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MU's Statistics


Onestep
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This is mainly a question for those who've already played the game, but anyone with any kind of observation is welcome to chip in.

MU's best/worst statistics. Which are the best choices? Obviously, taking STR or MAG as a worst statistic isn't a great idea, depending on what type of class you're planning to end up on, but apart from that, are there any pitfalls to avoid when picking these stats?

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Actually Worst STR would seem to be a good choice for physical classes and vice versa, is that what you were depending on?

Did you mean to say 'magical classes and vice versa' or am I missing something vitally important here?

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Depends. If you're going to take on post-game stuff on Lunatic difficulty, I imagine you'll want Speed as best for a +4 increase to your MU's speed cap and to keep this, you'll want to pick a worst that doesn't touch speed which happen to be STR, SKL, DEF, LCK and HP which drop a point on some other stats and 3 on the stat of the same name (HP being the exception because the cap is strictly the class').

The effect on growth is 15% on the selected stat and 5% on others which isn't a big deal unless you're one of those players that are really anal about growth rates and of course you'll want a good base stat increase for SPD ASAP so you can double more/sooner (or avoid being doubled).

Edited by Sirius
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I think it depends on wht you plan on doing with you MU to and whether or not your going for post game or just in game.

For post game since you will probably end up doing alot of grinding you will want to focus more on stat caps then growths I would think so making your best stat luck would be the best there from what I saw using this site to help, while making your worst HP seems like the best for a worst stat as you can end up with max stats of (based on grandmaster class) hp: 80, str: 41 mag:41 skl:40 spd:40 lck: 48 def:39 res: 39. This is of course assuming you want average best stats but if you want to go into class specifics then obviously there will be better options for different classes this is jsut going for the best well rounded stats.

For in game you want to focus more on growths and from what I have seen, the best for growths for ALL classes (aka the gorwths are very well rounded for every class) is going with best stat as res and worst as lck and you will end up with growths something like this (not I am basing it off of strategist class but their won't be to many big changes between different classes the most being between mag, str, def, and res) hp: 80% str: 50% mag: 50% skl: 50% spd: 55% lck: 45% def: 40% res: 40%. But these 2 stats are not good in the way of caps though and I don't recomend them if you are going for post game. :/

Hope this helps and sorry if this post seems messy, in a bit of a hurry. <_<

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Depends. If you're going to take on post-game stuff on Lunatic difficulty, I imagine you'll want Speed as best for a +4 increase to your MU's speed cap and to keep this, you'll want to pick a worst that doesn't touch speed which happen to be STR, SKL, DEF, LCK and HP which drop a point on some other stats and 3 on the stat of the same name (HP being the exception because the cap is strictly the class').

The effect on growth is 15% on the selected stat and 5% on others which isn't a big deal unless you're one of those players that are really anal about growth rates and of course you'll want a good base stat increase for SPD ASAP so you can double more/sooner (or avoid being doubled).

I can't say that I'm particularly anal about growth rates. It's just that my original plan for Sorcerer/Grandmaster MU had him with Best Magic and Worst Defence. I wasn't too worried about the caps or growths for the most part, but the 30% Defence growth did strike me as a bit dire and I'm tempted to have Worst Resistance instead. Also, I'm not sure but I do believe that it's a +10% on the selected stat for all stats except HP. At least according to the calculator here.

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