spoon98 Posted October 14, 2012 Share Posted October 14, 2012 So i thought their was a skill rating thread but i coudn't find it so lets rate the skills(of those who have it) heres a template for you guys to help keep them organized (5 best-1 worst) 5 star skills 4 star skills 3 star skills 2 star skills 1 star skills Quote Link to comment Share on other sites More sharing options...
Remnant Sage Posted October 14, 2012 Share Posted October 14, 2012 You mean this thread: http://serenesforest.net/forums/index.php?showtopic=35159 Quote Link to comment Share on other sites More sharing options...
Bryan Posted October 14, 2012 Share Posted October 14, 2012 The tier list is sort of dead because not many people have the game. Once it comes out in America/ Europe, I expect it to pick back up. Quote Link to comment Share on other sites More sharing options...
spoon98 Posted October 14, 2012 Author Share Posted October 14, 2012 You mean this thread: http://serenesforest...showtopic=35159 yes i couldn't remember the title i kept doin google searches on variations of what i thought Quote Link to comment Share on other sites More sharing options...
arvilino Posted October 15, 2012 Share Posted October 15, 2012 This is roughly what I'd suggest the arrangement is for all non-dlc skills(though no real preference in the order in each group except 5 Star). 5 star skills Rainbow Cry Lightning Speed Sol Aether 4 star skills Speed Cry Vantage Vengeance Astra War Knowledge Discipline Weapon Saver Good Growths Picklock Dark Blessing Conquerer Strength Cry Lucky 7 Dual Attack+ Dual Support+ Dual Guard+ 3 star skills Sword Expert Lance Expert Axe Expert Bow Expert Magic Expert Magnificent Flame Luna Lethality Magic Cry Move+1 Strength+2 Magic+2 Speed+2 Defense+2 Ride Fast Hot Start Secluded Lady Avoid+10 Weak Beats Strong Late Iniative Healing Heart Royal Weapon Crimson Curse Bow Slayer Tome Slayer Sword Slayer Lance Slayer Axe Slayer Carrier Pass Acrobatics Renewal Counter 2 star skills Curse Indoor Battle Outdoor Battle Even Biorhythm Odd Biorhythm Skill Cry Luck Cry Res Cry Movement Cry HP+5 Gamble Wrath Fiery Heart Late Start Charisma Holy Shield Great Shield Defender Accuracy+20 Life Absorb Beast Buster Dragon Buster 1 star skills Res+2 Luck+4 Skill+2 Refresh Miracle Quote Link to comment Share on other sites More sharing options...
MajorMajora Posted October 15, 2012 Share Posted October 15, 2012 Question, does vantage always activate, or is it a probability thing? Quote Link to comment Share on other sites More sharing options...
cheetah7071 Posted October 15, 2012 Share Posted October 15, 2012 Question, does vantage always activate, or is it a probability thing? It always activates when you're below half hp. It isn't that great for the player because you won't often finish the enemy off before they hit you, but can be quite annoying when the enemy has it, because the extra points of damage they get in can add up. Quote Link to comment Share on other sites More sharing options...
BBM Posted October 18, 2012 Share Posted October 18, 2012 This is completely theorycrafting, but from what I've gathered from Othin's Lunatic run, War Knowledge *might* deserve a spot at the bottom of Top for the hardest difficulties, because it's the reason MU is able to become such a monster and be able to be the backbone of your team for most of the game. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted October 18, 2012 Share Posted October 18, 2012 It certainly seems better than stuff like Sol or Dual Support+. Quote Link to comment Share on other sites More sharing options...
