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cyron
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Well, it would be Baldur's Gate for me. It's the same engine as Icewind Dale but it does have actual characters instead of only player created ones.

I do hate Minsc though. I wonder why he is so popular.

For starters, trying to kill me for not wanting my level 1 characters to charge an entire fortress, is not a good way to gain my sympathy. And it kinda makes me shake my head about that person supposedly being Chaotic Good.

Anyway, I prefer the low level of Baldur's Gate 1 to Baldur's Gate 2. On such hight levels it's such a pain keeping everyones spellbooks in order. Or really just all the equipment as a whole.

Also, the second one has too many areas that you can't return later. I have left a lot of stuff on the Pirate King's island.

That already bugged me in the first one. You can only carry so much treasure. I didn't exactly like having to leave so much stuff behind in the Candleburg dungeon. Not to mention, the inventory management itself gets really annoying in those situations.

Edited by BrightBow
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minsks selling point is that he is funny and he has a miniature giant space hamster and can tank something few other npcs can do well if i recall correctly.

its been awhile since i played any of them though im going through all of them again though i'm going slow seeing as i like to make all sorts of parties but then i lose interest and restart thus far ive gotten to the 2nd town kuldahar 8ish times and then restarted

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minsks selling point is that he is funny and he has a miniature giant space hamster and can tank something few other npcs can do well if i recall correctly.

its been awhile since i played any of them though im going through all of them again though i'm going slow seeing as i like to make all sorts of parties but then i lose interest and restart thus far ive gotten to the 2nd town kuldahar 8ish times and then restarted

I still can't quite comprehend it.

He is even worse in Baldur's Gate 2. Trying to kill you is literally the first thing he does. If you don't try to intentionally provoke him, it will completely come out of nowhere.

Thankfully he cools down after he breaks the cage.

I don't consider his constant attempts to kill people (and me in particular) all that charming.

And the fact that he speaks with an hamster, just makes him all the more creepy.

It's so irritating that the developers thought that "good" was the appropriate alignment for him.

Anyway, for Icewind Dale things went similar for me. I couldn't play through the whole thing.

The game just goes on and on.

I don't even remember it having a real bad guy. Nothing that really keep my interest to proceed further.

And as I said, I have issues managing the higher levels.

I guess, that game might be better suited for multiplayer.

Edited by BrightBow
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I played a lot of Icewind Dale II without playing the first, and I played about half of Baldur's Gate 1.

They're just a little too hardcore for me. I don't quite understand the systems in play enough to make effective decisions beyond engaging in trial and error save-after-every-battle style gameplay. That's my fault, of course, but it guarantees that I'm never getting to the end of any campaign.

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I have to admit, I didn't pay much attention to that one but from what little I catched, I don't think it's that much better then the Tutu mod.

Of course, I might be completely wrong here.

I hope they at least fix the pathfinding, though.

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Neverwinter Nights: Not the original. Specifically, Hordes of the Underdark, but it's all great.

Hordes of the Underdark is the best expansion. I applaud you sir.

I'm a big fan of Baldur's Gate 2+ Throne of Bhaal. BG2 has a great modding community, some of the new character mods are particularly good, some quest/extension mods (I like Ascension personally) and other handy mods like Dungeon-Be-Gone. Because when you're on playthrough #16 or whatever, you really don't want to do the first dungeon again.

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Neverwinter Nights: Not the original. Specifically, Hordes of the Underdark, but it's all great.

essentially, this.

Icewind Dale holds a special place in my heart that Baldur's Gate doesn't, though, for being rather more dungeon-trawly than what I remember of BG. But NWN was better than either, so.

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I have a soft sport for the "of Krynn" series. (Champions of Krynn, Death Knights of Krynn, The Dark Queen of Krynn.)

Maybe I should do an LP of them someday naming party members after forum members.

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Sometimes I feel like the only NWN2 fan in the world :<

Oh, Termple of Elemental Evil was alright. For a while.

