fuzz94 Posted December 18, 2012 Share Posted December 18, 2012 Well, we're gonna have Jake and Beck joining? That's the..."plan," I suppose. I intend to make Ballisticians a bit more useful as units. Perhaps throwing in a low-use killer ballista for them, probably an iron ballista equivalent as well. They definitely them more diversity with weaponry; the FE1/11/3/12 ballistae selection is basically just "this has more power and less hit than the last one," one standard that hits fliers, and a Ballistician-slayer. I like that, like an armor/horse slayer like ballistae might be a thing? And I worded my question wrong, instead of making them archers locked to super long bows (or what ever people were saying, you're going to make an actual Ballistician class, right? Link to comment Share on other sites More sharing options...
secondworld Posted December 18, 2012 Share Posted December 18, 2012 (edited) Well, we're gonna have Jake and Beck joining? That's the..."plan," I suppose. I intend to make Ballisticians a bit more useful as units. Perhaps throwing in a low-use killer ballista for them, probably an iron ballista equivalent as well. They definitely them more diversity with weaponry; the FE1/11/3/12 ballistae selection is basically just "this has more power and less hit than the last one," one standard that hits fliers, and a Ballistician-slayer.Well that's all well and good, but will they be more significant of a threat? As in, not being able to place an armor knight just in it's range with a healer behind it and waiting X number of turns, healing when necessary.I think that designing the map in a certain way and the placement of other enemies that you have to worry about can fix this.(the final chapter of shadow dragon is a good example) EDIT: Oh god did I really do that Edited October 3, 2015 by DavidSW Link to comment Share on other sites More sharing options...
bottlegnomes Posted December 18, 2012 Share Posted December 18, 2012 I highly doubt there's any way to get rid of that, without making them broken, other than adding some incentive for the player to progress quickly. Link to comment Share on other sites More sharing options...
CT075 Posted December 18, 2012 Share Posted December 18, 2012 (edited) please tell me there are still javelins and hand axes in this game they break after one use no matter what range it's at unless you throw it at seven range, in which case it has infinite range I think that designing the map in a certain way and the placement of other enemies that you have to worry about can fix this.(the final chapter of shadow dragon is a good example) fe11's final chapter was really easy to just throw a super durable unit (wolf/zagaro) in and laugh EDIT Yes, there will be notable incentive to move quickly and not dawdle Edited December 18, 2012 by CT075 Link to comment Share on other sites More sharing options...
Arch Posted December 18, 2012 Author Share Posted December 18, 2012 I like that, like an armor/horse slayer like ballistae might be a thing? And I worded my question wrong, instead of making them archers locked to super long bows (or what ever people were saying, you're going to make an actual Ballistician class, right? Yeah, of course we're keeping Ballisticians. Sploder's got a wonderful animation, and, no offense to whoever thought of it, but that alternative idea sounds like shit. Let's just keep the Ballisticians; I like the fact that FE1 has them, personally. Well that's all well and good, but will they be more significant of a threat? As in, not being able to place an armor knight just in it's range with a healer behind it and waiting X number of turns, healing when necessary. I think that designing the map in a certain way and the placement of other enemies that you have to worry about can fix this.(the final chapter of shadow dragon is a good example) I mean, if you're just going to just adopt a wussy camping strategy to just stall until the ballistae aren't a threat, there's not much I can do to stop you. It's not that they aren't significant as a threat, it's just that crappy players can go out of their way to nullify that threat. I'll try my best to position the Ballisticians so that there'll at least be other enemies around their range to prevent this sort of camping, but that's about all I can do on this front. Link to comment Share on other sites More sharing options...
Bladehero22 Posted December 18, 2012 Share Posted December 18, 2012 Ballisticians are easy to defeat but their range is just unbelievable. I've an idea, give the Ballistician infinite range and max strength. But in all seriousness, I'd be glad to see the ballistician in this hack. Link to comment Share on other sites More sharing options...
Jagen Posted December 19, 2012 Share Posted December 19, 2012 (edited) Wow! How did it take so long for me to notice this! I talked on this thread but for some odd reason I didn't even pay attention to what it was even about! This looks so awesome! Can't wait to see it in it's final form! Good luck. I'll be sure to keep in touch with this thread. Edited December 19, 2012 by Jagen Link to comment Share on other sites More sharing options...
dondon151 Posted December 24, 2012 Share Posted December 24, 2012 Well that's all well and good, but will they be more significant of a threat? As in, not being able to place an armor knight just in it's range with a healer behind it and waiting X number of turns, healing when necessary. I think that designing the map in a certain way and the placement of other enemies that you have to worry about can fix this.(the final chapter of shadow dragon is a good example) apparently most people do not actually like to be rushed through a map Link to comment Share on other sites More sharing options...
