Burning Star Posted November 6, 2012 Share Posted November 6, 2012 (edited) So I'm trying to remake the Necromancer animation and I'm having problems with the loop. I've read the topic about how to fix loops. But I still don't quite understand though. Basically, since it's an animation made from scratch, I don't need to use the C47 command right? If I want a loop I just put L on top of the frames I want to loop, correct? So how would that go? Something like this? L 5 p- ata24.png L 5 p- ata25.png Or do I put the L over a group of frames like so? L 5 p- ata24.png 5 p- ata25.png But in the case of the latter, how do I let FEditor know when to stop the loop? edit: by the way, I'm importing this animation to FE8, if that matters. Edited November 6, 2012 by Burning Star Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 6, 2012 Share Posted November 6, 2012 Why the hellll would you remake it? Quote Link to comment Share on other sites More sharing options...
Moocavo Posted November 6, 2012 Share Posted November 6, 2012 the second way is right. You put the L over the group of frames. and to stop the loop, you put command C01 which is the wait for hp depletion. So it will loop those two frames over and over until the hp is depleted. Then It will move onto the next frames ex. 3 p- Ata21.png 3 p- Ata22.png 3 p- Ata23.png C05 L 3 p- Ata24.png 3 p- Ata27.png C01 3 p- ret1.png 3 p- ret2.png 3 p- ret3.png 3 p- Ata28.png 3 p- Ata29.png 3 p- St01.png C06 C0D Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted November 6, 2012 Share Posted November 6, 2012 Perhaps I'm wrong, but doesn't the loop only work for certain animation slots? (If you insert it over the old necro, you should be fine, but IDK) Quote Link to comment Share on other sites More sharing options...
Burning Star Posted November 6, 2012 Author Share Posted November 6, 2012 Why the hellll would you remake it? Uh...because I wanted to add the shaman circle whenever he does that thing where he gathers power. And thanks for the help. Although, it's just a waste. I just found out that the shaman circle is actually part of the frame. So I still have to edit some of the frames again. I just hope the colors will still be under 16... Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 6, 2012 Share Posted November 6, 2012 Perhaps I'm wrong, but doesn't the loop only work for certain animation slots? (If you insert it over the old necro, you should be fine, but IDK) not if you use the fix in the hacking resources topic. Quote Link to comment Share on other sites More sharing options...
Burning Star Posted November 6, 2012 Author Share Posted November 6, 2012 What fix? Quote Link to comment Share on other sites More sharing options...
Moocavo Posted November 6, 2012 Share Posted November 6, 2012 http://serenesforest.net/forums/index.php?showtopic=34352 this fix Quote Link to comment Share on other sites More sharing options...
Burning Star Posted November 6, 2012 Author Share Posted November 6, 2012 So...aside from using the L command, I have to edit the frame data by hex as well? Does that go for animations made from scratch as well? Quote Link to comment Share on other sites More sharing options...
Moocavo Posted November 6, 2012 Share Posted November 6, 2012 no if you make it from scratch you don't have to do any hex editing Quote Link to comment Share on other sites More sharing options...
Burning Star Posted November 6, 2012 Author Share Posted November 6, 2012 Ok, thanks. Got a little confused with one of the replies there. Quote Link to comment Share on other sites More sharing options...
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