I liked NWN2, although a pretty easy game gameplay wise and some overall story issues. Forced companions also tend not to go over great with me especially when they're exceptionally irritating (Qara >_>)

Anyone excited for Baldur's Gate: Enhanced Edition this September?

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Yep, I'm still a huge fan of Baldur's Gate, and Planescape: Torment, too. I haven't had a chance to play any of the expansions yet (I know, I'm missing out :(:). I liked the first NWN, the second was a little underwhelming. I miss my D&D RPGs. Dragon Age: Origins was such a letdown, too...

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Sometimes I feel like the only NWN2 fan in the world :<

Oh, Termple of Elemental Evil was alright. For a while.

Speaking of Temple of Elemental Evil, do you know how to have NPCs lay of items they take? Every time I used one, they had their inventory filled with junk in no time and I couldn't get rid of it.

Still, It was definitely nice to play a D&D game which had more features then Baldur's Gate and it had really nice visuals.

Too bad the game is so rough around the edge. So rough in fact, that the game starts to lag for a moment every time you click on the black area outside of the map.

Edit: Come to think of it, I'm surprised no one has mentioned Knights of the old Republic yet.

It was great except for the ending. I almost got stuck on the final battle.

Fortunately I left my character on level 19 so I still had a level to take to learn a power that allowed to destroy the glass jars, otherwise I would have been stuck.

The only good or neutral force powers which can destroy them are lightsaber throw and Lv3 Destroy Droids.

Silly me for not having them. God knows, those abilities can't be missed in any decent lightsider build...

Edited by BrightBow
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  • 2 weeks later...

Neverwinter Nights 2 (Mask of The Betrayer), because that's pretty much the only DnD cRPG I've played. XD

I've played both Dragon Ages too, but I suppose that doesn't truly count.

I dont' think I can seriously play the older games like Icewind Dale, Baldur's Gate, or Planescape Torment because the UI's or systems are way too out of my comfort zone these days.

I'm looking forward to Project Eternity, though!

Any of you joined the kickstarter for it?

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  • 2 weeks later...

I dont' think I can seriously play the older games like Icewind Dale, Baldur's Gate, or Planescape Torment because the UI's or systems are way too out of my comfort zone these days.

Personally, I think the problem with Icewind Dale lies more in the ridiculously over-the-top difficulty. Even our good ol' Integ ragequit somewhere in chapter 4, and I can't say I've ever completed it myself.

Aside from Icewind Dale, I've played Pool of Radiance: Ruins of Myth Drannor. It's pretty neat and uses a newer ruleset than Icewind Dale, as far as I'm aware; however, the entire game takes place withhin a single dungeon from what I've seen, which makes it a tad bit repetitive to say the least. It's not as absurdly hard as Icewind Dale, but I still lost motivation to continue somewhere along the way.

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  • 2 weeks later...

Personally, I think the problem with Icewind Dale lies more in the ridiculously over-the-top difficulty. Even our good ol' Integ ragequit somewhere in chapter 4, and I can't say I've ever completed it myself.

Had to savescum a lot but I managed to beat it. I played a patched and updated version though....

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Had to savescum a lot but I managed to beat it. I played a patched and updated version though....

Yeah, but that requires a lot of patience, which in return for many people kills the fun.

It's quite similar to the problem many ROM hacks of Super Mario World have - people tend to make them so ridiculously hard that you're pretty much forced to spam savestates to have any hope at all to beat them. When something is so overly hard that I feel like I'm no longer in control, that I'm forced to rely on luck to win - it's at that point that games stop being fun for me.

Icewind Dale is guilty of this, if you ask me. Tactical combat is one thing, but starting with chapter 3, nigh every single encounter starts to feel like a boss battle - one mistake and half your party is dead. It's just too overwhelming.

It's like you're meant to play until you can no longer progress, then restart the game with your higher-leveled party to try again. (Which is possible, in fact, but boring.)

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It's like you're meant to play until you can no longer progress, then restart the game with your higher-leveled party to try again. (Which is possible, in fact, but boring.)

Wasn't that Breath of Fire 4's shtick?

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