ReformBlade Posted October 29, 2012 Share Posted October 29, 2012 (edited) Here you'll find all the information that you'd need to discuss. Edited May 30, 2013 by ReformBlade Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted October 29, 2012 Share Posted October 29, 2012 A few questions: 1. Do you have some sort of program to use for the grid system? Preferably one that you and the players can edit? That seems like something you would need. 2. What constitutes an 'action' (something that would cost an action point). Is movement included in an action? Is one attack= 1 AP? 3. Do you have a method for determining turn order between players? I assume story/background info will be coming later. Quote Link to comment Share on other sites More sharing options...
ReformBlade Posted October 29, 2012 Author Share Posted October 29, 2012 (edited) A few questions: 1. Do you have some sort of program to use for the grid system? Preferably one that you and the players can edit? That seems like something you would need. 2. What constitutes an 'action' (something that would cost an action point). Is movement included in an action? Is one attack= 1 AP? 3. Do you have a method for determining turn order between players? I assume story/background info will be coming later. 1: At the moment, no, though I'm fairly certain there's something out there for just this purpose. Right now I'm basically just taking a grid and doctoring it up in MSPaint, it's trashy but it works. I'll look for a more streamlined solution, though if you have one my ears are open. 2: An action is either an Attack or a Skill usage by the player. Movement does not cost a thing, and yes, Attacks will cost 1AP. 3: Turn order will just be in two phases. Player > Enemy > ad infinitum. Players will tell either me or my MYSTERY CO-GM if they're going to take action or not (you are allowed to abscond), and then they can go. I don't want a clusterfuck of every person going at once which will just... No, not even indulging that thought. And yeah, story will be coming a little bit later, probably tomorrow. Edited October 29, 2012 by ReformBlade Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted October 29, 2012 Share Posted October 29, 2012 Will write sign up after story stuff is posted~ Quote Link to comment Share on other sites More sharing options...
roymbrog Posted October 29, 2012 Share Posted October 29, 2012 (edited) Once all the world information is up expect a signup by me as well Edit: haha, it seems some is up already, actually... Even better. Edited October 29, 2012 by roymbrog Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted October 29, 2012 Share Posted October 29, 2012 (edited) More questions: 1. Armsmaster- Does this increase the damage of each shot by two or something else? Increasing per shot seems like it could be troublesome with the ability to fire ten shots in a single attack. 2. Skills- So do skills usually have to roll to hit or not (offensive ones obviously)? 3. Skill ranges- If a skill doesn't have a range listed (X spaces away) can it affect any space on the map? 4. Rounding- Is there a general rounding rule to follow? 5. Bonuses- Do bonuses add separately or multiplicatively? Getting into the small details here, but might as well address such things sooner rather than later. Edited October 29, 2012 by -Cynthia- Quote Link to comment Share on other sites More sharing options...
ReformBlade Posted October 29, 2012 Author Share Posted October 29, 2012 More questions: 1. Armsmaster- Does this increase the damage of each shot by two or something else? Increasing per shot seems like it could be troublesome with the ability to fire ten shots in a single attack. 2. Skills- So do skills usually have to roll to hit or not (offensive ones obviously)? 3. Skill ranges- If a skill doesn't have a range listed (X spaces away) can it affect any space on the map? 4. Rounding- Is there a general rounding rule to follow? 5. Bonuses- Do bonuses add separately or multiplicatively? Getting into the small details here, but might as well address such things sooner rather than later. 1: That has been addressed, thank you for bringing it up. I've edited the first post regarding that, people should check it out at this time. 2: Skills will have to roll to hit, yes. If this looks like it'll become a problem later, I can adjust accordingly. 3: All skills should have ranges, if clarification is needed I'll be more than happy to elaborate and alleviate confusion. 4: Rounding can get pretty complicated, but for the most part, check with me or a GM first. I'll say right now (cannot stress this phrase enough) that rounding up will be the general case. 5: Bonuses are done separately. Also, while I'm glad peeps are interested and you're totally allowed to do your own signups and I can't really say you're not allowed to signup, I am still in the middle of making this (can't stress that enough either), so things in your signup may be subject to change. Quote Link to comment Share on other sites More sharing options...
ReformBlade Posted November 5, 2012 Author Share Posted November 5, 2012 I've changed quite a lot in terms of combat and skills and even some equipment. Peruse at your leisure. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted November 5, 2012 Share Posted November 5, 2012 Just a few things... 1. The description for Lava Lash seems to be cut off. 2. Does the powered up version of Heat Ray hit *all* units twice, or all units in the front row twice? 3. Not sure Regrowth is very balanced compared to Soothe in a group setting. Regrowth can heal 100(or 200%) of the user's power to 5 people, Soohte heals .75 to one with a def boost if powered up. Given that Regrowth is tier 1 and Soothe is tier 3...yeah. 4. Several skills still reference range or spaces instead of rows (Poison Dart, Chain Lightning, Flare Burst, Decoy). Quote Link to comment Share on other sites More sharing options...
ReformBlade Posted November 6, 2012 Author Share Posted November 6, 2012 thank you for the heads up, I was in a... bit of a rush this morning/afternoon when I was remixxing this, will look into it ASAP. Quote Link to comment Share on other sites More sharing options...
ReformBlade Posted November 16, 2012 Author Share Posted November 16, 2012 I may be quite late in asking this, but is anyone interested in jumping into the co-pilot seat for this thing? I can't run it on my own. Quote Link to comment Share on other sites More sharing options...
ReformBlade Posted February 5, 2013 Author Share Posted February 5, 2013 Changed a lot of things in this, added a whee bit of info towards the story section (just a few vague in world things) also Ignore the last message from me. Come hell or high water I'm gonna do this fucking thing even if it kills my internet presence. Quote Link to comment Share on other sites More sharing options...
MercuryHg34 Posted March 5, 2013 Share Posted March 5, 2013 I know you said ignore it, but if you still want help I can be of some assistance. The RP I run works quite similarly to this one, so I am at least interested in what you do with it. I'll sign up as a player instead when you start signups, if you don't need help that is. Quote Link to comment Share on other sites More sharing options...
ReformBlade Posted March 9, 2013 Author Share Posted March 9, 2013 I'm going to be doing some ground work this weekend with some friends on this, so your offer is appreciated and if you don't mind I'd like it as a backup option? Quote Link to comment Share on other sites More sharing options...
ReformBlade Posted May 28, 2013 Author Share Posted May 28, 2013 Hate to double post but I'm feeling giddy in my sleep deprivation and I want to bump this thread. Things are coming to a head for this, I'm placing this here for glory! Quote Link to comment Share on other sites More sharing options...
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