18Luxpain Posted November 10, 2012 Share Posted November 10, 2012 I dumped ephraim's animations and inserted them over eliwood's animations. I then edited eliwood in nightmare so that he could only wield lances and set his palette to default colors. But when I use him with a lance the animation does not appear, but the other unit's do. is there something else I need to do since I replaced a sword-wielder's frames with a lance wielder's? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted November 10, 2012 Share Posted November 10, 2012 (edited) I dumped ephraim's animations and inserted them over eliwood's animations. I then edited eliwood in nightmare so that he could only wield lances and set his palette to default colors. But when I use him with a lance the animation does not appear, but the other unit's do. is there something else I need to do since I replaced a sword-wielder's frames with a lance wielder's? Look at the "Battle Animation pointer" in Eliwood's Lord Class. That pointer tells what animations to use for which weapons. For more detailed info: Click here "Chapter 5: Battle Animation Editor" Or: Using the Custom Battle Animation Module as your guide... As you can see, the values are: 09 01 91 00 05 01 91 00 06 01 91 00 07 01 91 00 00 00 00 00 Let's break it down. 09 = Disarmed (required)/Rapier 01 = Makes it the generic type, which is the Disarmed 91 = Dancer Animation 00 = Separator ******************** 05 = All Anima 01 = Generic weapons 91 = Dancer 00 = Separator ******************** 06 = All Light 01 = Generic weapons 91 = Dancer 00 = Separator ******************** 07 = All Dark 01 = Generic weapons 91 = Dancer 00 = Separator 00 00 00 = Terminator To get it working, just repoint it somewhere and do each ring as a unique instance... like: 7E = Nini's Grace 00 = Specific Item 91 = Dancer 00 = Separator So it would be: 09 01 91 00 05 01 91 00 06 01 91 00 07 01 91 00 7E 00 91 00 7D 00 91 00 7F 00 91 00 80 00 91 00 00 00 00 00 Just point it in free space and change it in the Nightmare module. And you have: Nini's Grace: Fila's Might: Thor's Ire: Set's Litany: You just need to text edit them. It was for FE8, but same idea. Edited November 10, 2012 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
18Luxpain Posted November 10, 2012 Author Share Posted November 10, 2012 thank you. Quote Link to comment Share on other sites More sharing options...
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