmets on and off at will. Edited September 20, 2012 by SgtSmilies Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted September 20, 2012 Author Share Posted September 20, 2012 Double post because more stuff Can't get over how bad the minimug is. Quote Link to comment Share on other sites More sharing options...
Alabaster Posted September 20, 2012 Share Posted September 20, 2012 (edited) she looks cute! But does she need an arm or that shoulder pad is just misplaced? also work on the shading here and on her forehead! ^_^ Edited September 20, 2012 by Ponih Quote Link to comment Share on other sites More sharing options...
deranger Posted September 20, 2012 Share Posted September 20, 2012 Helmet is angled the same as the head, Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted September 20, 2012 Author Share Posted September 20, 2012 Helmet is angled the same as the head, What? Quote Link to comment Share on other sites More sharing options...
deranger Posted September 21, 2012 Share Posted September 21, 2012 The helmet comes from someone facing more downwards and towards the camera than your guy. Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted September 22, 2012 Author Share Posted September 22, 2012 Alright, quick question, does anyone know how Magic Sword animations work? Like, I don't want to make a cool animation and realize it only allows like six frames. Like, were they just lazy because there's like two in each game, or is there some kinda limitation? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted September 22, 2012 Share Posted September 22, 2012 they were lazy you can have as many frames as you want really Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted September 22, 2012 Author Share Posted September 22, 2012 Thoughts? It lacks a transition frame between the last and second last frames. Quote Link to comment Share on other sites More sharing options...
deranger Posted September 23, 2012 Share Posted September 23, 2012 Looks extremely to the soldier's Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted September 23, 2012 Author Share Posted September 23, 2012 Yeah, it does look too similar. I'll probably scrap it. Quote Link to comment Share on other sites More sharing options...
deranger Posted September 23, 2012 Share Posted September 23, 2012 You only have so many options when using a lance, so up to you. Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted September 23, 2012 Author Share Posted September 23, 2012 (edited) Yeah, I don't know. I made the first frame of it, at least. Edit: In fact, here: I don't know how I feel about it. Most of it'll be redone at some point. The head's a placeholder. Edited September 23, 2012 by SgtSmilies Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted September 23, 2012 Share Posted September 23, 2012 I think you should completely create an initial still frame before going about making the animation, so you'll have a complete understanding of what to do. (You can't ban me for this post, eCut!) Quote Link to comment Share on other sites More sharing options...
eCut Posted September 23, 2012 Share Posted September 23, 2012 (You can't ban me for this post, eCut!) Well, I'd have no ground to anyway~ And you're missing the shadow! Battle sprites always have shadows. The shield could use some work, too; not really in style and doesn't seem to have a light source. :P Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted September 25, 2012 Author Share Posted September 25, 2012 (edited) Stuff. I took like all day on this because the scarf took a lot of fiddling, and the face was squashed, so I had to un-squash it. I like the palate a lot, and it worked out perfectly to the 13 colors I need. Took a ton of fiddling, though. The only one not connected to any of the other places is the shoulder pad, but that's still connected to the eye. If you have any better greens to use, I would be thankful. Edit: WHAT JPEG'D!? Damned uploader... I assure you, I didn't Jpeg it myself. I've caught on to Paint and it's incessant naturally-putting-it-on-Jpeg. Edited September 25, 2012 by SgtSmilies Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.