SM Nick Posted March 19, 2013 Share Posted March 19, 2013 Wow, this thread hasn't been updated in months! Anyway, I found an awesome MIDI thread that contains FE11 music that you can insert into the hack! Here it is: http://serenesforest.net/forums/index.php?showtopic=34039 Link to comment Share on other sites More sharing options...
eCut Posted March 19, 2013 Share Posted March 19, 2013 (edited) Don't necropost. Locked since this is like, the fourth necropost in it. Arch, PM me or another mod when you want it reopened/have an update. Edited March 19, 2013 by eCut Link to comment Share on other sites More sharing options...
Tangerine Posted November 22, 2013 Share Posted November 22, 2013 Unlocking by request. Link to comment Share on other sites More sharing options...
Arch Posted June 23, 2014 Author Share Posted June 23, 2014 http://feuniverse.us/t/fire-emblem-exalted-legacy/183 Anybody interested in following this project can do so here. Trying to have a demo out for FEE3. Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted June 23, 2014 Share Posted June 23, 2014 Yesss, not dead! Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted June 23, 2014 Share Posted June 23, 2014 (edited) Guys guys it's fleet time Wait, it's sill a romhack and not XNA? Madness. Edited June 23, 2014 by L95 Link to comment Share on other sites More sharing options...
Klokinator Posted June 23, 2014 Share Posted June 23, 2014 Link to comment Share on other sites More sharing options...
Arch Posted June 23, 2014 Author Share Posted June 23, 2014 Talys is a maritime nation, so it made sense to enemy boats. Link to comment Share on other sites More sharing options...
Pixelman Posted June 23, 2014 Share Posted June 23, 2014 Oh hey, this isn't dead. I'm glad to see you're still working on it! Link to comment Share on other sites More sharing options...
NICKT™ Posted June 23, 2014 Share Posted June 23, 2014 Not exactly sure if you're still after graphics for this thing, but the topic was there on the sprite board and I felt like chipping in. http://serenesforest.net/forums/index.php?showtopic=35631&p=3166835 Link to comment Share on other sites More sharing options...
eclipse Posted June 24, 2014 Share Posted June 24, 2014 Chapter 5 is a timed map?! These changes scare me, but in a good way. I'm glad to see that this is still going! What's happening in that first shot? Link to comment Share on other sites More sharing options...
Robert Stewart Posted June 24, 2014 Share Posted June 24, 2014 https://dl.dropboxusercontent.com/u/19964863/FE1comp.png wrt this: Is Edwyn Sedgar? Sorry if that was clarified earlier, it's been a while since I read through this thread. Link to comment Share on other sites More sharing options...
Fateborn Posted June 24, 2014 Share Posted June 24, 2014 What's happening in that first shot? I assume it's a "choose an ally to fight for you" and others will either disappears forever or appears later. Link to comment Share on other sites More sharing options...
Robert Stewart Posted June 24, 2014 Share Posted June 24, 2014 I assume it's a "choose an ally to fight for you" and others will either disappears forever or appears later. Yeah, that's it. It was shown in the FEE3 video last year. It's an homage to TRS. Link to comment Share on other sites More sharing options...
Shugey Posted June 24, 2014 Share Posted June 24, 2014 Oh wow, it isn't dead. Can't wait to see this in action. Although between FE1, FE3 Book 1, and SD, I'm not sure how much more Marth I can take. Link to comment Share on other sites More sharing options...
Arch Posted June 24, 2014 Author Share Posted June 24, 2014 (edited) wrt this: Is Edwyn Sedgar? Sorry if that was clarified earlier, it's been a while since I read through this thread.Yes, Edwyn is in fact Sedgar. Some of the characters have gotten sex changes to promote gender equality. See that Mage Knight? That's Edwyn, and Rasha (the replacement for Roshea). Because having two earlygame high-growth prepromote Rangers kinda sucked without reclass. Edited June 24, 2014 by Arch Link to comment Share on other sites More sharing options...
Robert Stewart Posted June 24, 2014 Share Posted June 24, 2014 (edited) Yes, Edwyn is in fact Sedgar. Some of the characters have gotten sex changes to promote gender equality. See that Mage Knight? That's Edwyn, and Rasha (the replacement for Roshea). ooh okay I thought originally you were going to have a situation where you could either get Roshea+Sedgar or Wolf+Vyland or something like that but this is nice because I dislike situations like that in FE also is Rasha Rule 63'd as well? Edit: also I just noticed you cut Rikard? Aw. :( He was one of my favourite characters thanks to BSFE. Edited June 24, 2014 by shinpichu Link to comment Share on other sites More sharing options...
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