Othin Posted October 18, 2012 Share Posted October 18, 2012 It certainly seems better than stuff like Sol or Dual Support+. Absolutely. Dual Support+ is trash and while Sol is fantastic in postgame with maxed stats, it's of little use otherwise. Quote Link to comment Share on other sites More sharing options...
spoon98 Posted October 18, 2012 Author Share Posted October 18, 2012 Wow im a little surprised that this thread is still up This is roughly what I'd suggest the arrangement is for all non-dlc skills(though no real preference in the order in each group except 5 Star). 5 star skills Rainbow Cry Lightning Speed Sol Aether 4 star skills Speed Cry Vantage Vengeance Astra War Knowledge Discipline Weapon Saver Good Growths Picklock Dark Blessing Conquerer Strength Cry Lucky 7 Dual Attack+ Dual Support+ Dual Guard+ 3 star skills Sword Expert Lance Expert Axe Expert Bow Expert Magic Expert Magnificent Flame Luna Lethality Magic Cry Move+1 Strength+2 Magic+2 Speed+2 Defense+2 Ride Fast Hot Start Secluded Lady Avoid+10 Weak Beats Strong Late Iniative Healing Heart Royal Weapon Crimson Curse Bow Slayer Tome Slayer Sword Slayer Lance Slayer Axe Slayer Carrier Pass Acrobatics Renewal Counter 2 star skills Curse Indoor Battle Outdoor Battle Even Biorhythm Odd Biorhythm Skill Cry Luck Cry Res Cry Movement Cry HP+5 Gamble Wrath Fiery Heart Late Start Charisma Holy Shield Great Shield Defender Accuracy+20 Life Absorb Beast Buster Dragon Buster 1 star skills Res+2 Luck+4 Skill+2 Refresh Miracle where would you put dlc skills. I would assume that limit breaker is at leasta 4 Absolutely. Dual Support+ is trash and while Sol is fantastic in postgame with maxed stats, it's of little use otherwise. speaking of dual skills im having trouble with skills that aren't dlc for krom that i like so far i have aether and royal weapon. Quote Link to comment Share on other sites More sharing options...
cheetah7071 Posted October 18, 2012 Share Posted October 18, 2012 Rating skills is basically impossible without knowing what we're rating on. Normal mode in-game? Lunatic post-game? Lunatic+? For instance, war tactics goes from about 3-stars in Normal mode in-game to 0 stars in any postgame, to a full 5-stars in Lunatic or Lunatic+ in-game. Quote Link to comment Share on other sites More sharing options...
Lakmé Posted October 18, 2012 Share Posted October 18, 2012 I guess Miracle x Royal Weapon can help with Nosferatanking if you are facing a strong enemy... (I wonder if it can activate if you're supposed to die from Counter, though) Quote Link to comment Share on other sites More sharing options...
Othin Posted October 18, 2012 Share Posted October 18, 2012 (edited) I guess Miracle x Royal Weapon can help with Nosferatanking if you are facing a strong enemy... (I wonder if it can activate if you're supposed to die from Counter, though) It can't. Hmm. Somehow I'm completely certain of this, but I don't think I could possibly have ever tested it or seen it tested. Regardless, with Counter piercing everything, it seems unlikely. You can get Miracle's activation rate above 100% with the right setup, but it's easier to just kill the enemies before they kill you. Especially since you need Limit Breaker to pull it off. Edited October 18, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
BBM Posted October 19, 2012 Share Posted October 19, 2012 Carrier also seems kinda low... +2 movement in double looks pretty good, especially considering you're pretty much always in double. Quote Link to comment Share on other sites More sharing options...
Othin Posted October 19, 2012 Share Posted October 19, 2012 Carrier also seems kinda low... +2 movement in double looks pretty good, especially considering you're pretty much always in double. Yeah, it is. Mid 4-star, definitely. Quote Link to comment Share on other sites More sharing options...
arvilino Posted October 19, 2012 Share Posted October 19, 2012 I wasn't too sure whether Carrier requiring a double partner was better than move+1 having no requirements. Though I've never really had a character with Carrier before post-game. On retrospective I suppose it coming on a flying class it'd better for clearing the many boss kill chapters which place the bosses further away such as chapters 16,18,20,21,25 and Final and in general greater ability for unit positioning than Move+1 allows. Quote Link to comment Share on other sites More sharing options...
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