Jamesiluce Posted October 9, 2012 Share Posted October 9, 2012 Hi. I'm trying to make new definitions for my game and I keep getting errors. Idk what I'm doing wrong. I''m trying to make definitions for new characters. These are the errors I'm getting. I also added y event sheet and txt docthat I am trying to include. Maybe I am defining wrong? Prologue Events.txt CircleofSix.txt.txt Finished. Messages: "Tutorials disabled." Events end at offset $D80185 11 errors encountered: Prologue Events.txt: File CircleofSix.txt not found: #include CircleofSix.txt Moe is not a valid number. Moe is not a valid number. Moe is not a valid number. Moe is not a valid number. Moe is not a valid number. Moe is not a valid number. Moe is not a valid number. Alastor is not a valid number. Silvaan is not a valid number. Alastor is not a valid number. Quote Link to comment Share on other sites More sharing options...
CT075 Posted October 9, 2012 Share Posted October 9, 2012 'circleofsix.txt' is what you're including 'circleofsix.txt.txt' is the actual name of the file Quote Link to comment Share on other sites More sharing options...
Jamesiluce Posted October 9, 2012 Author Share Posted October 9, 2012 Hey I already sovled my issue right after posting this but now I have these new errors that I still need help with. 5 errors encountered: CircleofSix.txt.txt: #define requires 1 parameters : #define CircleofSix.txt.txt: #define requires 1 parameters : #define CircleofSix.txt.txt: #define requires 1 parameters : #define CircleofSix.txt.txt: #define requires 1 parameters : #define CircleofSix.txt.txt: #define requires 1 parameters : #define Quote Link to comment Share on other sites More sharing options...
CT075 Posted October 9, 2012 Share Posted October 9, 2012 what version of EA are you using Quote Link to comment Share on other sites More sharing options...
Agro Posted October 9, 2012 Share Posted October 9, 2012 (edited) You have a bunch of empty #defines at the bottom which the EA doesn't like. Also, it's a better idea to just post your texts like this: [spoiler]#define Henrick 0x01 #define Damion 0x02 #define Bronwyn 0x03 #define Tristan 0x04 #define Camilla 0x05[/spoiler] so that they show up like this: #define Henrick 0x01 #define Damion 0x02 #define Bronwyn 0x03 #define Tristan 0x04 #define Camilla 0x05 and we don't have to download your stuff or scroll through all of it Edited October 9, 2012 by Agro Quote Link to comment Share on other sites More sharing options...
Jamesiluce Posted October 9, 2012 Author Share Posted October 9, 2012 (edited) You have a bunch of empty #defines at the bottom which the EA doesn't like. Also, it's a better idea to just post your texts like this: [spoiler]#define Henrick 0x01 #define Damion 0x02 #define Bronwyn 0x03 #define Tristan 0x04 #define Camilla 0x05[/spoiler] so that they show up like this: #define Henrick 0x01 #define Damion 0x02 #define Bronwyn 0x03 #define Tristan 0x04 #define Camilla 0x05 and we don't have to download your stuff or scroll through all of it See I asked somebody how to that before but I think they just ignored me. The spoiler thing anyway. And oh I forgot those wer there. I got rid of them now its back to the first errors. 9 errors encountered: Moe is not a valid number. Moe is not a valid number. Moe is not a valid number. Moe is not a valid number. Moe is not a valid number. Moe is not a valid number. Moe is not a valid number. Alastor is not a valid number. Silvaan is not a valid number. Edited October 9, 2012 by Jamesiluce Quote Link to comment Share on other sites More sharing options...
CT075 Posted October 9, 2012 Share Posted October 9, 2012 what version of EA are you using Quote Link to comment Share on other sites More sharing options...
Jamesiluce Posted October 9, 2012 Author Share Posted October 9, 2012 8.1 Quote Link to comment Share on other sites More sharing options...
Jamesiluce Posted October 9, 2012 Author Share Posted October 9, 2012 Guys I'm sorry I found my problem. I commented out my #include CircleofSix.txt and just realized I did it. But everything is working now so thanks for the help. :) Quote Link to comment Share on other sites More sharing options...
CT075 Posted October 9, 2012 Share Posted October 9, 2012 update Quote Link to comment Share on other sites More sharing options...
Jamesiluce Posted October 9, 2012 Author Share Posted October 9, 2012 update Oh wow I suppose mine was very outdated. Quote Link to comment Share on other sites More sharing options...
Jamesiluce Posted October 9, 2012 Author Share Posted October 9, 2012 Ok so I updated EA to v9.8 and now I have new errors. File: CircleofSix.txt.txt, Line: 21: Redefining Raid: #define Raid "0x20" File: CircleofSix.txt.txt, Line: 41: Redefining Heath: #define Heath "0xAD" File Prologue Events.txt, Line 39, Column 1: No code named CODE found. File Prologue Events.txt, Line 42, Column 1: No code named CODE found. File Prologue Events.txt, Line 45, Column 1: No code named CODE found. File Prologue Events.txt, Line 50, Column 1: No code named CODE found. Quote Link to comment Share on other sites More sharing options...
CT075 Posted October 9, 2012 Share Posted October 9, 2012 what do you think it means CODE does not exist ;/ Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 //CODE $00 TURN Character_events: //CODE $00 CHAR Location_events: //CODE $00 LOCA Misc_events: CauseGameOverIfLordDies DefeatAll(Ending_event) //CODE $00 AFEV Quote Link to comment Share on other sites More sharing options...
Jamesiluce Posted October 9, 2012 Author Share Posted October 9, 2012 what do you think it means CODE does not exist ;/ Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 //CODE $00 TURN Character_events: //CODE $00 CHAR Location_events: //CODE $00 LOCA Misc_events: CauseGameOverIfLordDies DefeatAll(Ending_event) //CODE $00 AFEV Quote Link to comment Share on other sites More sharing options...
Jamesiluce Posted October 9, 2012 Author Share Posted October 9, 2012 Oh so I dont need them anymore I have to use the other ones now. Quote Link to comment Share on other sites More sharing options...
Agro Posted October 9, 2012 Share Posted October 9, 2012 File: CircleofSix.txt.txt, Line: 21: Redefining Raid: #define Raid "0x20"File: CircleofSix.txt.txt, Line: 41: Redefining Heath: #define Heath "0xAD" This is happening because the Event Assembler's standard definitions already have stuff attached to these names. "Heath" is, of course, the FE7 character, and Raid is probably the name of a song. Change these to something like Heath1 and Raid1 and change your event file accordingly. Quote Link to comment Share on other sites More sharing options...
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